(FilePatch3.5.3)Update

Started by Don Jon Bravo, October 07, 2012, 02:59:33 AM

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Quote from: Sirkura on August 08, 2013, 11:44:25 AM
just wondering if it would be possible to port the 4.0 FPC for sound effects for this. i think it would be useful considering the current method would replace both partitions character SFX. (using usb loader to permanantly swap SFX since this isn't compatible with riivo)
hei
great news
its been possible for a week
just to lazy to post it up,
the only sounds not swapping were the menu sounds and the character announcer calls
-.-
but they may indeed swap if i actually install two sets, instead of relying on one and than having the other one go to default if its not found

but ill need a custom 7.bnk to do further testing, if anyone has one send it over please
i can always try extracting the original one and see if it does the trick but i have been really busy with Godzilla,
which i finished yesterday...

i haven't messed with bank files. but i think there was a short tutorial in the file patch v4 thread. i'll try to extract one if i can.

Quote from: Sirkura on August 08, 2013, 03:17:17 PM
i haven't messed with bank files. but i think there was a short tutorial in the file patch v4 thread. i'll try to extract one if i can.
mk
if u beat me to it that would help me out
im busy with a project and havent had time to mess around with it, i just used some bnks
dsx8 gave me for testing

Hey, Mr. MW.

Do you think it would be possible to modify your Transformer's Code to only affect a single character, and make the changing activate with Down Special (Down + B), rather than with Taunting? It would also be a bonus, if the changing could occur during/after an Animation, rather than on the first Frame.

I'm asking this, because I'm planning on doing a very complex PSA in the near future.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: PuffJigglyKing on August 10, 2013, 04:02:56 PM
Hey, Mr. MW.

Do you think it would be possible to modify your Transformer's Code to only affect a single character, and make the changing activate with Down Special (Down + B), rather than with Taunting? It would also be a bonus, if the changing could occur during/after an Animation, rather than on the first Frame.

I'm asking this, because I'm planning on doing a very complex PSA in the near future.
yes its possible
i would have to find the address of the character though, which may not be easy
about the frames
i dont think i can do much
-.-
and yes i can edit the code for the buttons u need
just pm me whien u need it

ive been trying to use that code to get vegeta to transform to Oozaru, but i dont know what i need to do to make him compatible with the vegeta PSA.

your doing some very epic codes you really need to make a code that would allow to use the dummy slots next :P
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Quote from: Mr.MW on May 10, 2013, 03:22:39 AM
i think i had the fourth folder also working at some point


anyways working on some new stuff for the code






Do you have plans on releasing this? And were you ever able to add 2 more folders? I couldn't get Triple Rasta to work, but your FPC worked for me.

August 11, 2013, 12:08:47 AM #232 Last Edit: August 11, 2013, 04:10:11 AM by Mr.MW
Quote from: Carnage on August 10, 2013, 07:47:01 PM
your doing some very epic codes you really need to make a code that would allow to use the dummy slots next :P
yea i found some addresses for the empty css slots but i dont know what i did with them, and if they were usefule
Quote from: ToadKart on August 10, 2013, 09:43:27 PM
Do you have plans on releasing this? And were you ever able to add 2 more folders? I couldn't get Triple Rasta to work, but your FPC worked for me.
now that u mentioned it, I have made some good findings that need testing

what i really need is the CSS to swap automatically instead of having to go back and forth, than brawl history will be made
imaging swapping from roster to roster
or from stage roster to stage roster

0.o

im also not done testing the sfx swapping
like i said character sounds swap successfully, but the menu sounds and character sounds are always loaded from the rsbe folder
its possible that because i didnt install the 7.bnk in the rsb4 folder, its just loading stuff from the rsbe folder
which is weird because for any other files if the code does not find something, it just loads stuff from the iso

i want that abode xD seeing 2 rspb files and choose them on the css would be epic imo since using kirby to switch around in tripe rasta is kinda of a burden
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for the css with 50 slots the problem is that the portraits are duplicated and cannot come from different folders at the same time
it works but because of the problems with the portraits its kinda useless...

Quote from: Mr.MW on August 11, 2013, 03:04:12 AM
for the css with 50 slots the problem is that the portraits are duplicated and cannot come from different folders at the same time
it works but because of the problems with the portraits its kinda useless...
damn
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Quote from: Mr.MW on August 11, 2013, 03:04:12 AM
for the css with 50 slots the problem is that the portraits are duplicated and cannot come from different folders at the same time
it works but because of the problems with the portraits its kinda useless...

sorry i never got your that 7bnk file  >.< my comps been broken for a while. also something i thought about for the extra CSS slots. would it be possible to change the portraits like ZSS and shiek etc to give them unique portites? or maybe shrink the textures down and add new BRES files like they did with the SSS expansion code? dont know if its been brought up before. ofc that would only show the portraits of one folder tho.

i already teste the 7 bnk.
same problem
the game loads that file from when the game starts and never calls for it again, making swapping impossible
as opposed to character sounds that load each time u choose one...


Wow this works great nice job on this!

Just have one question can I use different gct files on this?

Like in one folder I have brawl minus and the other is vbrawl,but when I play the vbrawl it has minus codes.

Would I just rename the other gct to RSB401.gct?

August 25, 2013, 07:48:50 PM #239 Last Edit: August 25, 2013, 07:49:54 PM by Mr.MW
Quote from: Jade_Rock on August 25, 2013, 03:04:36 PM
Wow this works great nice job on this!

Just have one question can I use different gct files on this?

Like in one folder I have brawl minus and the other is vbrawl,but when I play the vbrawl it has minus codes.

Would I just rename the other gct to RSB401.gct?
i dont think that would work
it could work using the double gct method, i would have to edit it though
this could give u a whole different brawl, even new css layouts
but i dont think its too benificial as u probably will get glitches when fighting players from different rosters;
unless ur willing to stay one roster...

by the way i have figured out how to add the forbidden 3 to your character roster
(mewtwo, dr. mario, roy)