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Author Topic: WIP Workshop  (Read 5786498 times)
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sonicshuffle42
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    « Reply #8205 on: January 23, 2013, 10:04:10 PM »


    Did... Did I see Vectorman?
    I love you man Im srs here

    Yup I'm making my own version of him, still deciding on what to do for the chestplate and feet.


    He'll be on Lucario by the way  :3
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    Peardian
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    something

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    « Reply #8206 on: January 23, 2013, 11:20:00 PM »


    So, while designing my first stage, I got an idea for another, simpler stage that I want to make first while the original idea is being play-tested.

    ??????????


    ????????????
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    Segtendo
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    « Reply #8207 on: January 23, 2013, 11:26:29 PM »


    Haha. The chandelier from the boss at the beginning of Super Mario RPG Awesome Face
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    Spex130
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    So very Spexcellent.

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    « Reply #8208 on: January 23, 2013, 11:26:42 PM »


    So, while designing my first stage, I got an idea for another, simpler stage that I want to make first while the original idea is being play-tested.

    ??????????


    ????????????


    Yes. I look forward to this! More SMRPG is always good.

    Maybe some other chandeliers could be used as secondary platforms? Or maybe you could just put two like in the game? Having a nice void in the middle would seem pretty nice. Either way, I'm keeping my eye on this one!
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    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #8209 on: January 24, 2013, 12:29:17 AM »


    Yup I'm making my own version of him, still deciding on what to do for the chestplate and feet.
    http://i45.tinypic.com/noj5u9.jpg

    He'll be on Lucario by the way  :3


    Lucario seems like a bit of an odd choice considering Vectorman's anatomy and proportions.  Falcon or Ganon seem like more fitting characters imo.
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    Granfalloon
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    « Reply #8210 on: January 24, 2013, 12:30:16 AM »


    Peardian that stage is so amazing!!!!!! :U I could see the players hitting the chainchomps to cause the chandeliers to fall or them just eventually falling on their own..or even if none of those it's just be amazing to fight on those again!!
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    DJ Lowgey
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    « Reply #8211 on: January 24, 2013, 06:24:13 AM »


    So, while designing my first stage, I got an idea for another, simpler stage that I want to make first while the original idea is being play-tested.

    ??????????


    ????????????


    This soooo awesome!
    Hope it is coming soon and I really would like to see your ship stage model thing ingame.
    I only can say again and again your models are awesome!
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    BlueBrain
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    « Reply #8212 on: January 24, 2013, 07:15:09 AM »


    that stage looks gorgeous
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    sonicshuffle42
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    « Reply #8213 on: January 24, 2013, 07:53:12 AM »


    Haha. The chandelier from the boss at the beginning of Super Mario RPG Awesome Face

    Haha you call that fight a boss Im srs here it's scripted as hell and you know it Tongue
    Well, most of the super mario fights are pretty scripted in the first boss :/

    Also small update to vectorman after realizing something about his legs.


    Awesome possum stage though either way :3
    Do note about vector man that I'm making an 'updated' version of him, kinda a vectorman 2.0

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    Angelglory
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    « Reply #8214 on: January 24, 2013, 11:30:15 AM »


    From my stage thread,

    Woo, actual things to show!



    The new Battlefield will start off up in that tunnel and slowly descend out into the more open area below. The stage borders or collisions won't be any different, it's just for aesthetics. You'd be surprised what you can make by flipping a model upside down!
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    StupidMarioFan1
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    « Reply #8215 on: January 24, 2013, 03:30:47 PM »


    Haha you call that fight a boss Im srs here it's scripted as hell and you know it Tongue
    Well, most of the super mario fights are pretty scripted in the first boss :/
    Well it's usually tutorial fights that are mainly scripted in the Mario games, with teh first Boss being fairly easy, though since I never played SMRPG (how many messages saying to play the game do y'all think I should expect in the next hour? lol) I don't know if there is a tutorial at the begining or not. The stage looks great by the way, and maybe you can make it so if someone hits the chainchomp the chandelier falls down or have it fall down after a certain point in the match, and then later another one appears in that same spot, so there's a loop and it'd be an interesting experience. Cheesy
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Peardian
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    « Reply #8216 on: January 24, 2013, 04:06:58 PM »


    I have some similar ideas on gimmicks I'd like to put in the stage, but since I can't make the actual stage import myself and have to rely on others, it will be up to whoever helps me put together everything. Considering stage hacking doesn't seem to be able to add things like spikes or springs yet, though, I doubt a completely custom interactive object will be feasible at this point in time.


    Oh, and for those who were wondering, I used NSMBWii's Chomp model as the base for Kinklink and re-textured it.
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    GentlemanPotato
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    « Reply #8217 on: January 24, 2013, 05:49:17 PM »


    Something most people probably won't have heard of.
    « Last Edit: January 24, 2013, 06:41:45 PM by AdfroMan » Logged


    Spex130
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    « Reply #8218 on: January 24, 2013, 06:07:56 PM »


    Something most people probably won't have heard of.
    http://img715.imageshack.us/img715/4681/stubbs.jpg


    Isn't that Stubbs?

    Not that I ever played that.
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    GentlemanPotato
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    « Reply #8219 on: January 24, 2013, 06:34:51 PM »


    It is Stubbs and you should definitely play it. Such a great game.
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