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« Reply #18465 on: March 16, 2015, 08:22:13 PM » |
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I could make one-slot motion files for his eyes to use his eye textures if you want.
If you can, that'd be great
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« Reply #18466 on: March 17, 2015, 04:10:32 AM » |
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well here's an update to mario galaxy stage! inb4manypeopleaskwhereit'sbeen im still working on the tree's to get them to look the same..
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« Reply #18467 on: March 17, 2015, 09:49:22 AM » |
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So, as a general critique to people making models with speculars or planned speculars: I want to direct you all to Captain Falcon for something I think will be of benefit to your models. Notice the subtle tactile texture on there? With the shine? This is something a lot of models with speculars that I've seen don't utilize: it's a grayscale texture that Falcon's model uses, and there's a similar texture on Aafyre's Poliwrath vertex from a long while ago. I really think making a similar kind of texture would enhance quite a few models that utilize speculars.
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3DS Friend Code: 2895-6640-9302
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« Reply #18468 on: March 17, 2015, 10:00:54 AM » |
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So, as a general critique to people making models with speculars or planned speculars: I want to direct you all to Captain Falcon for something I think will be of benefit to your models. Notice the subtle tactile texture on there? With the shine? This is something a lot of models with speculars that I've seen don't utilize: it's a grayscale texture that Falcon's model uses, and there's a similar texture on Aafyre's Poliwrath vertex from a long while ago. I really think making a similar kind of texture would enhance quite a few models that utilize speculars. fixed image
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Switch FC: SW-4190-2933-4524
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« Reply #18470 on: March 17, 2015, 04:38:19 PM » |
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So, as a general critique to people making models with speculars or planned speculars: I want to direct you all to Captain Falcon for something I think will be of benefit to your models. Notice the subtle tactile texture on there? With the shine? This is something a lot of models with speculars that I've seen don't utilize: it's a grayscale texture that Falcon's model uses, and there's a similar texture on Aafyre's Poliwrath vertex from a long while ago. I really think making a similar kind of texture would enhance quite a few models that utilize speculars. the actual shader/material used for spec maps comes from Captain Falcon i dont know if you knew that
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« Reply #18471 on: March 17, 2015, 05:27:20 PM » |
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the actual shader/material used for spec maps comes from Captain Falcon i dont know if you knew that
it's about the specular texture, not the material...
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« Reply #18472 on: March 17, 2015, 05:48:49 PM » |
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it's about the specular texture, not the material...
i know what he meant it was just some trivia. i plan on doing Carnage sometime, and using spec maps to bump out the Muscular tensions out of Carnage's body but yea good tip Velen.
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« Last Edit: March 17, 2015, 05:50:19 PM by Don Jon BravoEX »
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« Reply #18474 on: March 18, 2015, 11:56:47 AM » |
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Yep, I'm in love. XD the toes scare me.
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« Reply #18475 on: March 18, 2015, 02:12:01 PM » |
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Two characters I'm working on (slowly)
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« Reply #18476 on: March 18, 2015, 02:37:47 PM » |
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Doshin the Giant? very interesting title, and very unusual character. i'd download.
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Switch FC: SW-4190-2933-4524
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« Reply #18477 on: March 18, 2015, 03:15:35 PM » |
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Just in case y'all don't follow KJP's thread.
I. MUST. have. that. NOW!!
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Pm if you want to add me on 3ds My fc is 0018 2359 9048
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« Reply #18478 on: March 18, 2015, 06:15:03 PM » |
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doshin will be over DK right?
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« Reply #18479 on: March 19, 2015, 11:03:42 AM » |
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doshin will be over DK right?
He's going to have a custom boneset, so he could be over anybody that gives me the necessary resources for the planned moveset. Right now I'm still plotting out moves while finishing the model.
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