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Author Topic: WIP Workshop  (Read 4981366 times)
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the_randomizer
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    « Reply #9660 on: April 10, 2013, 05:47:00 PM »


    Damn. That's a good quality model for the Gamecube Im srs here

    Yeah, I was surprised too, and that game was released in 2002! Oh, and there's plenty more where that came from, I can extract any character from that game should I decide to rig them. That all depends on whether or not Brawl freaks out due to the high polygon/vertex count.  Luckily for the textures, all of them only equate to 560 KB, so I know that won't be an issue. Happy Face

    I think I have model-rigging ADHD right now.
    « Last Edit: April 10, 2013, 05:48:37 PM by the_randomizer » Logged

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    « Reply #9661 on: April 10, 2013, 05:52:29 PM »


    'Glad someone finally uses characters from that awesome game Smiley
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    the_randomizer
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    « Reply #9662 on: April 10, 2013, 05:54:22 PM »


    'Glad someone finally uses characters from that awesome game Smiley

    You know it!  Grin

    I think he would fit Captain Falcon or Gannondorf best., but that's just me.
    « Last Edit: April 10, 2013, 06:05:57 PM by the_randomizer » Logged

    GentlemanPotato
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    « Reply #9663 on: April 10, 2013, 06:09:03 PM »


    Main problem with 3D Ripper DX method is having to T-pose every model you rip, thats why I stopped making my TSFP imports coz it took too long.
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    Spex130
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    So very Spexcellent.

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    « Reply #9664 on: April 10, 2013, 06:30:31 PM »


    Oh. Speaking of Bloody Roar, suppose I should show that here too, eh 'Mizer? (Good job ripping that out, by the way!)



    On Lucario. Rig's more or less done. A few minor things to fix. The textures are off, but I like them more this way.
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    the_randomizer
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    « Reply #9665 on: April 10, 2013, 06:41:35 PM »


    Oh. Speaking of Bloody Roar, suppose I should show that here too, eh 'Mizer? (Good job ripping that out, by the way!)



    On Lucario. Rig's more or less done. A few minor things to fix. The textures are off, but I like them more this way.


    I used 3DX ripper because the other program is proving too sodding difficult to use without getting a corrupted file. The only real obstacle is finding out what texture goes with what, that, and fixing the arms while t-posing.
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    Vaanrose
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    « Reply #9666 on: April 10, 2013, 06:48:52 PM »




    The direction this texture is taking.
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    nanobuds
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    « Reply #9667 on: April 10, 2013, 06:50:06 PM »


    I love you.
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    « Reply #9668 on: April 10, 2013, 06:58:22 PM »


    Main problem with 3D Ripper DX method is having to T-pose every model you rip, thats why I stopped making my TSFP imports coz it took too long.


    Plus the distorsions caused by the fov of camera (I can't get the 3rd files work in 3ds max), sometimes it's almost impossible to fix, and of course the UVs issue ...



    The direction this texture is taking.


    Wow, looks so legit.
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    nanobuds
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    « Reply #9669 on: April 10, 2013, 07:07:15 PM »


    You are giving him facial expressions, right?
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    Chaos_Knight
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    « Reply #9670 on: April 10, 2013, 07:07:30 PM »


    The perfect Mewtwo alt. (besides the armor one)
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    Pklvr94
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    « Reply #9671 on: April 10, 2013, 07:13:23 PM »




    The direction this texture is taking.


    You can expect me to download!!! ^_^ Looking very great! Keep up the great work! :p
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    the_randomizer
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    « Reply #9672 on: April 10, 2013, 07:24:15 PM »




    You can expect me to download!!! ^_^ Looking very great! Keep up the great work! :p

    I seriously need to learn how to make custom models...wow
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    Kage Ryu
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    « Reply #9673 on: April 10, 2013, 07:25:04 PM »



    The direction this texture is taking.
    Instant million downloads by Pokéfan brawlers everywhere.


    I also like that the highlights are asymmetrical, unlike what Brawl does to most eyes.
    « Last Edit: April 10, 2013, 07:26:24 PM by Kage Ryu » Logged



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    « Reply #9674 on: April 10, 2013, 07:32:52 PM »


    You are giving him facial expressions, right?

    Planning on it.
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