Yeah, but that would require making a zinger model....
There is a zinger model in DK64, but no one's ripped it yet. To my knowledge, that's the only zinger model there is. Mind you, I've never played that silly Barrel Blast game.
Post Merge: January 19, 2013, 07:07:24 PM
Blastoise, Blaaah!
Okay, I disregarded what Joke. said
and T-posed his melee trophy, using StarWaffle's Blastoise head instead of the trophy's (because it's lower poly, has an openeble mouth, and quite frankly just looks better). I even gave him teeth. I don't know why Blastoise models always lack teeth. He clearly has them in his artwork and sprites....
Anyways, I have some questions now. Joke. was right about him being high poly. As he is now, he is just over 8k, which I think should be safe, but Bowser also requires a secondary shell for a lot of his attacks. When I clone his current shell, it brings the poly count to just over 12k, which may be too much. So there's a few things I'm thinking of:
1. Would I be better off just using the PokePark model's shell for when he goes inside it? The downside here is that that would need its own texture, which may defeat the purpose of trying to save file space from using a lower poly shell.
2. Is it possible to just use the same shell that he has now for those attacks, without even having to clone it? The downside here is that his canons would still be out, but that's not that big of a deal.