To recap.
"It does work on PM or whatever mod you want to use, just gotta know how to GCT Edit. Which most people here fail miserably at.
Anyways Marth works he will just use FitMarth03.pac as blue team, not the purple one or whatever it currently is.
Chard, Squirtle, and Ivy my guess is they have a code affecting them.
Here are the original Costume offset for said characters.
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur
First column is memory address second is the value at that address.
So using the search feature on your text file
search for 804553AC [chard], and replace with 80455334
search for 804553B8 [squirt], and replace with 80455334
search for 804553C4 [Ivy], and replace with 80455334
I know what the problem is.
I had no idea they were editing the Wario costumes, but turns out they are.
Here is Wario's default costume offset.
Wario Costume color offset
0x80455334 05000001
0x80455338 02050302
0x8045533c 08040103
0x80455340 02060007
0x80455344 01090308
0x80455348 070A090B
0x8045534c 0C000000
Search for the values in the first column with out the first 80.
If any match delete the whole line.
For example you will search first for 455334.
then 455338, etc."
That should really be it for PM.
So I've finally made that bat to be used with WIT.
Here's a vault entry with the bat files and all the info in the descryption:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279In short, WIT can quickly extract all the files inside a Brawl image file (iso, ciso, wbfs...) and put them all in folders. You can edit the files in those folders normally, and then write a new image file with the changes. I've included a bat that clones all the 00 characters into the not existing ones from 00 to 09 except for Wario and Game & Watch. It also clones the PT Final smash and Peach Entries. If you do that, you don't have to worry about not having certain costume in the sd card and the game freezing because of that. In fact, that same thing can be done for the stage expansion, you can add the needed .rel and .pac files so you don't get freezes when using the ASL with custom stage slots.
So well, hope this helps people and stuff.
That's awesome, do you mind if I post it in the OP?
[/spoiler]
I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1), I put in these codes:
And this is what happens when I try to convert it to a GCT file:
I dunno what I'm doing wrong :/ on top of that, using this method won't let me save and it won't use my save file, so I don't have all of the characters
but I'll worry about that part later.[/spoiler]
Obviously you're using the wrong version.
Download the one in the tutorial...
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To people using Riivo turns out you do need ALL the character files including the defaults.
Sorry for not testing that, as you know I'm not a Riivo user.
But yeah try adding all the files even the default ones and see if it works.
I'll upload a new version with all character needed soon.
EDIT:Yeah I got it and it's possible I just don't want to confuse people with other codes.
I have a problem , too ....
If i want to take another costume (the new costumes), my game freeze ...
I dont copy the Riivolution.xml , because i don´t know if i need that as Pal user.
though i am happy
I hope some Pal users can help me
I think PAL users need their own XML someone please verify that.
And if so please share.
[/spoiler]
I seem to fail everytime when I try to replace the pat files MenSelmapPlayer1/2/3/4_TopN in my sc_selmap file with the one in cbliss
it keeps freezing at sss.
But I'm glad I was able to replace the pat in stgresult, all eight of em' work fine.[/spoiler]
like I said the SSS is not really necessary, it is just included on the Kit because it has the stockicons. You can choose to op out of it and use the default one if you like.