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Author Topic: WIP Workshop  (Read 4076776 times)
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Kyouma
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    « Reply #18690 on: April 25, 2015, 10:41:34 PM »



    The proportions on Peach are really throwing me off... I'm thinking size-mod, or one-slot PSA with custom Wait and Run. Maybe...

    https://www.youtube.com/watch?v=MubibClfoCM
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    Segtendo
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    « Reply #18691 on: April 25, 2015, 10:48:40 PM »




    What in the [censored] is that?
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    Kyouma
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    « Reply #18692 on: April 26, 2015, 12:41:42 PM »





    that huge tail in her butt makes this the hardest skirt ive rigged
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    ShadowLuigi~NG~
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    I make mods and mod accessories

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    « Reply #18693 on: April 26, 2015, 02:32:47 PM »


    What in the [censored] is that?

    It's bae
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    BlueBrain
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    « Reply #18694 on: April 26, 2015, 03:16:53 PM »


    What in the [censored] is that?
    japan in a nutshell...
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    Tabuu Forte Akugun
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    « Reply #18695 on: April 26, 2015, 03:34:38 PM »


    Decided to make a higer-poly King Cold model. Will keep Ganon's poly-count in mind.

    Here's my progress so far, using an official Dragon Ball manga artwork as a ref. Can anyone teach me how to make connected body parts? Like, Mario's arms and bust in one object instead of stitching [censored] together, risking it looking bad?


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    Kyouma
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    « Reply #18696 on: April 26, 2015, 04:09:22 PM »




    what are those panties next to her for?
    the question is obvious


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    Rosetta-Hime
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    « Reply #18697 on: April 26, 2015, 04:55:45 PM »


    "that FE girl with the great butt"

    Is that cusom made by you, or did you find the model elsewhere?
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    nanobuds
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    « Reply #18698 on: April 26, 2015, 04:57:12 PM »


    japan in a nutshell...
    I will never understand them.
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    Kyouma
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    « Reply #18699 on: April 26, 2015, 05:16:36 PM »


    Is that cusom made by you, or did you find the model elsewhere?
    its a model for xna xps, so I guess its custom made,  wouldve imported the sm4sh trophy if censortendo didnt remove it
    "that FE girl with the great butt"
    t-thats not the point of the pic!
    but prove me wrong tho :^))))))))))))
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    StupidMarioFan1
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    « Reply #18700 on: April 26, 2015, 05:40:46 PM »


    Going to try and ignore that Japanese girl with the massive tail, and just drop this guy off here. (Not finished but enough has been done to qualify as showing a picture of)


    Had this idea while working on OoT Child Link since I got the MM3D files and was going to include those weapons in the pack. Because Giant Link is normal Link with new animations to make his hands huge and a bit more buff, I had to change his proportions myself and thus made him fit DK while trying to mimic the 3ds proportions.
    DK is a near perfect fit for MM3D Giant Link (I specify MM3D because in the original you were just a huge Child Link, but in the remake you have an entirely new moveset complete with punching and rolling around) moveset-wise, an animation edit to make DK stand up and run on two legs DK64-style would be perfect for this guy. Cheesy
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #18701 on: April 26, 2015, 07:39:29 PM »


    japan in a nutshell...
    Japan scares me.
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    Chaos_Knight
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    « Reply #18702 on: April 26, 2015, 07:58:24 PM »


    Going to try and ignore that Japanese girl with the massive tail, and just drop this guy off here. (Not finished but enough has been done to qualify as showing a picture of)


    Had this idea while working on OoT Child Link since I got the MM3D files and was going to include those weapons in the pack. Because Giant Link is normal Link with new animations to make his hands huge and a bit more buff, I had to change his proportions myself and thus made him fit DK while trying to mimic the 3ds proportions.
    DK is a near perfect fit for MM3D Giant Link (I specify MM3D because in the original you were just a huge Child Link, but in the remake you have an entirely new moveset complete with punching and rolling around) moveset-wise, an animation edit to make DK stand up and run on two legs DK64-style would be perfect for this guy. Cheesy
    Now that's [censored]ing clever.
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    « Reply #18703 on: April 26, 2015, 08:37:13 PM »


    Here's my progress so far, using an official Dragon Ball manga artwork as a ref. Can anyone teach me how to make connected body parts? Like, Mario's arms and bust in one object instead of stitching [censored] together, risking it looking bad?
    Bolean?
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    « Reply #18704 on: April 26, 2015, 09:00:13 PM »


    I would actually recommend against using Boolean. It "gets the job done," but once you start rigging it you'll witness how much of a mess Boolean operations really make. Once you start rigging it, it's a pain.

    I'd recommend grouping them into the same object and then using the "create face" function. You can find that in the "Editable Mesh" tab under the "Edit Geometry" dropdown. (You'll have to have faces/objects selection option activated instead of edges or vertices.) There's also a version of this for editable poly modifiers, though I can't remember it off the top of my head.

    Next time, you might want to build them connected beforehand. It's a tad easier. You can do this by either normal extrusion or by cloning edges (by selecting edges, holding shift, and then dragging. It's like extrusion, except the polygon you create doesn't have a closed end like extrusion does.)

    Feel free to ask any questions.
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