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Author Topic: WIP Workshop  (Read 5496924 times)
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the_randomizer
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    « Reply #3315 on: July 20, 2012, 10:35:05 AM »


    Very close to being done!  Should be out today!

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    dougdude10
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    « Reply #3316 on: July 20, 2012, 11:08:08 AM »


    >.>

    <.<


    upper body finished...
    i want it to look like this when finished completely:
    [huge pic alert]


    i'll have to make some nice horns too, cuz these are still the N64 ones xD
    after that, i'll start browing brawl files to find the clothes he needs...


    looking great! who is he going to be over?
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    DoctorFlux(Mariodk)
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    « Reply #3317 on: July 20, 2012, 12:42:19 PM »



    most credit to KTH i only revamped his rig:
    Stuff like to do:
    animted eyes/a good shader so he looks like he is in melee/small fixes on the rig but not many

    @pikazz now we can have melee mario vs. melee bowser xD
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    « Reply #3318 on: July 20, 2012, 01:02:57 PM »


    This would not work at all, look at Ridley and Charizard's proportions. If Ridley were to be on Charizard, his proportions would be totally off and would not look that good. Precisely why half of my team tried importing him on Charizard and failed.
    Half of the team tried? I still haven't, sounds like a challenge Cool

    About that hair Randomizer, you said you are rigging it? So the hair is gonna move? or just follow the head? cause if it moves, that'll be awesome. And what is that rope looking thing? My advice is that you edit those to be in a more natural position  (the rope thingies and that thing on her wrist). They will obviusly not have their own bone so If they stay in that position it would look weird. Try vertexing them to point in the direction of  her hand. That way when she is standing up (arms down) those things will seem to naturally fall. Or you could delete those, just remember to uncheck "Always deform" before deleting anything.
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    Ninka_kiwi
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    « Reply #3319 on: July 20, 2012, 01:16:32 PM »


    Half of the team tried? I still haven't, sounds like a challenge Cool

    Myself, Nano and GBC all tried, so why not have another try.
    I will warn you though you will have to due a bit of editing to Ridely's model for him to fit Charizard.
    As Ridley's all around structure is more like that of a human then Charizard's lard ass dragon stature, it will take a great deal of editing.
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    the_randomizer
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    « Reply #3320 on: July 20, 2012, 01:25:10 PM »



    About that hair Randomizer, you said you are rigging it? So the hair is gonna move? or just follow the head? cause if it moves, that'll be awesome. And what is that rope looking thing? My advice is that you edit those to be in a more natural position  (the rope thingies and that thing on her wrist). They will obviusly not have their own bone so If they stay in that position it would look weird. Try vertexing them to point in the direction of  her hand. That way when she is standing up (arms down) those things will seem to naturally fall. Or you could delete those, just remember to uncheck "Always deform" before deleting anything.


    Unfortunately, I don't have the skills to animate the hair (waving, moving, etc), for now, it will merely follow the head.  Sorry that my Shiva over Peach rig is disappointing Sad   I've spend two and a half days rigging the vertices on all sixteen hair tendrils, heck, the very fact I managed to do that (despite only having two months' experience) is a miracle in and of itself.  Here, check it out and let me know what you think:



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    Chaos_Knight
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    « Reply #3321 on: July 20, 2012, 01:34:16 PM »


    Have you tried rigging Shiva's hair to Peach's hair bones?
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    « Reply #3322 on: July 20, 2012, 01:36:27 PM »


    Have you tried rigging Shiva's hair to Peach's hair bones?
    Just what I was gonna say.
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    StupidMarioFan1
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    « Reply #3323 on: July 20, 2012, 01:39:48 PM »



    most credit to KTH i only revamped his rig:
    Stuff like to do:
    animted eyes/a good shader so he looks like he is in melee/small fixes on the rig but not many

    @pikazz now we can have melee mario vs. melee bowser xD
    Sweet, where did the capless hair polygon come from? Or did KTH make that himself? Still looks pretty good, I wonder how long it'll be before all of the Melee charaters are back.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    the_randomizer
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    « Reply #3324 on: July 20, 2012, 01:42:50 PM »


    Have you tried rigging Shiva's hair to Peach's hair bones?

    I personally don't want to risk undoing all I've done to alter the hair vertices.  Do you guys really want me to rig it to the hair bones?
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    StarWaffle
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    « Reply #3325 on: July 20, 2012, 01:43:24 PM »


    Half of the team tried? I still haven't, sounds like a challenge Cool

    About that hair Randomizer, you said you are rigging it? So the hair is gonna move? or just follow the head? cause if it moves, that'll be awesome. And what is that rope looking thing? My advice is that you edit those to be in a more natural position  (the rope thingies and that thing on her wrist). They will obviusly not have their own bone so If they stay in that position it would look weird. Try vertexing them to point in the direction of  her hand. That way when she is standing up (arms down) those things will seem to naturally fall. Or you could delete those, just remember to uncheck "Always deform" before deleting anything.

    I call nexties, if you don't accomplish it that is.
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    Chaos_Knight
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    « Reply #3326 on: July 20, 2012, 01:45:40 PM »


    I personally don't want to risk undoing all I've done to alter the hair vertices.  Do you guys really want me to rig it to the hair bones?
    Well it's the only way to make her hair move.
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    the_randomizer
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    « Reply #3327 on: July 20, 2012, 01:46:32 PM »


    Ugh. I'm the one who started the rig, and I'll be damned if someone tries to deprive me of that.  I'm finishing this come hell or high water.

    I'll rig it to the bones and see what happens.  Will test in Brawl.
    « Last Edit: July 20, 2012, 01:47:54 PM by the_randomizer » Logged

    DoctorFlux(Mariodk)
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    « Reply #3328 on: July 20, 2012, 01:48:04 PM »


    Sweet, where did the capless hair polygon come from? Or did KTH make that himself? Still looks pretty good, I wonder how long it'll be before all of the Melee charaters are back.
    KTH did not made it that hair
    i just vertex the brawl one to melee mario and UV edited it alittle to not use a 512x512 texture just for hair

    i am also alittle thinking on making melee luigi but thats a maybe and will think more about it after my WIP movesets is done
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    the_randomizer
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    « Reply #3329 on: July 20, 2012, 01:50:24 PM »


    I know, admit it, I suck at rigging.
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