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« on: August 01, 2012, 10:18:42 PM » |
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11/12/14 - The very character I wanted to see for a very long time, yes, Ayla from Chrono Trigger, the sexy and very strong cave-woman JLSTAR graciously made the club for her and it's been rigged as a weapon over Peach. Lots of props to him as well!
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969
Fully rigged Recolors Club with wood textures Sexiness lol
What's included -Recolors (ice, fire, magenta, grey, green, default purple) -Shiny and normal textures -Rigged weapons (my last version didn't have Peach's weapons for some reason) lol -Size mod and regular size versions Download http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204955Here's what sets this apart from the other iterations: - Includes colors, default (blue), ice blue, grey, green, orange and red - Has a working staff as Peach's weapon, instead of the fry pan, racket, etc, you use her staff - Custom-made battle and character selection screen portraits for all colors (six of each) for your viewing pleasure! - And the part the makes it all the better, the rig itself has been done in a much, much cleaner more pro looking manner. How? For one, her shoulders were never rigged correctly, but now they are, not only that, so is her neck/head, arms, legs, well, everything actually! Here's the download! Tested working perfectly in Brawl! Download: http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0Enjoy! With that said: Here are the list of upcoming hacks to be released this week, and the next and so on:
- Bahamut over Gannondorf, from Final Fantasy X - Fifi the dog over Wolf, from Rampage Total Destruction - Wally the Warthog, also over Wolf from the same game as above - Tiny Kong and Candy Kong, also over Peach - Cloud of Darkness from Final Fantasy Dissidia over Peach GET IT NOW http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0[/url] King K. Rool is out and ready to kick some Brawl butt!!! Special thanks to ExorcistRain for fixing up the rig and repairing the UV maps! BIG UPDATE! PLEASE REDOWNLOAD, THE EYES ARE FIXED!!Get it here!!! -----> -------> http://www.mediafire.com/?mxzk76x9w6415y5 <-------- <------- |========================================================================| Here are my current projects hosted on Brawl Vault: Esper Terra http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26802Krystal http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27664 Kalypso http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27953Final Fantasy X's Shiva http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27751General Scaleshttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=27880 King K Rool http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28333Twilight Princess Zora over Link http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28484Luminoth from Metroid Prime 2 over Wolf http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696Diablos over Ganondorf http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696Leslie Ferrarti over Peach http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696FF7 Shiva over Peach http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696Weregarurumon over Wolf http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696Krystal over Peach Final + Recolors http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696===================================================
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« Last Edit: November 13, 2014, 12:29:45 AM by the_randomizer »
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« Reply #1 on: August 01, 2012, 10:21:43 PM » |
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yes!!!
what are you using for a sword?
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« Reply #2 on: August 01, 2012, 10:24:08 PM » |
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yes!!!
what are you using for a sword?
Good question, since I'm not good with texture editing, so I might have to keep Link's Master Sword. If I can find someone to do that kind of hacking, that would be awesome.
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« Reply #3 on: August 01, 2012, 10:25:21 PM » |
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« Reply #4 on: August 01, 2012, 10:28:56 PM » |
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Nice! Thanks for the find, but how do I import them, or rather, how do I get them to work with the Link/Zora model? Do I use Brawl Box and import them somewhere in the MDL0/DAE data? See, this is the kind of thing I know nothing about, adding weapons to characters. But I'm willing to learn nonetheless.
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« Reply #5 on: August 01, 2012, 10:29:43 PM » |
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in 3ds max, just import the model. Its that easy.
What I usually do is make a new 3ds max scene, import the weapon, save it as a .max.
Then I open the character, go to Import>Merge and select the .max of the weapon
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« Last Edit: August 01, 2012, 10:30:47 PM by Nanobuds »
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« Reply #6 on: August 01, 2012, 10:33:26 PM » |
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in 3ds max, just import the model. Its that easy.
What I usually do is make a new 3ds max scene, import the weapon, save it as a .max.
Then I open the character, go to Import>Merge and select the .max of the weapon
It's that simple?! Cool, I'll give it a whirl. I know where the sword goes, but the shield, I'm not so sure about, but I think the bone is called "tate"(written as 盾) , which means shield in Japanese, so it makes sense.
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« Reply #7 on: August 01, 2012, 10:35:45 PM » |
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correct.
You should also import 2 shields and swords to put on his back like Link.
I can teach you how to fix the visibility. You should also start to learn about adding Final Smash eyes, which i'll also help you with
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« Reply #8 on: August 01, 2012, 10:43:04 PM » |
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correct.
You should also import 2 shields and swords to put on his back like Link.
I can teach you how to fix the visibility. You should also start to learn about adding Final Smash eyes, which i'll also help you with
Alright, now I see the shield and sword bones on his backside, so I just import the models and rig them to the appropriate bones. Edit 10:48PM D'OH! I probably shouldn't have added the sword AFTER I added the skin mod. Gotta start from scratch it seems.
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« Last Edit: August 01, 2012, 10:48:45 PM by the_randomizer »
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« Reply #9 on: August 01, 2012, 10:49:12 PM » |
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correct. Rig them to bones that end with "N"
ones that end with "M" are visibility bones, and aren't usually animated.
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« Reply #10 on: August 01, 2012, 10:54:29 PM » |
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correct. Rig them to bones that end with "N"
ones that end with "M" are visibility bones, and aren't usually animated.
I'll use the unmodified Link04.pac as a way to compare, just so I know what angles they're at. Update 11:36 PM Here is an updated picture showing all shield and sword placements. I believe they are in their rightful positions. Post Merge: August 02, 2012, 01:36:38 AM
Edit 2 1:36 AM Might need help making the textures better; they're way too dark in Brawl Box.
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« Last Edit: August 02, 2012, 01:36:38 AM by the_randomizer »
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« Reply #11 on: August 02, 2012, 09:33:05 AM » |
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Might need help making the textures better; they're way too dark in Brawl Box.
The textures in BB sometimes look dark, they're fine in-game though.
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burning questions? contact me at bjelkiers.tumblr.com
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« Reply #12 on: August 02, 2012, 09:38:04 AM » |
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The textures in BB sometimes look dark, they're fine in-game though.
Makes sense, I wasn't sure, so I'd just thought I'd ask about them.
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« Reply #13 on: August 02, 2012, 09:39:44 AM » |
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Twilight Princess models appear dark in BrawlBox. Theyre fine in game.
The arm shield needs to be on the hand a bit more. Thats where the bone is.
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« Reply #14 on: August 02, 2012, 09:43:26 AM » |
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Twilight Princess models appear dark in BrawlBox. Theyre fine in game.
The arm shield needs to be on the hand a bit more. Thats where the bone is.
That would explain why it looked off in Brawl Box. I thought that wouldn't happen since I rigged it to the TateN bone. So, when Link is facing forward in a T-Pose in 3DS Max, I need to shift the shield a little more to the left...? Like this?
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« Last Edit: August 02, 2012, 09:46:20 AM by the_randomizer »
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