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« Reply #1905 on: January 23, 2013, 05:59:18 PM » |
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After playing with chunli a couple of times I've noticed that she seems to teleport on stages that move or have things moving( Mario kart stage, D. Plaza, etc.) when she's being played by both a human or computer. Also she seems to have random polygon explosions. If any one can help or has any answers for why this is happening I'd appreciate it. Thanks.
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« Reply #1906 on: January 23, 2013, 07:41:46 PM » |
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Someone didn't read her description...
I don't know why she teleports. I have 0 idea why that happens. The problem itself I have no idea how to fix because she usually only does it as a computer. I can't seem to force her to teleport with controller inputs so I can't pinpoint the issue.
I'll look more into it but I DID try and fix the issue before I released her. However I decided to release her since its only a minor issue in hindsight that shouldn't hold the hack from being released.
As far as polygon explosions go... whut?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1907 on: January 23, 2013, 08:04:59 PM » |
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Yeah I just had Chun Li splattered all over my screen as well. I was really surprised.
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You Never Know!
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« Reply #1908 on: January 23, 2013, 09:51:32 PM » |
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Thats a model issue I believe... Though it may be a PSA issue considering I didn't supply a model in the download.
I don't know... I'm horribad at actually PSAing. :/
If anyone wants to try and fix any of these issues, be my guest. The person that actually does, I'll owe them a favor. >_>;
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1909 on: January 23, 2013, 10:00:28 PM » |
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Someone didn't read her description...
Saw that coming lol XD , I read it... ("There is a slight error that only COMPUTERS seem to do which causes them to teleport at certain points") I was just trying to shed some light on the problem by posting my findings thats all.
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« Reply #1910 on: January 24, 2013, 12:38:32 AM » |
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Bro your animations keep steadily improving. I was having a look through Chun's MotionEtc.pac and I must say there's a lot of good stuff in there. I'll give more indepth feedback later. Good work!
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« Reply #1911 on: January 24, 2013, 02:51:50 AM » |
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polygon explosion i bet its a model problem since that happens on certain models when grabbed or trowed
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« Reply #1912 on: January 24, 2013, 05:33:11 AM » |
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I don't know why she teleports. I have 0 idea why that happens.
What does she do right before she teleports?
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« Reply #1913 on: January 24, 2013, 10:58:41 AM » |
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@KKAZMA: No worries. I hadn't managed to make Chun-Li teleport until some time after the release. And even then, I still couldn't/can't force it to happen. Its not just on boards that move either. I fought a computer on Final that did it. o.O
@SDoom: Thanks a lot. Admittedly there are some moves that I didn't actually try too hard on because I just wanted to get the project done. But there are some animations that are there that I took a lot of care with to make look good.
@Carnage: I was thinking that, but then I thought that it may be something I did with the PSA because I'm not sure if any of those polygons exploded with just the model alone.
@Anon: Anything really... I saw the computer do it multiple times as she was walking so I have no idea what she was actually doing. I know it happened to me really bad on Rainbow Cruise and at some times I was just standing there. o.O or landing from a jump.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1914 on: January 24, 2013, 01:46:49 PM » |
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@KKAZMA: No worries. I hadn't managed to make Chun-Li teleport until some time after the release. And even then, I still couldn't/can't force it to happen. Its not just on boards that move either. I fought a computer on Final that did it. o.O @SDoom: Thanks a lot. Admittedly there are some moves that I didn't actually try too hard on because I just wanted to get the project done. But there are some animations that are there that I took a lot of care with to make look good. @Carnage: I was thinking that, but then I thought that it may be something I did with the PSA because I'm not sure if any of those polygons exploded with just the model alone. @Anon: Anything really... I saw the computer do it multiple times as she was walking so I have no idea what she was actually doing. I know it happened to me really bad on Rainbow Cruise and at some times I was just standing there. o.O or landing from a jump. Any progress with Luffy? it seems like Luffy PSA V1 is taking longer to complete than it should of.
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« Reply #1915 on: January 24, 2013, 03:29:41 PM » |
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Any progress with Luffy?
it seems like Luffy PSA V1 is taking longer to complete than it should of.

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« Reply #1916 on: January 24, 2013, 03:38:05 PM » |
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Luffy's psa was on hold because I was finishing Chun-Li
He is also on hold until JRush64 is done with his testing since we are both going to be PSAing Luffy.
We have to start the PSA from scratch because the one I got from MarioDK was totally corrupt.
Patience...
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1917 on: January 24, 2013, 03:38:59 PM » |
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is zoroark still in progress?
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« Reply #1918 on: January 25, 2013, 03:49:38 PM » |
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Sadly no... this is for a couple reasons.
1: The initial psa idea turned out to be too much for the PSA to handle. The motion size was huge to accommodation his Legendary transformations.
2: I'm not good enough at animating to accurately portray 4-legged walking at 3 different speeds. The runs were decent, but the walks were garbage.
3: I've got more important projects to finish instead of making another PSA over Wolf
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1919 on: January 25, 2013, 04:48:02 PM » |
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it's not you being good at animating, people find it easier to animate bipeds, cuz u see them all the time, and actually pay attention to them, just go to youtube, and search for some quadruped walking animations, and look how the 4 legs interact
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