|
 |
« Reply #60 on: May 01, 2012, 10:18:40 PM » |
|
Tsuna is on my avatar and sig. His game is Katekyo Hitman Reborn. Too bad no one would take the time to rip it. I need to do it myself it seems. Which is fine for me!  I know, but you still take time for the finishing touches right? For the model ripping, no I didn't do any of that. I know almost nothing about model-ripping, but I don't think ripping Evil Ryu took much effort. I think some guy just ran his model-ripping program, and it did all the work in a few seconds. Sometimes, it's harder than this though. Importing is a job separate from ripping. I wouldn't call it a finishing touch, as this is the hard part. It's where you take the model and you try your best to fuse it together with a Brawl character's skeleton. You have to make every body part match the Brawl character's. The most difficult part is getting the knees, arms, fingers, and legs to bend properly. If you're not good, your character will have some of their body parts stretch oddly during animations. I get a lot of models from this site: http://www.models-resource.com/Unfortunately, I didn't see Katekyo Hitman Reborn on the Wii section. If you want to rip it, you'll need to have the Wii iso file and the proper software. I'd try to find it somewhere first.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #61 on: May 01, 2012, 11:16:43 PM » |
|
For the model ripping, no I didn't do any of that. I know almost nothing about model-ripping, but I don't think ripping Evil Ryu took much effort. I think some guy just ran his model-ripping program, and it did all the work in a few seconds. Sometimes, it's harder than this though. Importing is a job separate from ripping. I wouldn't call it a finishing touch, as this is the hard part. It's where you take the model and you try your best to fuse it together with a Brawl character's skeleton. You have to make every body part match the Brawl character's. The most difficult part is getting the knees, arms, fingers, and legs to bend properly. If you're not good, your character will have some of their body parts stretch oddly during animations. I get a lot of models from this site: http://www.models-resource.com/Unfortunately, I didn't see Katekyo Hitman Reborn on the Wii section. If you want to rip it, you'll need to have the Wii iso file and the proper software. I'd try to find it somewhere first. I'm actually working on getting that game. I can try to get the models from it
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #62 on: May 02, 2012, 10:59:39 AM » |
|
I'm actually working on getting that game. I can try to get the models from it
That would be great! If that were to happen Reborn! characters would finally be introduced to BRAWL!  You can do it when you want to though, I'm definitely patient!
|
|
|
Logged
|
 Hi SonicBrawler!
|
|
|
|
|
 |
« Reply #63 on: May 02, 2012, 05:53:14 PM » |
|
I love your stuff! Keep up the good work! You're gonna be a pro soon 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #64 on: May 02, 2012, 05:57:42 PM » |
|
Yep, you're becoming a great rigger... really enjoyed Evil Ryu and some of the Pokémon hacks.
Also, it would be quite nice if you considered to update the rigs of some of your other hacks, like Thor and Phoenix... just an idea though.
Keep up with the good work
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #65 on: May 03, 2012, 12:07:07 AM » |
|
You are getting better from the first time. And I never noticed all those new releases you have, you surprise me. OFF TOPIC: And on an off topic note, I also like Hitman reborn  . Tsuna was my first vertex and PSA, and I also ripped a model, T-posed it and rigged most of it. It's still in floating around my computer. There is a Child lambo hack I did also. I think I´ll just finish it.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #66 on: May 03, 2012, 12:29:26 AM » |
|
Thanks everyone, I really appreciate that. Aside from SS Link, I don't really feel like I've gotten much better, haha. I'm not sure if the quality of my imports have actually improved, or if I just got easier models to work with lately (for example, Blastoise naturally fits Squirtle).
I'm starting to see patterns and repetition in importing, so I can get things done faster now. I remember it took me over 2 weeks to finish Thor, but I don't think most characters would take over 2-4 days at my current level. Unfortunately, faster doesn't necessarily mean better imports. I'm not at the point where I can really improve anything on Thor or Phoenix. I've still much to learn, and I hope to really get better over the summer. Once I get better, maybe I'll fix up some of my older hacks.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #67 on: May 03, 2012, 12:38:49 AM » |
|
I am sure you´ll get a lot better over the summer. You have more time and work more patiently. I think I also began hacking around summer. Keep up the hard work.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #68 on: May 03, 2012, 03:19:56 AM » |
|
Keep up the good work with hacking
|
|
|
Logged
|
personas: [Nathan Drake Cole Mcgrath(Street Fighter X tekken version Jonah Hex Johnny storm Cilf Hudson Sonic Chuck Greene Frank West batman wolverine the Flash Green Lantern Superman Marty Mcfly The atom(Dc universe comics) Mimic (The Exlies comics version) Alan Wake Rambo Indiana Jones and others
|
|
|
|
|
 |
« Reply #69 on: May 09, 2012, 03:49:27 PM » |
|
Just released Cammy from SSFIV. I couldn't rig the hair to ZSS's hair, so it all moves with her head. I also couldn't vertex it to look straight without making it look oddly bent when you zoom in. I also had a hard time rigging her shoulders & legs, but nothing is really noticeable unless you pause the game, zoom in, and intentionally look for mistakes (which a surprisingly lot of you guys like to do). DemonBoy is still working on the Cole texturizing, but he'll have it finished soon enough. I just watched The Avengers, and it makes me wanna import someone on the team, but everyone's already taken.  Maybe I can do Hawkeye over Link since the current Hawkeye import is being rigged over Pit.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #70 on: May 09, 2012, 04:07:50 PM » |
|
can the bow be over the sword as well
|
|
|
Logged
|
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
|
|
|
|
|
 |
« Reply #71 on: May 09, 2012, 08:24:13 PM » |
|
Well, looks like Hawkeye is a no-go. Boygos is already working on importing Hawkeye over both Pit and Link. That's the problem with model imports; it's hard to find a project that nobody's done yet. Maybe I should try to learn how to import stages, since I hear there's not enough of those.
|
|
« Last Edit: May 10, 2012, 03:42:35 PM by FaIIenKing »
|
Logged
|
|
|
|
|
|
 |
« Reply #72 on: May 10, 2012, 02:01:42 AM » |
|
fallenking piplup might be one of your best riggs he looks amazing xD any cnace of trying ho oh on charizard?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #73 on: May 10, 2012, 02:07:04 AM » |
|
hey do you know if we can add another YrotN bone for a piplup size mod on squirtle's fitzenigamemotionetc.pac? or will the game freeze?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #74 on: May 10, 2012, 02:26:13 AM » |
|
Sure, we can do that. There's currently only one size mod on Squirtle (Blastoise), and I have like 3 YRotN size mods on my Ivysaur, so it should work. Is it because Piplup came out too big? Because of different size proportions on Piplup and Squirtle, I had to really increase Piplup's size to get him to fit the skeleton. lol
|
|
« Last Edit: May 10, 2012, 02:28:10 AM by FaIIenKing »
|
Logged
|
|
|
|
|
|