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Author Topic: WIP Workshop  (Read 5508899 times)
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StupidMarioFan1
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Not as active as I used to be.

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    « Reply #11565 on: September 02, 2013, 08:51:43 PM »


    If you're browsing the generations mods, I've got dibs on the Mario and Somari models when Daku Neko finishes Super Mario Generations. I see what you did there ...
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    SonicBrawler
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    Bae

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    « Reply #11566 on: September 03, 2013, 05:03:36 AM »


    Im srs here fine.
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    Quotes:
    Not all people have the luxury of being able to buy things whenever they want.

    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

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    « Reply #11567 on: September 03, 2013, 05:16:01 AM »


    something im working on. I need to fix it up, but the model is so... awkward...



    I actually like it, its diffirent yet similar
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    Mareeo 64
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    « Reply #11568 on: September 03, 2013, 09:49:55 AM »


    What could be causing this? Shocked


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    Sir Kirby the 4th
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    « Reply #11569 on: September 03, 2013, 10:37:04 AM »


    What could be causing this? Shocked




    OH BOY! i love glitchhack!
    its on weegee, i can tell, i win!
    « Last Edit: September 03, 2013, 10:37:59 AM by Optimuskirby » Logged


    bluenote22
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    « Reply #11570 on: September 03, 2013, 12:02:20 PM »


    I decided to play around with some of the textures of my medic before I went and rigged it. Here's the result:


    What do you guys think? I don't know how I feel about the red section... do you think I should make that grey too?

    I'm also considering redoing the textures according to this: http://www.polycount.com/forum/showthread.php?t=73559, but that would be later on if I decide to do it.
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    « Reply #11571 on: September 03, 2013, 12:44:19 PM »


    OH BOY! i love glitchhack!
    its on weegee, i can tell, i win!
    nope Tongue it's on Lucas
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    Peardian
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    something

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    « Reply #11572 on: September 03, 2013, 02:05:36 PM »


    testing my own skeleton and rig


    how is it?

    The main issue with the wing animation that I see is that the two fingers/prongs/whatever of the wing stay relatively the same compared to each other while stretching out away from the body. This causes the two flaps to greatly differ in size. That, combined with the the way the two fingers stay in that pose, make it look more like hands grabbing outwards or something than proper wing flapping. I recommend referencing other bat animations, including maybe Meta Knight's.
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    DJ Lowgey
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    « Reply #11573 on: September 03, 2013, 02:06:03 PM »


    sonicbrawler i like that miku hack too Smiley
    sooo cute <3
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    « Reply #11574 on: September 03, 2013, 02:21:11 PM »


    I'm loving that Patchy
    I still have to get rid of 2000 verties on this model,  so I hope it still looks so good after that...
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    pikazz
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    « Reply #11575 on: September 03, 2013, 02:38:13 PM »


    The main issue with the wing animation that I see is that the two fingers/prongs/whatever of the wing stay relatively the same compared to each other while stretching out away from the body. This causes the two flaps to greatly differ in size. That, combined with the the way the two fingers stay in that pose, make it look more like hands grabbing outwards or something than proper wing flapping. I recommend referencing other bat animations, including maybe Meta Knight's.
    now thats a great criticsm! thanks xD I fix those 2 "Inner" bat bone on the wing to make it more "Fly" than strecting hands! not that proud over those 2 at placement xD
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    StupidMarioFan1
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    « Reply #11576 on: September 03, 2013, 03:44:38 PM »


    Ah so that's what everyone was talking about with the animation looking bad.
    Now on the subject of Dry Bones being destroyed, that happened to me when importing Mario over Toon Link. I was importing the SM64 Mario import over Young Link for Ocarina of Time, and when testing it in game the model exploded just like yours, I fixed it be deleting the rig and bones and reimporting the boneset and trying again making sure I didn't like accidently move the bones in 3ds Max. Try that because from the looks of it, only the shoes and gloves had any real rig and the rest being single binded so it shouldn't take that long to redo it. Also this is why it's always smart to test the model during rigging, like export the dae and put test at the end and see it if works, then work on the rig some more, and test it again. I hope this solves it, he looks pretty good besides him turning yellow in that one picture, don't know whats happening there. :-/
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #11577 on: September 03, 2013, 03:54:58 PM »


    The yellow was probly the eye texture reacting to the messed up model. I noticed that only the shell and eyes are missing, and both are only rigged to onne bone. Maybe if I rig v them to more than one bone each, that'll fix it.

    Scratch that, I just reread your post and understood it better X) I'll reimport the bones
    « Last Edit: September 03, 2013, 03:59:22 PM by Mareeo 64 » Logged


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    « Reply #11578 on: September 03, 2013, 05:30:30 PM »


    The main issue with the wing animation that I see is that the two fingers/prongs/whatever of the wing stay relatively the same compared to each other while stretching out away from the body. This causes the two flaps to greatly differ in size. That, combined with the the way the two fingers stay in that pose, make it look more like hands grabbing outwards or something than proper wing flapping. I recommend referencing other bat animations, including maybe Meta Knight's.
    Now, that is what I was trying to say. I just didn't know how to call the "finger" things. I also thought they looked like a hand, since the last two move together and "stiff".
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    « Reply #11579 on: September 03, 2013, 05:44:12 PM »


    Now, that is what I was trying to say. I just didn't know how to call the "finger" things. I also thought they looked like a hand, since the last two move together and "stiff".
    I did rig those 2 inner "bat" wing bones and they do move actually, not as much as it should be D:
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