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Author Topic: WIP Workshop  (Read 5493536 times)
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StupidMarioFan1
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    « Reply #16980 on: November 07, 2014, 10:34:32 PM »


    Idea for Kirby.
    His ears are his arms.
    boom done
    I was more focused on how to rig his mouth or if it'll be cheaply done and not be rigged, just a bouncing Waluigi head that doesn't open his mouth. xD
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16981 on: November 07, 2014, 11:03:59 PM »









    Waluigi and Scout had a baby.
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    Kyouma
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    « Reply #16982 on: November 07, 2014, 11:29:22 PM »


    oh dear, waluigi over everyone?! kinda reminds me of when I attempted o import Shrek over everyone too lol
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    « Reply #16983 on: November 07, 2014, 11:29:36 PM »


    ness and link? nice. let's see waluigi's magnificent features be cut and pasted onto bowser, dk, charizard, and rob.
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    StupidMarioFan1
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    « Reply #16984 on: November 08, 2014, 12:01:07 AM »


    ness and link? nice. let's see waluigi's magnificent features be cut and pasted onto bowser, dk, charizard, and rob.
    Actually I'm pretty sure that's just a stretched Ness, the main goal is to replace all the characters with Waluigi's head and then recolor body/edit the clothes to match with Waluigi.
    @ShadowLuigi We should probably decide who does what characters (preferably in PMs to avoid off-topicness), that way we don't accidently start on the same character. lol
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16985 on: November 08, 2014, 05:05:48 AM »




    Coming out pretty neat, but the lower half part of the body still needs rigging. Plus, the transparency of the necklace and bracelet appears in BB, but not in game for some reason... Does anyone know how to fix the black transparency?
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    « Reply #16986 on: November 08, 2014, 07:04:39 AM »


    I'm working with ShadowLuigi to bring more of the WAAA!!

    Just so you know, we plan on doing this to all of the playable Brawl characters....oh god....Kirby.....that'll be hell. XD
    lol, nice. I might want to be in on this project xD.
    « Last Edit: November 08, 2014, 08:55:24 AM by russmarrs2 » Logged


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    « Reply #16987 on: November 08, 2014, 08:43:55 AM »


    guys, I want your opnions. Give notes out of 10, how the model looks?



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    « Reply #16988 on: November 08, 2014, 08:49:05 AM »


    guys, I want your opnions. Give notes out of 10, how the model looks?
    [/img]

    Blocky/10

    Would smooth the hell out of.
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    « Reply #16989 on: November 08, 2014, 08:49:51 AM »


    try using a vertex weld modifier below the skin modifier, and set the threshold to 0,01.
    that should fix the blockyness i assume, unless it's a normals problem or a "smooth" problem...

    so, if adding the vertex weld modifier doesn't help, add a "smooth" modifier between vertex weld and skin.
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    « Reply #16990 on: November 08, 2014, 08:53:44 AM »


    try using a vertex weld modifier below the skin modifier, and set the threshold to 0,01.
    that should fix the blockyness i assume, unless it's a normals problem or a "smooth" problem...

    so, if adding the vertex weld modifier doesn't help, add a "smooth" modifier between vertex weld and skin.

    ok, this before I rig?
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    « Reply #16991 on: November 08, 2014, 08:59:54 AM »


    you can do it after he rig, just move it under the skin modifier.
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    « Reply #16992 on: November 08, 2014, 09:01:16 AM »


    you can do it after he rig, just move it under the skin modifier.

    hell....it worked. Thank you!!
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    « Reply #16993 on: November 08, 2014, 09:40:29 AM »


    try using a vertex weld modifier below the skin modifier, and set the threshold to 0,01.
    thats what I told you on fb
    hell....it worked. Thank you!!
    yes, the wield thing is actually more effective than editing normals because it also reduces the vertices number apart from fixing the normals
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    « Reply #16994 on: November 08, 2014, 10:03:31 AM »




    Coming out pretty neat, but the lower half part of the body still needs rigging. Plus, the transparency of the necklace and bracelet appears in BB, but not in game for some reason... Does anyone know how to fix the black transparency?
    That came out really well.
    that knee
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