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« Reply #7785 on: January 02, 2013, 11:14:38 PM » |
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I like how he asks for a skin wrap tutorial after suggesting to use skin wrap in the first place  Im pretty sure that was Iwvi...  You didnt follow your own tutorial to get to a tutorial.  That is Because Im a Boss I do as I please  You are Makin something 2d into 3d! Noice
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« Last Edit: January 02, 2013, 11:16:11 PM by Mr.MW »
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« Reply #7786 on: January 02, 2013, 11:18:07 PM » |
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Im pretty sure that was Iwvi...
indeed. That is Because Im a Boss I do as I please  k <3 now use the tut and follow the step 4 spoiler 
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« Reply #7787 on: January 02, 2013, 11:21:20 PM » |
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I'm sure there's others, but this's the one I used. Also, any time there's "viva" something there's usually a "la" before the something, just sayin  Skin wrap takes about three quarters of the tweakage out Yep, adding that video to the favorites list.
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« Reply #7788 on: January 02, 2013, 11:24:54 PM » |
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indeed. k <3 now use the tut and follow the step 4 spoiler  Im way ahead of you lol already bookmarded iwvis tut and liked on youtube the video sonic shuffle posted very interesting stuff skin wrap actuall steals the rig of an alread rigged character... so for example hayabusa master chief which i already have over captain falcon(it fit almost perfectly with no vertex editing) could use some of dat... Yep, adding that video to the favorites list.
^^This
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« Last Edit: January 02, 2013, 11:25:47 PM by Mr.MW »
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« Reply #7789 on: January 02, 2013, 11:26:42 PM » |
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Now if there was only a UV mapping tutorial here in the Tutorial section....just saying. It would be useful for fixing imports, I really need to learn it for future projects. 
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« Last Edit: January 02, 2013, 11:28:07 PM by the_randomizer »
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« Reply #7790 on: January 02, 2013, 11:28:24 PM » |
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With swimmable water? Of course!
Looks nice though. Love to see stages still being made 
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« Reply #7791 on: January 02, 2013, 11:56:22 PM » |
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First Spoiler: Wireframe view of the model Second Spoiler: Normal view of the almost done rig (only hands/wrists left to go)
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 I've come to play, just deal with it~
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« Reply #7792 on: January 03, 2013, 12:30:26 AM » |
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You got the skirt working? Nice. The handlessness is scary though
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« Reply #7793 on: January 03, 2013, 10:41:17 AM » |
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  The motionetc ported fine in brawlbox....wtf.... I'll have to get a new file and port it....
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 I've come to play, just deal with it~
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« Reply #7794 on: January 03, 2013, 10:51:44 AM » |
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  The motionetc ported fine in brawlbox....wtf.... I'll have to get a new file and port it.... What? If you're porting it over Sheik or Zelda, you'll need to extract the animation file from the motionpac and replace the animation in one of the common_en files.
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« Last Edit: January 03, 2013, 10:53:57 AM by the_randomizer »
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« Reply #7795 on: January 03, 2013, 11:14:44 AM » |
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What?
If you're porting it over Sheik or Zelda, you'll need to extract the animation file from the motionpac and replace the animation in one of the common_en files.
Is there just seveal motionetc.pac's for certain characters in the common_en files? Also, mind telling me which one it is...
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 I've come to play, just deal with it~
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« Reply #7796 on: January 03, 2013, 11:26:32 AM » |
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Zelda and Sheik have motion files in common_en.pac
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« Reply #7797 on: January 03, 2013, 11:34:37 AM » |
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Is there just seveal motionetc.pac's for certain characters in the common_en files? Also, mind telling me which one it is...
Charizard, Bowser, Zero Suit Samus, Sheik, Zelda, Yoshi (and others I can't remember) share animation data in common_en files. There are five in the System folder for RSBE01. Common_en4 and 5 have Charizard, Sheik and Bowser's information, I just need to find out what's what. What you do is extract the altered animation file you made in the fitcharmotionetc.pac, then you open up the animation in the common_enx file and then replace the old one with the new ones you extracted. Common_en, common4_en and common5_en are the ones that contain the information for movesets. Common2 and common3 contain item information I believe. You'll need to cycle through multiple moves to find the one that matches the character (i.e. there are several animations named "catchwait", but the one that matches the character must be found). Hopefully, my explanation didn't make you confused. If it did, I apologize.
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« Last Edit: January 03, 2013, 11:37:46 AM by the_randomizer »
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« Reply #7798 on: January 03, 2013, 11:40:14 AM » |
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Charizard, Bowser, Zero Suit Samus, Sheik, Zelda, Yoshi (and others I can't remember) share animation data in common_en files. There are five in the System folder for RSBE01. Common_en4 and 5 have Charizard, Sheik and Bowser's information, I just need to find out what's what. What you do is extract the altered animation file you made in the fitcharmotionetc.pac, then you open up the animation in the common_enx file and then replace the old one with the new ones you extracted.
not yoshi lol samus,zss,sheik,zelda,bowser,GBowser and all 3 pokemon trainer pokes well all trasnforming chars except wario
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« Reply #7799 on: January 03, 2013, 12:04:25 PM » |
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Oops. My bad.
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