Thanks for all the feedback guys, I really appreciate it.
Okay on the issues you mainly wanted testing in.
1: Side B; It kinda works but it seems that the animations you used messes the whole move up. Sometimes it hits and sometimes it just lightly pushes the opponent behind you once you reach them. Unless that was intentional. Also is it supposed to have little knockback?
I never re-edited the hitboxes so the move ends up pushing the person behind you instead of close to you for the spin. I also didn't re-edit the hitboxes for the spin so it doesn't have a lot of kb.
2: Down B in air; He doesn't do anything. If you rapid tap down and B he kinda slows his decent. but he doesn't go into a counter animation. Again, unless that was intentional.
Yeah he's not supposed to counter in the air. He's supposed to do his up special.
3: Final Smash; This one is a bit strange. It will only work properly if you are directly over a floating platform. Ex: In Smashville or Battlefield. If it's over an open base platform like Final Destination, it does the initial strike to get them in the air, hits them once, then one more time sending them down below you before the final blow. Then you fly straight upwards, about the height of Hyrule Temples death boundary and slowly fall down. It doesn't do the whole move or full amount of damage. If you are over a platform though it seems to work just fine which is what's puzzling about it.
The "attack" part of the final (where Ike does all the hits in the air) only has the ending part of the final. I honestly don't understand the rest of what's wrong. A picture or a video would go a long way in explaining the problem.
On the lesser notes, His up B is fine on the ground. I just think it's decent needs to be slowed down a bit to hit characters a little better. In the air though it sends you up in the air, same as with the FS but at least twice that distance. and you slowly fall downwards. I really don't know how you got that to happen but it looks very strange.
That's odd. I haven't changed a thing about the hitboxes or fallspeed at all...
One more thing. Maybe adding a sweet spot on his BAir with added knockback, would be nice. Other than that he's pretty well done.
Completely agree with you. The back air has very little kb.
Are you using Brawlbox or PSA to make this?
BBox. And I did use the change subaction. Probably should have used change action. I instead tried to change the reference inside the downB in the air in the action scripts. Looks like that didn't work lol.
And I still haven't found my sd card
so I'm really relying on you guys for the testing/feedback
I've updated the Dropbox link that you guys already have. Download the new FitIke.pac (that I believe is clearly labelled as new) and re-test please
Post Merge: January 27, 2014, 12:21:56 PM
Blah! Almost got Dolphin to work with my hacks. For some reason it's not loading the sd.raw even though it's in the folder.
It ran PM just a few seconds before it though, lol