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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 716194 times)
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KKAZMA
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« Reply #1905 on: January 23, 2013, 05:59:18 PM »


After playing with chunli a couple of times I've noticed that she seems to teleport on stages that move or have things moving( Mario kart stage, D. Plaza, etc.) when she's being played by both a human or computer. Also she seems to have random polygon explosions. If any one can help or has any answers for why this is happening I'd appreciate it. Thanks.
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Kagemaru
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    « Reply #1906 on: January 23, 2013, 07:41:46 PM »


    Someone didn't read her description...

    I don't know why she teleports. I have 0 idea why that happens. The problem itself I have no idea how to fix because she usually only does it as a computer. I can't seem to force her to teleport with controller inputs so I can't pinpoint the issue.

    I'll look more into it but I DID try and fix the issue before I released her. However I decided to release her since its only a minor issue in hindsight that shouldn't hold the hack from being released.

    As far as polygon explosions go... whut?
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    zutox
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    « Reply #1907 on: January 23, 2013, 08:04:59 PM »


    Yeah I just had Chun Li splattered all over my screen as well. I was really surprised.
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    Kagemaru
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    « Reply #1908 on: January 23, 2013, 09:51:32 PM »


    Thats a model issue I believe... Though it may be a PSA issue considering I didn't supply a model in the download.

    I don't know... I'm horribad at actually PSAing. :/

    If anyone wants to try and fix any of these issues, be my guest. The person that actually does, I'll owe them a favor. >_>;
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    KKAZMA
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    « Reply #1909 on: January 23, 2013, 10:00:28 PM »


    Someone didn't read her description...

    Saw that coming lol XD , I read it... ("There is a slight error that only COMPUTERS seem to do which causes them to teleport at certain points") I was just trying to shed some light on the problem by posting my findings thats all.  
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    SiLeNtDo0m
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    « Reply #1910 on: January 24, 2013, 12:38:32 AM »


    Bro your animations keep steadily improving.  I was having a look through Chun's MotionEtc.pac and I must say there's a lot of good stuff in there.  I'll give more indepth feedback later.  Good work!
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    Carnage
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    « Reply #1911 on: January 24, 2013, 02:51:50 AM »


    polygon explosion i bet its a model problem since that happens on certain models when grabbed or trowed
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    Anonymous
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    « Reply #1912 on: January 24, 2013, 05:33:11 AM »


    I don't know why she teleports. I have 0 idea why that happens.
    What does she do right before she teleports?
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    Kagemaru
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    « Reply #1913 on: January 24, 2013, 10:58:41 AM »


    @KKAZMA: No worries. I hadn't managed to make Chun-Li teleport until some time after the release. And even then, I still couldn't/can't force it to happen. Its not just on boards that move either. I fought a computer on Final that did it. o.O

    @SDoom: Thanks a lot. Admittedly there are some moves that I didn't actually try too hard on because I just wanted to get the project done. But there are some animations that are there that I took a lot of care with to make look good.

    @Carnage: I was thinking that, but then I thought that it may be something I did with the PSA because I'm not sure if any of those polygons exploded with just the model alone.

    @Anon: Anything really... I saw the computer do it multiple times as she was walking so I have no idea what she was actually doing. I know it happened to me really bad on Rainbow Cruise and at some times I was just standing there. o.O or landing from a jump.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    narutofan1
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    « Reply #1914 on: January 24, 2013, 01:46:49 PM »


    @KKAZMA: No worries. I hadn't managed to make Chun-Li teleport until some time after the release. And even then, I still couldn't/can't force it to happen. Its not just on boards that move either. I fought a computer on Final that did it. o.O @SDoom: Thanks a lot. Admittedly there are some moves that I didn't actually try too hard on because I just wanted to get the project done. But there are some animations that are there that I took a lot of care with to make look good. @Carnage: I was thinking that, but then I thought that it may be something I did with the PSA because I'm not sure if any of those polygons exploded with just the model alone. @Anon: Anything really... I saw the computer do it multiple times as she was walking so I have no idea what she was actually doing. I know it happened to me really bad on Rainbow Cruise and at some times I was just standing there. o.O or landing from a jump.




    Any progress with Luffy?

    it seems like Luffy PSA V1 is taking longer to complete than it should of.
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    Don Jon Bravo
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    « Reply #1915 on: January 24, 2013, 03:29:41 PM »





    Any progress with Luffy?

    it seems like Luffy PSA V1 is taking longer to complete than it should of.
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    Kagemaru
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    « Reply #1916 on: January 24, 2013, 03:38:05 PM »


    Luffy's psa was on hold because I was finishing Chun-Li

    He is also on hold until JRush64 is done with his testing since we are both going to be PSAing Luffy.

    We have to start the PSA from scratch because the one I got from MarioDK was totally corrupt.

    Patience...
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    XxTailsxX
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    « Reply #1917 on: January 24, 2013, 03:38:59 PM »


    is zoroark still in progress?
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    Kagemaru
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    « Reply #1918 on: January 25, 2013, 03:49:38 PM »


    Sadly no... this is for a couple reasons.

    1: The initial psa idea turned out to be too much for the PSA to handle. The motion size was huge to accommodation his Legendary transformations.

    2: I'm not good enough at animating to accurately portray 4-legged walking at 3 different speeds. The runs were decent, but the walks were garbage.

    3: I've got more important projects to finish instead of making another PSA over Wolf
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlueBrain
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    « Reply #1919 on: January 25, 2013, 04:48:02 PM »


    it's not you being good at animating, people find it easier to animate bipeds, cuz u see them all the time, and actually pay attention to them, just go to youtube, and search for some quadruped walking animations, and look how the 4 legs interact
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