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Author Topic: WIP Workshop  (Read 5486470 times)
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Kingskull95
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Beyond The Boundary

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    « Reply #7335 on: December 18, 2012, 05:02:15 PM »


    well this is for nano assassins creed contest


    based off of
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    Chaos_Knight
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    « Reply #7336 on: December 18, 2012, 05:03:06 PM »


    well this is for nano assassins creed contest based off of
    Of course! It makes perfect sense. Happy Face
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    I've returned for a short while,

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    « Reply #7337 on: December 18, 2012, 06:12:27 PM »


    currently working on Haytham Kenway from ac3 heres a pic
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    Velen
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    « Reply #7338 on: December 18, 2012, 07:44:18 PM »


    @Mr.MW:



    There's your reference image for a specular map.

    GOGOGO!
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    Flygon
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    « Reply #7339 on: December 18, 2012, 07:59:05 PM »


    Custom model.
    Just gotta fix shader and will be released, goes on sonic to go with knuckles psa. Tried to put moving eyes but failed horribly, but he looks fine like that
    « Last Edit: December 18, 2012, 08:00:28 PM by Flygon » Logged

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    « Reply #7340 on: December 18, 2012, 08:01:09 PM »


    @Mr.MW:



    There's your reference image for a specular map.

    GOGOGO!

    lol dats the plan

    @flygon
    Noice
    « Last Edit: December 18, 2012, 10:29:28 PM by Mr.MW » Logged


    nanobuds
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    « Reply #7341 on: December 18, 2012, 08:22:50 PM »


    Custom model.
    Just gotta fix shader and will be released, goes on sonic to go with knuckles psa. Tried to put moving eyes but failed horribly, but he looks fine like that

    dawww so cute
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    Aafyre
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    « Reply #7342 on: December 18, 2012, 09:48:21 PM »


    Alright, I'm kinda done with the textures (I'm still going to have to vertex each of them once everything else is complete)


    Rash's bandannas might have to be remapped or something though. Also, I made a spotted and non-spotted variant of each flavor (Zitz gets two different colors because he used to be yellowish, but has since been made tealish).

    And here's a question. Is it possible to give movable eyes to imports that are over Captain Falcon? I kind of doubt the captain himself has movable eyes, what with his helmet and all. So for now, I just painted a pupil on the same texture as his eye-whites, assuming that he won't be able to have movable eyes, and thus won't need a second texture just for the pupil.
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    dougdude10
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    « Reply #7343 on: December 18, 2012, 10:00:23 PM »


    Alright, I'm kinda done with the textures (I'm still going to have to vertex each of them once everything else is complete)


    Rash's bandannas might have to be remapped or something though. Also, I made a spotted and non-spotted variant of each flavor (Zitz gets two different colors because he used to be yellowish, but has since been made tealish).

    And here's a question. Is it possible to give movable eyes to imports that are over Captain Falcon? I kind of doubt the captain himself has movable eyes, what with his helmet and all. So for now, I just painted a pupil on the same texture as his eye-whites, assuming that he won't be able to have movable eyes, and thus won't need a second texture just for the pupil.


    sick!!!!!!!!!!!!!!!!!!!!!!!!
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    DSX8
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    « Reply #7344 on: December 18, 2012, 10:08:59 PM »


    nope falcon doesnt have moving eyes sadly... but it can be added easily by giving him SRT0 animations for almost... everything o.e
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    « Reply #7345 on: December 18, 2012, 10:29:04 PM »


    Alright, I'm kinda done with the textures (I'm still going to have to vertex each of them once everything else is complete)


    Rash's bandannas might have to be remapped or something though. Also, I made a spotted and non-spotted variant of each flavor (Zitz gets two different colors because he used to be yellowish, but has since been made tealish).

    And here's a question. Is it possible to give movable eyes to imports that are over Captain Falcon? I kind of doubt the captain himself has movable eyes, what with his helmet and all. So for now, I just painted a pupil on the same texture as his eye-whites, assuming that he won't be able to have movable eyes, and thus won't need a second texture just for the pupil.


    noice i better hurry up and finish with dat rig lol
    only thing i saw with captain falcon was the Viso in the mouth
    i think he can have it open, and half open
    i dont know what Dx8 is talking about but i figure it has to do with a custom Moveset...
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    « Reply #7346 on: December 18, 2012, 10:30:41 PM »


    Yeah. me neither, so I guess we'll be leaving him with unmoving eyes. No biggy.
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    Velen
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    « Reply #7347 on: December 18, 2012, 10:58:51 PM »


    nope falcon doesnt have moving eyes sadly... but it can be added easily by giving him SRT0 animations for almost... everything o.e

    If only someone on this forum had the resolve to do that.
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    DJ Lowgey
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    « Reply #7348 on: December 19, 2012, 04:38:11 AM »


    so many models i have no idea where there from :/
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    Segtendo
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    « Reply #7349 on: December 19, 2012, 08:49:31 AM »


    noice i better hurry up and finish with dat rig lol
    only thing i saw with captain falcon was the Viso in the mouth
    i think he can have it open, and half open
    i dont know what Dx8 is talking about but i figure it has to do with a custom Moveset...
    Falcon has a mouth bone.
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