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Author Topic: WIP Workshop  (Read 5517201 times)
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SonicUnderground316
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    « Reply #11610 on: September 05, 2013, 06:43:34 AM »




    Ok so who wants to rig this lil [censored]. I already T-posed it, and I'd rig it and import it myself, but OOPS I DON'T KNOW WHAT I'M DOING.



    Okay so I tinkered around with his proportions a bit so they would match Ganon's better (new is on the right old on the left)...not sure if I like or not. Like, I think I like the leg, but the arm is questionable.


    Batman is still very popular it seems! With all the Batman models i've seen recently, I think someone should try to make a PSA/moveset for him.
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    お前はもう死んでいる。

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    « Reply #11611 on: September 05, 2013, 08:41:02 AM »


    I second that motion. Batman's being made into a "Triforce Collab" between Nanobuds, Spex, and myself, and is being put over Snake rather than Ganondorf. So look forward to that.
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    Kyouma
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    « Reply #11612 on: September 05, 2013, 11:06:52 AM »


    everybody making characters people has been waiting for, while im just sitting here like a subnormal rigging Rumia over Ganon
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    Mareeo 64
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    Welp 0_o

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    « Reply #11613 on: September 05, 2013, 11:51:02 AM »


    not everyone Tongue I doubt many people are looking forward to another koopa or dry bones, or even petey, but i'm making them cuz i feel like making them

    poeple have a problem with that? too bad for them! Happy Face

    sometimes abnormal to be normal Wink

    anyway, i'm back on Petey right now. got the mouth moving correctly
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    « Reply #11614 on: September 06, 2013, 01:04:33 AM »


    something im working on. I need to fix it up, but the model is so... awkward...



    It's funny. While browsing Youtube the other day, I spot a video using this model and now I see it here. lol
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    « Reply #11615 on: September 06, 2013, 07:05:11 AM »


    Would anyone know how to fix this? I'd assume it's a problem with the materials

    Also, I've got Petey working in-game

    and here's Striker Petey (when he's using his mega strike in the game)

    They look good, but when i added a shiny texture to the helmet and chest armor, the shine showed petey's textures instead of the shine texture. (so it looked like the above dry bones does)
    EDIT: Before i forget

    Dark Bones' shell and nose spikes are not showing up. Yes, clearly i must fix the bone in his hand, but that shouldn't effect his spikes right?
    « Last Edit: September 06, 2013, 07:09:08 AM by Mareeo 64 » Logged


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    « Reply #11616 on: September 06, 2013, 08:15:51 AM »


    Spex and I have finished  our parts (though I may take a stab at recolors later), so now it's up to Nano to finish the job. *thumbs up*
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    Kyouma
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    « Reply #11617 on: September 06, 2013, 01:26:46 PM »


    It's funny. While browsing Youtube the other day, I spot a video using this model and now I see it here. lol
    what, I thought he fused the model with his own hands... flaigon, espero que no este pasando lo que creo que esta pasando..
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    Flygon
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    « Reply #11618 on: September 06, 2013, 02:42:25 PM »


    flaigon, espero que no este pasando lo que creo que esta pasando...


    I hope she becomes the new shadowz Tongue
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    « Reply #11619 on: September 06, 2013, 02:48:53 PM »


    miku the new shadow?!
    we, me conoces.. Y SABES...
    SABES
    QUE YO
    primero importaria un shadow vestido de miku que una miku vestida de shadow ewe <3
    --
    dun worry, I didnt say anything really important or worth of translating
    but if yu gon import all the mikus, yu gon need +8000 zero samus slots :p
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    « Reply #11620 on: September 06, 2013, 03:07:12 PM »


    Would anyone know how to fix this? I'd assume it's a problem with the materials
    Also, I've got Petey working in-game
    and here's Striker Petey (when he's using his mega strike in the game) They look good, but when i added a shiny texture to the helmet and chest armor, the shine showed petey's textures instead of the shine texture. (so it looked like the above dry bones does)
    EDIT: Before i forget
    Dark Bones' shell and nose spikes are not showing up. Yes, clearly i must fix the bone in his hand, but that shouldn't effect his spikes right?

    Okay, first on the shine texture part, look at the material file and make sure that the second entry in the material has the same name as your shine texture. Second, how about a picture of your Dark Dry Bones in 3ds Max so we can see what you are talking about. They look good so far besides the texture errors you're getting.
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    Yep.

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    « Reply #11621 on: September 06, 2013, 07:45:00 PM »


    i'm still working in spinal, but in the meantime:

    this was also a custom model. i didn't find any ripped ones.
    i'm probably gonna make 4 versions:
    outlined (from PKM rumble wii)
    reflective (so it won't stand out)
    reflective & shiny (from PKM rumble blast)
    brawl (so it will look better)
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    « Reply #11622 on: September 06, 2013, 09:42:35 PM »


    miku the new shadow?!
    we, me conoces.. Y SABES...
    SABES
    QUE YO
    primero importaria un shadow vestido de miku que una miku vestida de shadow ewe <3
    --
    dun worry, I didnt say anything really important or worth of translating
    but if yu gon import all the mikus, yu gon need +8000 zero samus slots :p
    Ese sabes, y sabes, me sono como al Don Krillin Jaja.
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    Convour
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    « Reply #11623 on: September 06, 2013, 10:35:37 PM »


    Just extracted a TON of models from Skyward Sword. Plan on making a pack full of skyloft characters. First up that I wanted to do was Gondo.


    I was thinking of putting him over Captain Falcon, but I don't know for sure.
    « Last Edit: September 06, 2013, 10:51:29 PM by Convour » Logged


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    « Reply #11624 on: September 06, 2013, 11:26:55 PM »


    The armor guy Shocked
    Someone needs to do the fortune teller and Beedle.

    ...

    Someone do Beedle Im srs here
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