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Author Topic: WIP PSA Workshop  (Read 697286 times)
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Kagemaru
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    « Reply #630 on: April 12, 2013, 04:38:01 AM »


    Gunslinger Samus' Down Taunt...



    I'm definitely interested in GS ZSS. Seems to have a lot of potential. Too bad for me I plan to put Tifa there.

    Also what Gamma says is pretty much spot on. She's a bit stiff. Looking at how people naturally do flips and stuff helps a lot. Also just flat out looking to see if it looks humanly possible too.

    At any rate, I have things to show for preview D: but making Gif's is so tedious for me since I have to copy/paste frames into paint, save them individually, then make a proper gif using a website. Its horribly boring for longer animations... like the ones I wanna show.

    Though if anyone is willing to either do that, or make a BB preview video for me, that'd be cool too Cheesy

    Naruto previews... His throws are some of my best works to date.
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    Keromonkey
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    « Reply #631 on: April 15, 2013, 10:53:39 PM »


    The latest edition of Phoenix is now v032

    Type: Glass canon (not true yet...)
    -powerful, quick, mix-up character but light & easily knocked out
    -always has an aura of flame around her
    -her movement looks like levitation (hovers above floor)
    -Can be knocked out of stage at 90...
    -Because of all the healing, consider that if she drops below 60dmg she may auto exit DF mode

    CURRENT MOVES
    Side A tilt: Torch kick
    She does a quick, burning kick for 4-5 dmg

    Down A tilt: Wake of the Phoenix
    This was my original favorite
    She sends fire along the ground
    Which explodes a good ten feet away (knocking enemies toward her)

    But, If you hold A...

    She will assume Casting Pose and the fires will travel twice the range.
    At the end of that range they will erupt into a large blaze and knock the opponent towards her again.


    Neutral A (Air): Torch Kiss
    While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees...

    Up A (air): Phoenix Somersault
    She does a deceptively strong, flaming back flip kick. Oddly enough, this is her best K.O. move


    Neutral B: TK Shot
    She fires a basic psychic fire orb. While holding B, press A to detonate.

    Neutral B (hold): TK Phantasm Illusion
    If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? You can start by guiding them into the ground. If they hit the ground they will explode.
    You can curve all the balls in different directions, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly.

    Up B: Phoenix Flight
    She spins before raising her arms and assuming Phoenix Pose. She is now free to fly in any direction for up to four seconds.

    Landing or Presing the A button ends this move.


    Side B: Triple TK Shot
    It's like Din's fire except with 3 spheres, each doing 5-8 damage. The last one is a little slow to come out (for defensive measures), thus isn't pictured here.



    The link to her download is here if anyone's interested.

    « Last Edit: April 15, 2013, 10:55:25 PM by Keromonkey » Logged


    Malfioz
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    « Reply #632 on: April 16, 2013, 12:57:22 AM »


    Long time no see.
    Because original animation is da best

    Note: The reason Midna has grey hair and doesn't have the teal lines is because she uses vertex colors.
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    Segtendo
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    « Reply #633 on: April 16, 2013, 07:32:17 AM »


    I totally forgot about you Oh shi~
    Sexy animations, as usual.
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    Malfioz
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    « Reply #634 on: April 16, 2013, 12:37:30 PM »


    I totally forgot about you Oh shi~
    Sexy animations, as usual.
    Thank you! I'm planning on importing more animations from Twilight Princess, but it just takes some time!
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    MKHT
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    « Reply #635 on: April 16, 2013, 05:57:22 PM »


    hello you guys have might of seen that Waluigi is here but still in a WIP state

    heres a few videos of him
    <a href="http://www.youtube.com/watch?v=WpE0I7uWu10" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WpE0I7uWu10</a>

    <a href="http://youtu.be/oVCoFEI3aeo" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/oVCoFEI3aeo</a>


    for more info about him - http://forums.kc-mm.com/index.php?topic=58714
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    « Reply #636 on: April 17, 2013, 03:03:24 AM »


    please, let somebody give him fingers...
    also, over who is he?
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    MKHT
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    « Reply #637 on: April 17, 2013, 04:20:52 AM »


    please, let somebody give him fingers...
    also, over who is he?

    if your talking about Waluigi, his over Pit and a new model is on its way, all it needs is to be textured
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    BlueBrain
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    « Reply #638 on: April 17, 2013, 04:29:31 AM »


    how different is the current release from what's seen in that video?
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    « Reply #639 on: April 17, 2013, 06:13:20 AM »


    how different is the current release from what's seen in that video?

    smoother looking, had fingers, Yellow eyes, and more movable parts
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    « Reply #640 on: April 17, 2013, 06:59:04 AM »


    i said release, not progress xD
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    Gamma Ridley
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    « Reply #641 on: April 17, 2013, 10:36:16 AM »


    Midna and the Waa.... hnnnnnnnnng.

    All I have to contribute is this:



    Metronome.

    It'll do one of a few things. Here are some ideas I had:

    Splash - 1% damage, no flinch, but has a strong spike downward
    Recover - Heals 25%, does no damage
    Hypnosis - 12% damage, puts enemies to sleep
    Explosion - 50% damage, does 25% damage to itself

    As you might be able to tell they're horribly unbalanced. If anyone has better ideas, please let me know. It might be important to note that I don't plan on making the probability of doing any particular attack equal across the board.

    Also, I tried PSAing the move and it kind of worked. I'm no good at this PSA thing, but I'll screw around with it a bit more I guess.
    « Last Edit: April 17, 2013, 10:37:57 AM by Gamma » Logged


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    « Reply #642 on: April 17, 2013, 10:52:59 AM »


    Nice progress, Gamma.

    As for the PSA part, have you tried using the Roll a Die requirement in an If command? I'll explain a bit more if you don't fully understand.

    And those don't seem too unbalanced. Just have Splash occur most frequently, have Recover occur the least frequently, then have Hypnosis and Explosion occur somewhere in-between.
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    Gamma Ridley
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    « Reply #643 on: April 17, 2013, 11:02:44 AM »


    As for the PSA part, have you tried using the Roll a Die requirement in an If command? I'll explain a bit more if you don't fully understand.


    Yep, that's what I was using. The sound effects play (sometimes) but no collisions or graphics are loaded. Also, I could only get the Add/Subtract line to add. /:

    This is my code:



    (Guess you have to open it in another tab)

    I know I probably did something stupid wrong, heheh.
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    KingJigglypuff
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    « Reply #644 on: April 17, 2013, 11:09:29 AM »


    Try separating the Else from the If.

    Ex:

    If Command
    *Coding*
    Else
    If Command
    *Coding*
    End If
    End If
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