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« Reply #705 on: October 23, 2013, 01:07:18 PM » |
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I don't know if this would work but you could pick 1 or 2 swords you like and give them wicked looking recolors. Again not sure if the game will let you do that.
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« Last Edit: October 23, 2013, 01:08:47 PM by Calypso »
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« Reply #706 on: October 23, 2013, 01:20:51 PM » |
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I can import the same model more than once, but it would still read the same textures. No can do.
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« Reply #707 on: October 23, 2013, 05:46:22 PM » |
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For the other swords, they don't have to be from Brawl to they?I'm sure there are a variety of swords imported over the Beam Sword in the Vault, and possibly if you rename the top of each of the modeldatas and texturedatas then you could have multiple versions of what is technically a beam sword. I've never tried it so it may not work but I think if they are attached to his model then they won't steal each others textures
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PSN:Undead_Baan My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming Contains Hacks,Naruto Storm stuff, and other [censored] Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2
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« Reply #708 on: October 23, 2013, 05:53:08 PM » |
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Beam Swords, and other Battering Items... That should work. I would have to give Credit to the people that made them though... Oh well.
About Kirby's Final Cutter, I found the model(s). Don't think that's what I want though.
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« Last Edit: October 23, 2013, 05:55:22 PM by A Bloody Canadian »
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« Reply #709 on: October 23, 2013, 06:06:10 PM » |
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Genius drunk guy strikes again! And its just credit as long as you don't do what some people do and do like a paragraph of credits its fine
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PSN:Undead_Baan My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming Contains Hacks,Naruto Storm stuff, and other [censored] Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2
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« Reply #710 on: October 23, 2013, 06:11:08 PM » |
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I've never credited more than 3 people in any of my hacks, don't worry...
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« Reply #711 on: October 23, 2013, 06:27:38 PM » |
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The daedric beam sword model might work for bpm
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« Reply #712 on: October 23, 2013, 06:28:40 PM » |
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I'll pick whatever fits. I only need one anyway... lol.
Though it wouldn't hurt to add in more just to make it more flashy...
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« Reply #713 on: October 24, 2013, 07:30:46 PM » |
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Would you mind telling me what to edit to reduce the duration of Shinda's Final Smash?
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« Reply #714 on: October 24, 2013, 08:45:46 PM » |
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The length of one of her Animations. You may have to Re-Animate her ThrowN Bone.
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« Last Edit: October 25, 2013, 09:22:03 AM by A Bloody Canadian »
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« Reply #715 on: October 30, 2013, 11:51:48 PM » |
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I'd like to discuss BPM's Combo System, and see what you guys think...
Like I said, Combo Enders are the Smashes, and Certain Specials, and those are the only moves that actually have Knockback Growth. You can combo into them at any time. So, you can interrupt the Jab into one of those, but where's the damage in that? The player needs to try to extend the combo for as long as they can. Maybe into something like...
Jab>SNTilt>SUTilt>DTilt>SSmash
There's something more damaging. But why Stop there? BPM's SLwTilt is actually a Launcher, and can be interrupted by a Jump much like Shinda's SLwTilt (Although there's more height to this one than with Shinda). Meaning you can come up with combo strings like...
Jab>SNTilt>SUTilt>DTilt>SLwTilt>NAir>FAir>SSpecial
There's a longer combo string. But there's one last Gimmick I'd like to add in... BPM's ability to use extra swords. They are used to extend combos, and deal additional damage. Every Attack can be used with the Extra Swords, but you can choose not to use them by interrupting it before the 2nd Sword Spawns. And I'm not kidding when I said they can be used for combo extenders. Some attacks with Extra Swords actually pull the enemy back in allowing you to repeat certain loops. It's not unlimited however since once you use a Sword, it disappears until you call it back. I'll let your imaginations flow as to how the combos will look like now...
Combos are fast paced, and somewhat execution heavy. And the system behind it is pretty technical. Thoughts? Questions?
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« Reply #716 on: October 31, 2013, 01:00:00 AM » |
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I actually like the idea of making a combos like that. although i have a concern: would another player or CPU actually be able to get out of the combos somehow or are they just stuck in until you finish your string?
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*currently crying at computer*
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« Reply #717 on: October 31, 2013, 07:50:39 AM » |
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They wouldn't be considered combos if you could escape them now, would they?
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« Reply #718 on: October 31, 2013, 12:28:25 PM » |
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Seems interesting... And... I think you mentionned that the 3 other swords are External GFX, so you don't plan to add sword glow to them? The combo extend is a good idea, I like it! Just a question, can you begin a fight with the 4 swords directly, or do you have to "summon" them?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #719 on: October 31, 2013, 12:56:55 PM » |
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Good thing with Marth is that he has 4 Sword Glow Effects. No problems there. And no, You'll start out with no Extra Swords.
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