WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Something about them just seems to bright to me, idk why
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Quote from: Boobsey on February 06, 2015, 02:54:19 AM
Something about them just seems to bright to me, idk why
Okay I'll try to darken the overalls a little bit, and that white bit on the cap isn't actually on the brim,  it was the spec-map that made it look like, don't worry I'll fix that.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

I dunno, these Smash 4 models don't really run well with the lighting engine. They look bleached or something without all their maps correctly applied.

Smash 4 stages fit more because they have more traditional texture technique, same with Smash 4 assist trophies.

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


so many sm4sh mods all the way, welp, Ashley was the only character I was interested about from sm4sh so now that shes done, I can go back to what really matters: animu and mangos imports

dat polycount tho
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Quote from: ZX_RendingSaber_XZ on February 06, 2015, 02:35:52 AM
Yosh

Thank you Nintendo for not making Lyn ugly this time around lol.
I mean damn, the polycount ain't even high and yet its already better than the Brawl model.
Should I do what the other Lyn imports did and shorten the skirt to prevent clipping issues or would you guys not care?

Leave it long please, it'll be 100% true to how it is in game that way. I'm perfectly fine with any clipping. ;)

Quote from: Gamidame_K on February 06, 2015, 04:12:24 AM
so many sm4sh mods all the way, welp, Ashley was the only character I was interested about from sm4sh so now that shes done, I can go back to what really matters: animu and mangos imports

lol yes. A while ago you had had the picture of her for your sig and profile image, but you never released a hack with her. When normally what you have in one of those two pictures is one of your most recent works. I'm glad you are working on this. :P

February 06, 2015, 05:39:46 AM #18007 Last Edit: February 06, 2015, 05:40:57 AM by ZX_RendingSaber_XZ
Well I decided I'm making 2 versions of Lyn, one short dress, the other normal length.
(ignore the weird normals on the skirt those will be fixed)

EDIT:Ignore that polycount too because I had another model in the .max hidden somewhere on accident lol
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Quote from: PMCB on February 06, 2015, 04:35:33 AM
lol yes. A while ago you had had the picture of her for your sig and profile image, but you never released a hack with her. When normally what you have in one of those two pictures is one of your most recent works. I'm glad you are working on this. :P
haha you remembered it! yeah, I used that image when Me!Me!Me! was still a thing
Quote from: ZX_RendingSaber_XZ on February 06, 2015, 04:17:57 AM
dat polycount tho
thats what tirstipping (or however is wrote lol) is for tho

Quote from: Gamidame_K on February 06, 2015, 05:54:07 AM
haha you remembered it! yeah, I used that image when Me!Me!Me! was still a thingthats what tirstipping (or however is wrote lol) is for tho
afaik wasnt treistripper for textures and not polygons?
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Quote from: Carnage on February 06, 2015, 10:16:04 AM
afaik wasnt treistripper for textures and not polygons?
tristrippers was for models.. not textures xD
its used for lowering the Facepoints in imported models.
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February 06, 2015, 11:01:45 AM #18011 Last Edit: February 06, 2015, 11:05:29 AM by Boobsey
For certain characters, you should invert the normal map's green channel for your smash 4 imports, that way you don't get dark areas.
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Here's an example of what I mean(credit to Thelombax51 of fancepunch for the image)
You can see that Bowser's carapace is much more uniform with inverted normals
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Quote from: DSX8 on February 06, 2015, 10:20:11 AM
tristrippers was for models.. not textures xD
its used for lowering the Facepoints in imported models.
so i was wrong :P
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The crystals are still giving me a headache, but other than that, I'm pretty much done:

i dare ya try to replicate its lighting system ;D

speaking about stage lighting... here's an almost replica of temple omega
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