(FilePatch3.5.3)Update

Started by Don Jon Bravo, October 07, 2012, 02:59:33 AM

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Quote from: Mr.MW on May 13, 2013, 09:18:07 PM
its possible
but far from getting done
im starting to decode file patch beta 4 for errors or what not

It's alright,  I'm just wondering, take your time with it. It will be amazing if you take little by little.
Quote from: Art Beins"The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.

May 15, 2013, 12:44:54 AM #166 Last Edit: May 15, 2013, 12:51:03 AM by Mr.MW
ok
even hacks over Bowser work
i did something to the code
a minor edit dont know if it did [censored] or not
but its now working stable after a few workarounds when using the code


Sorry but you are not allowed to view spoiler contents.


Post Merge: May 15, 2013, 12:50:06 AM

Quote from: ToadKart on May 14, 2013, 02:17:14 AM
When the code is complete, would we be able to have say, both Mario icons on the left side by editing the position in the code itself(I've already changed the positions in my current CSS), or do they have to be on opposite sides?
yes u can edit them
Quote from: pikazz on May 14, 2013, 07:55:27 AM
how does that work? still loading from 2 seperate folders on CSS or something else?
yes one side is first folder
the other side is the second folder
for all of u crying about not being able to fight PSA vs PSA i found this code that through combination buttons changes ur moveset
O.o
gotta look into it though
Quote from: Shun_One on May 14, 2013, 03:44:45 PM
Have you tried the code with Bowser's sfx replaced yet? That may be what PW was referring to.
havent tried
godzilla sfx here we come


Good luck, and let me know if you need an additional code tester.
I'm no longer around. If you really need to get my attention, send a PM

Quote from: Mr.MW on May 10, 2013, 03:22:39 AM
i think i had the fourth folder also working at some point


anyways working on some new stuff for the code





I know this pic is kinda old now, but well.. juanito, if you release this you will become god

btw, 50 slots cant be all characters cloned...
there are more than 30 characters...

May 19, 2013, 07:58:32 PM #170 Last Edit: May 19, 2013, 08:41:08 PM by Mr.MW
took a break from sfx works
found a temporary solution to display all different portraits for your two folders at the character selection screen, will elaborate on that later.
but on the mean time,
Enjoy:

http://youtu.be/RtUxI5wG3g4

Codes:
Sorry but you are not allowed to view spoiler contents.

Soo, I'm a little confused here. I noticed the OP was edited by you earlier today, are the codes different there now or are you still working on it? Or is this an entirely different thing all together that you plan on adding TO the FPC?

May 21, 2013, 02:52:41 AM #172 Last Edit: May 21, 2013, 02:54:44 AM by gokuguy
Quote from: Mr.MW on May 19, 2013, 07:58:32 PM
took a break from sfx works
found a temporary solution to display all different portraits for your two folders at the character selection screen, will elaborate on that later.
but on the mean time,
Enjoy:

http://youtu.be/RtUxI5wG3g4

Codes:
Sorry but you are not allowed to view spoiler contents.


Ok... This blows my mind. Amazing. If only it would change the movesets too. That would be the ULTIMATE feat. Still awesome.
If you can read this, raise your resolution. Bigger isn't always better!

May 21, 2013, 03:38:42 AM #173 Last Edit: May 21, 2013, 03:48:05 AM by Mr.MW
Quote from: Choppasmith on May 20, 2013, 06:37:53 AM
Soo, I'm a little confused here. I noticed the OP was edited by you earlier today, are the codes different there now or are you still working on it? Or is this an entirely different thing all together that you plan on adding TO the FPC?
nah, just an extra code i like

Quote from: gokuguy on May 21, 2013, 02:52:41 AM
Ok... This blows my mind. Amazing. If only it would change the movesets too. That would be the ULTIMATE feat. Still awesome.
It also changes the moveset, and if ur using file patch 3.5.3:
[ssbb codes]Transformers via Taunt Part 2

That is some impressive coding work.
I'm no longer around. If you really need to get my attention, send a PM

Mr. MW, you are an angel sent from SSB heaven...

Is there any way to allow these functions to exist in Riivolution?  I recall that Beyond's codehandler.bin and Brawl.xml files allow Riivolution to run even if the FPC is active, but I do not know if any of the code could be read.  Does Riivolution discriminate against any code that is labeled as code for FPC (meaning if any code exists under File Patch Code X.X.X in a GCT or txt file, it isn't read at all), or could the code you added that isn't directly related to FPC be used at all, whether placed within the FPC 3.5.3 code or separated into its own code?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

So 3.5.3 works perfectly in Project M. I'm actually kind of surprised about that, since anything else I've tried hasn't.
With that second vid, were you transforming between the two folders?

Can you switch movesets with one character, and have the other keep the previous moveset, if both were the same character slot?

FC: 2191-7379-6272

Quote from: Linkxp500 on May 21, 2013, 02:52:16 PM
Mr. MW, you are an angel sent from SSB heaven...

Is there any way to allow these functions to exist in Riivolution?  I recall that Beyond's codehandler.bin and Brawl.xml files allow Riivolution to run even if the FPC is active, but I do not know if any of the code could be read.  Does Riivolution discriminate against any code that is labeled as code for FPC (meaning if any code exists under File Patch Code X.X.X in a GCT or txt file, it isn't read at all), or could the code you added that isn't directly related to FPC be used at all, whether placed within the FPC 3.5.3 code or separated into its own code?
idk [censored] about riivo
but if riivo works with codes, it should work
Quote from: This Is A Username on May 22, 2013, 08:09:25 PM
So 3.5.3 works perfectly in Project M. I'm actually kind of surprised about that, since anything else I've tried hasn't.
With that second vid, were you transforming between the two folders?
yes
Quote from: ForOhFor Error on May 22, 2013, 09:28:10 PM
Can you switch movesets with one character, and have the other keep the previous moveset, if both were the same character slot?
idk


I need 3 custom sc_selcharacter.pac files
(that require no codes)
it really doesnt matter if they have different color backgrounds or what not...