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« Reply #3345 on: July 20, 2012, 04:20:19 PM » |
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He spent time vertexing the hair, not rigging it Yes, I don't think that hair needs movement
Post Merge: July 20, 2012, 04:18:43 PM If it's hair movement, select all hair vertices and rig to head, if it's just a vertex mistake, just move the verticees to close that hole
Enough off-topic
Okay, as long as we're agreed. I'm rigging to just the HeadN bone and not animating it. If someone else wants to do it, they can go right ahead.
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« Reply #3346 on: July 20, 2012, 04:21:06 PM » |
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I'm surprised no one's making a better Hatsune Miku. :/
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« Reply #3347 on: July 20, 2012, 04:23:31 PM » |
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He spent time vertexing the hair, not rigging it
Oh I thought it was rigging that took him forever. My bad. xP
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #3348 on: July 20, 2012, 04:23:49 PM » |
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I'm surprised no one's making a better Hatsune Miku. :/
She is a side project, but I heven't even started, you are making a psa right? Over who?
Post Merge: July 20, 2012, 04:30:39 PM Preview

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« Last Edit: July 20, 2012, 04:30:39 PM by Flygon »
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« Reply #3349 on: July 20, 2012, 04:31:41 PM » |
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Oh I thought it was rigging that took him forever. My bad. xP
Don't worry about it, just a communication problem on my part. I originally didn't want to rig the hair due to the sheer difficulty in rigging it with the bone. So, for now, I will only have it move with the head.
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« Reply #3350 on: July 20, 2012, 04:38:22 PM » |
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for the hair gap, find those vertices in 3ds max, and give them EXACTLY the same wieghts, as if they were just 1 vertex
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« Reply #3351 on: July 20, 2012, 04:50:56 PM » |
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for the hair gap, find those vertices in 3ds max, and give them EXACTLY the same wieghts, as if they were just 1 vertex
It was actually normal before I erroneously tried to rig the hair to the hair bones, but when it was just rigged to HeadN, it was fine, so I'll revert back to that and submit it to the Vault.
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« Reply #3352 on: July 20, 2012, 04:56:17 PM » |
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It was actually normal before I erroneously tried to rig the hair to the hair bones, but when it was just rigged to HeadN, it was fine, so I'll revert back to that and submit it to the Vault.
as im saying, the gap is normal to happen, that is because the head and hair aren't "attached" the easiest solution is to rig the line between the head and hair completely to the hair, and the rest of the hair to the hair bones
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« Reply #3353 on: July 20, 2012, 04:59:02 PM » |
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Erm...no offense but you could you 2 take this to pms instead? It's starting to get off-topic now.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3354 on: July 20, 2012, 05:06:28 PM » |
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Okay, last post, as I'm done with the rig; there will be no further derailment after this 
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« Reply #3355 on: July 20, 2012, 05:10:38 PM » |
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She is a side project, but I heven't even started, you are making a psa right? Over who?
Ness. A ZSS port over Ness with its own moves, actually. But I found which model I'd like the person to use.
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« Last Edit: July 20, 2012, 05:21:56 PM by Korudo Daiō »
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« Reply #3356 on: July 20, 2012, 06:31:26 PM » |
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Ness. A ZSS port over Ness with its own moves, actually. But I found which model I'd like the person to use. Would the model still be able to work over ZSS? I'm not talking about a port.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3357 on: July 20, 2012, 06:32:46 PM » |
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Would the model still be able to work over ZSS? I'm not talking about a port.
I'm not sure. But I think so, yes. It should, anyway. I'm going to try to import it myself then. And if it doesn't work, then I'll let Flygon take care of it.
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« Reply #3358 on: July 20, 2012, 06:54:28 PM » |
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I know people haven't been making very many Samus/ZSS bundles, but the Tony Stark that was just released made me decide that we needed more costumes that worked together. Hope you like Doctor Who. 
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« Reply #3359 on: July 20, 2012, 07:27:10 PM » |
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Well, glad to get that taken care of.
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« Last Edit: July 20, 2012, 08:52:26 PM by the_randomizer »
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