Kage's Inner Sanctum: Using a Phoenix Down

Started by Kagemaru, February 13, 2012, 08:24:59 AM

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Which Throw is the Best?
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Back
4 (11.8%)
Up
6 (17.6%)
Down
3 (8.8%)
Forward
21 (61.8%)
None
0 (0%)

Total Members Voted: 34

I'm fairly certain I put a read-me in the beta package that said the specials were not done...

I actually wasn't counting on getting any feedback from them cause they are still being worked on -_-


Freezing Problem with different outfits: I don't know why that happens... But I'm fairly certain its due to the size of the Moveset. Which is somewhat of a bad thing. I actually had that problem when playing with the other Wolverine outfits... so I had to put only the original Wolverine outfit on. This is only speculation... but if thats the issue, then there isn't much I can do about it since the moveset requires x amount of coding and the animations do as well.

Response to KiDTeeCT's Feedback:
[spoiler]
QuoteAAA: Slash Slash Slash
Kinda of spammable since you can hold a to do the full combo and has no type of end lag to make it not spammable. This racks up damage pretty fast so i think it should have least damage and more end lag to be fair. Well the damage is set to 3%. end lag wise, I'll see about that. Its a valid point because he moves forward unlike most character's jab attacks.

Attack100: Swiss Cheese
It's pretty nothing bad about it

Forward Tilt: Cross slash
This is okay has effect which is kinda good for getting damage real fast but at the same time cheap because of how fast it comes out. I think this move should have little more start up lag but 7% damage to make up for start up lag. The effect is specifically to freeze opponent for 3 frames. I intend to take this effect off and add more knockback. I just don't know how to alter flags atm. So until I do, I'll prolly get Animaine to do it.

Up Tilt: Jump Slash
He should do more damage like 6%. He shouldn't move with it either just stay in one place. Sorry but nope. He's made to move and do low damage. If thats all thats wrong with it, then its fine as is.

Down Tilt: Double Slash
Nothing really bad about this.

Forward Smash: Side Swipe The tip of the smash has amazing kickback (like to good) and it's really spammable. Add some start up lag. Up close does 7% and Mid range 21% weird? The sweetspot knock back, I'm going to have to look at. Because I stated that it actually happened on accident. So I'm going to have to go in and analyze which hit box it is so that I can alter it to be a bit more balanced. Also, It seemed to have a decent enough start up to me... I play test it on Brawl- and computers dodge it all the time. I actually have to use it in combo's most of the time to make it land, or catch a computer with their guard down. The reason why it does less damage up close is because its not the claws tht hitting you. I'll look into the middle hit boxes though.

Up Smash: Tripple Stab
Pretty Balance. Should be able to hit in front of him a bit. I agree... I was just to lazy to change the animation to make it do so.

Down Smash: Foot Stab
Way too good!! Need alot of start up lag and end lag. Spammable so hard opponets can't really do anything to stop. And 50% at max! tone it down to like 30%. Racks up damage like crazy and get your opponets to 150% in 5 seconds. I'll probably add more end lag. I know its a bit fast.

Dash Attack: Drill Claw
It should make the foe move forwards not backwards. Thats a knockback problem. Which really isn't a problem at all. Its not knocking them back, its just that he is drilling through them. I'll see if I like it after changing the knockback to move them forward (its currently set to 0 atm)

Aerials: Nonething wrong with them just can't really hit up air alot. Up has poor range for some reason. I've tried fixing it, but I'll try again


B attacks: not really helpful or useuable i think you know this already Yeah... I knew Its in the Read-Me

-Drops way to fast can't really do a meteor smash with him I actually have a fairly easy time landing this... and recovering.

-Not a bad character just needs to be less spammable

-Grabs are amazing tone them down just a bit I'm assuming you mean the forward and down grab since I didn't change the other two. The down grab needs work. The throwing collision is messed up. Previously, it was supposed to knock you at a 45 degree angle downward/behind Wolverine, but as you can see its not doing that. So it'll get fixed. Forward grab will be sped up since I believe I gave you guys the version with the slow stabs.


Its 11:49pm here, I just got home, and I wanna play RE: ORC before I go to sleep. I'll rspond to the other feedback some time tomorrow. Thanks KiDTeeCT for betaing. You've been helpful. Not to say the others haven't, I just haven't gotten to them yet.

Night

PS: Why is my Avi what it is :/ I've been gone all weekend...
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Kagemaru: I got some moar sexy rock lee update screens for you =3
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Others: It's already uploaded to my vault if you want the non-psa version *sideglance*

I can probably get the smashes and ground A's done tomorrow, I might need some help with specials *nod*

Through my brief experience with PSA, I can say that at least the Side-B move shouldn't be that difficult to code. Nor should the Down B.

Up may be a bit difficult...

Also, you should start coding the opened gates stuff now. Since the animations are done. Going back and coding it later is a pain in the rear since all it is is re-coding the same moves with "if" statements.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Yeah I think the up B on the ground would be closer to marths up special than anyone elses, except he doesn't travel quite as high into the air, and the hitboxes/graphics are different. In the air it'd be no different than a juiced up Normal Air attack *nod*

As for the gate opening, I think I can do that, would you want me to show those in the video?

The height and gfx is not a problem actually.

The coding issue would come with making the game recognize him as moving. At least thats what was hard for me when I was coding Wolverine's up-B. I actually had a different Up-B then what I have now, but I couldn't make it work, so I had to split the one animation I had into the separate parts to accommodate Wolf's numerous up-b move animations.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Did you try opening the animation flags for the up B subactions and clicking 'moves character' ?
I think there's some paremeters that control momentum and direction, luckilly link only has one up B animation/subaction and KJP says we can just remove the old stuff for his specials and have it be 100% subaction related.

For the Side B I'd look at DK's up B, it kind of floats and moves like the leaf Hurricane Does.

April 02, 2012, 06:41:29 PM #141 Last Edit: April 03, 2012, 05:31:28 AM by Kagemaru
That works too. As long as you know how to do it... thats cool. I'm just doing the animations xD

Today I plan to get Sanji's Down Special(ground) finished, Sasuke's AAA combo, and adjust some of Wolverine's animations.

Post Merge: April 03, 2012, 05:31:28 AM

Quote from: response to dpgthirteen

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Thanks for the feedback, but what no one is giving me is how he stacks up generally to other characters. How hard of a time did you have in matches? Did it feel natural or like what Wolverine would do?


Also, I'm working on getting MvC3 some time soon, so if Wolverine isn't released by the time I get it, expect a slight overhaul in animations to make it based off the game a bit more. (meaning SDoom gets his Dive Kick)



Also, if everyone interested would post their opinion on if I should release the beta to the public or not, please do. Because I'm pretty sure it wont be out by wednesday. *Needs to speak with ShadowMarth*
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

When I was playing against my friend, we pit him against many movesets (SMBZ Marios, Goku over Pit, Shadow, Kid Buu just to name a few), and I found it pretty hard to compete in matches vs. my friend. We also pit him against some regular characters too. He felt a little awkward when I tried to play as him. It didn't really feel to natural, but it was workable. Sorry if this is useless feedback...

Hm... I'll ponder on that.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

As the Op said... I'm taking a break from Wolverine momentarily in order to focus on other projects.

Namely Sanji and Sasuke.

Because these projects, I'm mainly an animator, and thus, I can get more work done in afaster amount of time then if I had to PSA it as well.

As far as Wolverine goes, I'm mulling over releasing whats been done as a Beta. But for now, I'm going to focus mainly on helping with animating Sanji and Sasuke (Hebi).

The info on them can be seen in their respective threads. Animaine has the info in his threads.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

kagemaru i know you are full of projects right now but when you finish them would you be interesting in working on a war machine psa over CF?
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Sure. WainoIronMan?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

You're the one who gave me Wolverine's model and animations a few weeks ago, right?

Possibly.... can't say i remember why though. Can you PSA?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Kagemaru on April 08, 2012, 01:39:01 AM
Sure. WainoIronMan?
dont know i like war machine better xD since he can fire missiles ,machine gun and etc while iron man is all beam based
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