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Author Topic: WIP PSA Workshop  (Read 703496 times)
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Malfioz
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    « Reply #1035 on: January 26, 2014, 12:27:39 PM »


    I've been playing with some codes lately and made this.
    So... Yeah...
    Physics...
    <a href="http://youtu.be/SAaCchvxvj4" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/SAaCchvxvj4</a>

    Note: I haven't changed any animations or character codes other than the physics
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    Gamma Ridley
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    « Reply #1036 on: January 26, 2014, 01:35:30 PM »




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    « Reply #1037 on: January 26, 2014, 11:04:25 PM »


    I've been playing with some codes lately and made this.
    So... Yeah...
    Physics...
    http://youtu.be/SAaCchvxvj4
    Note: I haven't changed any animations or character codes other than the physics
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    DrunkRussian
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    « Reply #1038 on: January 27, 2014, 11:58:16 AM »


    Oh God
    Why
    This is why we can't have nice things
    « Last Edit: January 27, 2014, 11:59:55 AM by Almighty Drunk Russian » Logged


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    Malfioz
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    « Reply #1039 on: January 27, 2014, 01:55:19 PM »


    Haha love the reactions.  Grin
    But!
    It can also be used for some more serious things.
    Like characters without hair physics.
    Original/not affected by physics - affected by physics
    « Last Edit: January 27, 2014, 03:15:16 PM by Malfioz » Logged

    Gamma Ridley
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    « Reply #1040 on: January 27, 2014, 02:01:44 PM »


    Now that's more like it! I'd love to know how you got it to work sometime, that's something I've been interested in for a while.
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    KingJigglypuff
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    « Reply #1041 on: January 27, 2014, 02:01:55 PM »


    Have some Deoxys recolor concepts. :3

    Hey, guys.

    My good pal, Marioking64DS (Leader of the Waluigi PSA) whipped up some Deoxys recolor concepts.


    3 Reworked recolors + a new one.


    Green: Rayquaza.
    Red: Groudon.
    Blue: Kyogre.
    White: Jirachi.


    Haha love the reactions.  Grin
    But!
    It can also be used for some more serious things.
    Like characters without hair physics.
    Original/not affected by physics - affected by physics
    o-o

    Woah.

    What did you edit?
    « Last Edit: January 27, 2014, 02:05:58 PM by HailToTheKingJigglypuff » Logged

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    « Reply #1042 on: January 27, 2014, 02:20:18 PM »


    Haha love the reactions.  Grin
    But!
    It can also be used for some more serious things.
    Like characters without hair physics.
    Original/not affected by physics - affected by physics
    Shocked
    Wh-
    Woah.
    What did you edit?
    ^This
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    Malfioz
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    « Reply #1043 on: January 27, 2014, 02:42:36 PM »


    Basicly I'm just renaming the physics bone names using a hex editor.
    See the spoiler for more details.
    I'm using Ness' motionfile as an example.
    I'm not sure yet why, but havok uses the physics two places in the motion file. I moved the physics bone from BagJ, which is connected to BustN to HairN which is a custom bone connected to HeadN.


    The ragdoll_BustN controls the collision which can also be edited to other bones if you want to move a character's hair bones to a tail for example.


    Sadly I don't know how to duplicate the physics bones, but it's somewhat possible to replace physics using characters like Peach or Zelda to for example Ness gives lots of physics bones to use. That's just the info I managed to gather from just fooling around the file using a hex editor.

    Edit: I believe in the video I edited peach' physics from her hair bones (HairAN->DN) to her WaistN->BustN->NeckN->HeadN, which made her look so weird.
    « Last Edit: January 27, 2014, 03:10:29 PM by Malfioz » Logged

    Gamma Ridley
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    « Reply #1044 on: January 27, 2014, 02:49:45 PM »


    Oh it's controlled by the MotionEtc? Didn't know that. It's probably in the Etc part, which I've never really looked at personally, heheh.

    Sweet.
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    Malfioz
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    « Reply #1045 on: January 27, 2014, 02:52:28 PM »


    Oh it's controlled by the MotionEtc? Didn't know that. It's probably in the Etc part, which I've never really looked at personally, heheh.

    Sweet.
    It's almost in the very top of the file, hehe.
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    Gamma Ridley
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    « Reply #1046 on: January 27, 2014, 03:08:36 PM »


    It's almost in the very top of the file, hehe.

    Oh yeah. The Havok files. Derp.
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    BlueBrain
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    « Reply #1047 on: January 27, 2014, 04:23:35 PM »


    but, is it possible to ADD physics?
    like, for example... to a mario PSA/motionetx/model import, just to say something...
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    KingJigglypuff
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    « Reply #1048 on: January 27, 2014, 05:42:38 PM »


    MK touched up on the colors a bit more.

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    Malfioz
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    « Reply #1049 on: January 28, 2014, 12:06:20 AM »


    but, is it possible to ADD physics?
    like, for example... to a mario PSA/motionetx/model import, just to say something...
    I don't know how to import havok files with Brawlbox, but it's possible to give Mario physics by heavily modifying another character's motionetc files with Mario's.
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