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Author Topic: WIP PSA Workshop  (Read 702719 times)
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Carnage
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    « Reply #675 on: April 22, 2013, 09:00:09 AM »


    Dat Finalsmash. being a major ZSS fan,

    could you make it where standard samus doesn't transform to ZSS so that way i can have this PSA?

    that's just darned good

    i might look for you if i need a good Cinematic Finalsmash

    i love you =3
    i did make a brawl samus psa wich is default ssbb samus but doesnt trasform to zss on the FS check my vault, i did it so samus wouldnt turn into ridley since ridley didnt turn into samus.
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    DoctorFlux(Mariodk)
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    « Reply #676 on: April 25, 2013, 07:31:46 AM »


    new Doctor Mario PSA(not 100% clone of mario afew doctor based attacks like needle/piles)
    Side-Smash:

    Down-Air:


    more attacks coming soon(can´t make .gif right now) and maybe i update the needle model alittle but it looks better ingame not so good in brawlbox
    i will also make a new pile model so it look like as in SSBM and see if i can do so it can be random colours like as in SSBM(i think it is atleast post on piles over fileball but i dont think its possible for taunt pile)
    i also made it so if mario hits someone with the needle mario press on it and that red stuff but if not mario hits someone he is in that pose for alittle on dont press the needle

    the needle attacks will also have some side effects
    if Red inside the needle= Stunning
    if Green inside the needle= Posion(that flower on ppl heads that give dmg per sec.)
    if Blue inside the needle= Freezing
    if Yellow inside the needle = normal dmg and not side-effects but alittle high dmg then the other colours
    « Last Edit: April 25, 2013, 07:45:43 AM by Mariodk » Logged

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    BlueBrain
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    « Reply #677 on: April 25, 2013, 07:44:20 AM »


    looks really well posed!
    i hope it looks even better in motion Tongue
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    Segtendo
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    « Reply #678 on: April 25, 2013, 10:30:16 AM »


    Ooh. A Dr. Mario PSA that won't be 100% from Melee. Color me interested.
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    « Reply #679 on: April 25, 2013, 12:03:32 PM »


    new Doctor Mario PSA(not 100% clone of mario afew doctor based attacks like needle/piles)
    Side-Smash:

    Down-Air:


    more attacks coming soon(can´t make .gif right now) and maybe i update the needle model alittle but it looks better ingame not so good in brawlbox
    i will also make a new pile model so it look like as in SSBM and see if i can do so it can be random colours like as in SSBM(i think it is atleast post on piles over fileball but i dont think its possible for taunt pile)
    i also made it so if mario hits someone with the needle mario press on it and that red stuff but if not mario hits someone he is in that pose for alittle on dont press the needle

    the needle attacks will also have some side effects
    if Red inside the needle= Stunning
    if Green inside the needle= Posion(that flower on ppl heads that give dmg per sec.)
    if Blue inside the needle= Freezing
    if Yellow inside the needle = normal dmg and not side-effects but alittle high dmg then the other colours

    very nice idea! but let me give you a tip.

    only use 3 colors, not 4. cause in Dr Mario, only 3 colors exists. its Red, Blue and Yellow AKA the Viruses.

    also, I would love it one of the attacks is using the Viruses against the opponent Im srs here xD
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    DoctorFlux(Mariodk)
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    « Reply #680 on: April 25, 2013, 01:15:48 PM »


    was alittle thinking on putting the viruses as some kinda of FS  but not sure

    anyway this doctor mario will have:
    3-4 needle attacks: Side-Smash,Down-Air,down-Throw,Maybe up-B(basely mario´s up-B but instead of coins and hit with his hand it will be the needle instead)
    and 2-3 pile attacks:
    N-B,up-Throw or F-Throw, maybe a Air attack

    rest is melee doctor mario

    FS i am still alittle unsure about but right now it is just Brawl mario´s but replaced the fireballs with needles
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    « Reply #681 on: April 26, 2013, 08:56:52 PM »


    If u put him over dedede he could throw viruses xD
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    « Reply #682 on: April 28, 2013, 09:50:54 AM »


    to those who still living under a rock, articles are starting to be portable!

    not quite perfect, the grapfic only loads when the owner of the article is in stage

    this is without rob in stage

    still unable to add articles but port articles over the main "special B" article works

    ALL THANKS FOR PW, i just ported his work to pal version
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    « Reply #683 on: April 28, 2013, 11:02:44 AM »


    Juri Han PSA beta Preview


    Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today)
    « Last Edit: April 28, 2013, 11:15:39 AM by Kagemaru » Logged

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    « Reply #684 on: April 28, 2013, 11:25:48 AM »


    maybe nano wants to make a preview, since you're teammates at infinite
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    Kagemaru
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    « Reply #685 on: April 28, 2013, 02:05:34 PM »


    I don't know if he 'wants' to, but sure, I'll ask him.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #686 on: April 28, 2013, 03:02:45 PM »


    Juri Han PSA beta Preview

    Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today)

    Your animations are amazing great job
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    « Reply #687 on: April 28, 2013, 04:31:33 PM »


    I don't know if he 'wants' to, but sure, I'll ask him.
    Maybe that will make him import the SSFIV model. >.> I would mind the original texture too...

    Juri Han PSA beta Preview Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today)
    If Nano can't do it, I could. It's not a capture device, but I can record better quality than what you have. Im srs here
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    « Reply #688 on: April 30, 2013, 08:31:49 PM »


    Might as well, right?

    My animating skills aren't the best I know, so any feedback? If any?
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    « Reply #689 on: May 01, 2013, 12:23:33 AM »


    Her idle arm... move it in a way that it doesn't really change its position even though the body may be moving... That way it seems like its... actually idle.

    Her waving arm, the way I see it is that its supposed to be a BIG wave... so you may wanna have her whole arm move instead of just the forearm. If its supposed to be a small wave then you may wanna tone down the arc it has. Take a look at Peach's victory animation for an example...

    Aside from that, the jump looks pretty nice. Also, a trick I learned for keeping feet in place...

    Since she doesn't seem to be moving her lower body at all until she's ready to jump, a way to keep her feet in place is to copy the idle standing pose (what I'm guessing is frame 1) and past it on two frames right next to each other just before she STARTS to jump. You'll have to cut all the extra key frames of the rest of her upper body out though.. but you'll end up having her entire lower body not move at all since from what I can see she's supposed to be being still.

    Though its different if her wave is supposed to be moving her body. If thats the case, you may wanna have the momentum/force of her wave lift her up from one side to side a bit as she waves...

    Its all about how you wanna portray Shiki.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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