|
|
« Reply #165 on: May 14, 2013, 05:57:31 PM » |
|
its possible but far from getting done im starting to decode file patch beta 4 for errors or what not
It's alright, I'm just wondering, take your time with it. It will be amazing if you take little by little.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #166 on: May 14, 2013, 06:44:54 PM » |
|
ok even hacks over Bowser work i did something to the code a minor edit dont know if it did [censored] or not but its now working stable after a few workarounds when using the code Post Merge: May 14, 2013, 06:50:06 PM
When the code is complete, would we be able to have say, both Mario icons on the left side by editing the position in the code itself(I've already changed the positions in my current CSS), or do they have to be on opposite sides?
yes u can edit them how does that work? still loading from 2 seperate folders on CSS or something else?
yes one side is first folder the other side is the second folder for all of u crying about not being able to fight PSA vs PSA i found this code that through combination buttons changes ur moveset O.o gotta look into it though Have you tried the code with Bowser's sfx replaced yet? That may be what PW was referring to.
havent tried godzilla sfx here we come
|
|
« Last Edit: May 14, 2013, 06:51:03 PM by Mr.MW »
|
Logged
|
|
|
|
|
|
|
« Reply #167 on: May 14, 2013, 08:37:06 PM » |
|
Good luck, and let me know if you need an additional code tester.
|
|
|
Logged
|
I'm no longer around. If you really need to get my attention, send a PM
|
|
|
|
|
|
« Reply #168 on: May 15, 2013, 02:16:38 PM » |
|
i think i had the fourth folder also working at some point anyways working on some new stuff for the code I know this pic is kinda old now, but well.. juanito, if you release this you will become god
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #169 on: May 15, 2013, 02:30:53 PM » |
|
btw, 50 slots cant be all characters cloned... there are more than 30 characters...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #170 on: May 19, 2013, 01:58:32 PM » |
|
took a break from sfx works found a temporary solution to display all different portraits for your two folders at the character selection screen, will elaborate on that later. but on the mean time, Enjoy:
Codes:
|
|
« Last Edit: May 19, 2013, 02:41:08 PM by Mr.MW »
|
Logged
|
|
|
|
|
|
|
« Reply #171 on: May 20, 2013, 12:37:53 AM » |
|
Soo, I'm a little confused here. I noticed the OP was edited by you earlier today, are the codes different there now or are you still working on it? Or is this an entirely different thing all together that you plan on adding TO the FPC?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #172 on: May 20, 2013, 08:52:41 PM » |
|
took a break from sfx works found a temporary solution to display all different portraits for your two folders at the character selection screen, will elaborate on that later. but on the mean time, Enjoy:http://youtu.be/RtUxI5wG3g4Codes: Ok... This blows my mind. Amazing. If only it would change the movesets too. That would be the ULTIMATE feat. Still awesome.
|
|
« Last Edit: May 20, 2013, 08:54:44 PM by gokuguy »
|
Logged
|
If you can read this, raise your resolution. Bigger isn't always better!
|
|
|
|
|
|
« Reply #173 on: May 20, 2013, 09:38:42 PM » |
|
Soo, I'm a little confused here. I noticed the OP was edited by you earlier today, are the codes different there now or are you still working on it? Or is this an entirely different thing all together that you plan on adding TO the FPC?
nah, just an extra code i likeOk... This blows my mind. Amazing. If only it would change the movesets too. That would be the ULTIMATE feat. Still awesome.
It also changes the moveset, and if ur using file patch 3.5.3:
|
|
« Last Edit: May 20, 2013, 09:48:05 PM by Mr.MW »
|
Logged
|
|
|
|
|
|
|
« Reply #174 on: May 20, 2013, 11:10:07 PM » |
|
That is some impressive coding work.
|
|
|
Logged
|
I'm no longer around. If you really need to get my attention, send a PM
|
|
|
|
|
|
« Reply #175 on: May 21, 2013, 08:52:16 AM » |
|
Mr. MW, you are an angel sent from SSB heaven...
Is there any way to allow these functions to exist in Riivolution? I recall that Beyond's codehandler.bin and Brawl.xml files allow Riivolution to run even if the FPC is active, but I do not know if any of the code could be read. Does Riivolution discriminate against any code that is labeled as code for FPC (meaning if any code exists under File Patch Code X.X.X in a GCT or txt file, it isn't read at all), or could the code you added that isn't directly related to FPC be used at all, whether placed within the FPC 3.5.3 code or separated into its own code?
|
|
|
Logged
|
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
|
|
|
|
|
|
« Reply #176 on: May 22, 2013, 02:09:25 PM » |
|
So 3.5.3 works perfectly in Project M. I'm actually kind of surprised about that, since anything else I've tried hasn't. With that second vid, were you transforming between the two folders?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #177 on: May 22, 2013, 03:28:10 PM » |
|
Can you switch movesets with one character, and have the other keep the previous moveset, if both were the same character slot?
|
|
|
Logged
|
FC: 2191-7379-6272
|
|
|
|
|
|
« Reply #178 on: May 25, 2013, 07:38:36 PM » |
|
Mr. MW, you are an angel sent from SSB heaven...
Is there any way to allow these functions to exist in Riivolution? I recall that Beyond's codehandler.bin and Brawl.xml files allow Riivolution to run even if the FPC is active, but I do not know if any of the code could be read. Does Riivolution discriminate against any code that is labeled as code for FPC (meaning if any code exists under File Patch Code X.X.X in a GCT or txt file, it isn't read at all), or could the code you added that isn't directly related to FPC be used at all, whether placed within the FPC 3.5.3 code or separated into its own code?
idk [censored] about riivo but if riivo works with codes, it should work So 3.5.3 works perfectly in Project M. I'm actually kind of surprised about that, since anything else I've tried hasn't. With that second vid, were you transforming between the two folders?
yes Can you switch movesets with one character, and have the other keep the previous moveset, if both were the same character slot?
idk
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #179 on: May 29, 2013, 10:46:08 PM » |
|
I need 3 custom sc_selcharacter.pac files (that require no codes) it really doesnt matter if they have different color backgrounds or what not...
|
|
|
Logged
|
|
|
|
|
|