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Author Topic: cBliss v1.5 [16?]  (Read 508482 times)
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Ezehokadrim
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« Reply #810 on: January 02, 2014, 06:47:34 PM »


Are you playing on emulator? The debug mode is pretty darn useful to fix these kinds of bug. I needed an Entry file for Peach for example. If you are on Wii, you could upload your projectm or private folder with the codeset you're using and I'll test it for you. On my end the only real problem is Peach's costume effects; the load order was changed so I had to swap Fire Peach and Shadow Queen but their effects weren't swapped so the wrong ones are playing. Else my other characters are pretty much bug free... I think.
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« Reply #811 on: January 02, 2014, 10:01:01 PM »


cof cof, clone engine with cbliss., would be nice Tongue
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Mewtwo2000
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    « Reply #812 on: January 03, 2014, 08:03:16 PM »


    Re-download cBliss Tool if you want the last Bowser to load properly.

    Yeah, there was something wrong, hope there's nothing else to fix now.

    Are you playing on emulator? The debug mode is pretty darn useful to fix these kinds of bug. I needed an Entry file for Peach for example. If you are on Wii, you could upload your projectm or private folder with the codeset you're using and I'll test it for you. On my end the only real problem is Peach's costume effects; the load order was changed so I had to swap Fire Peach and Shadow Queen but their effects weren't swapped so the wrong ones are playing. Else my other characters are pretty much bug free... I think.

    The effects are tied to the slot, not the costume itself. Change back the costumes, and if they don't match the csps, just change the csps...
    « Last Edit: January 03, 2014, 08:06:46 PM by Mewtwo2000 » Logged

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    Ezehokadrim
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    « Reply #813 on: January 04, 2014, 12:04:24 AM »


    Yep I knew they were tied to the slots I just didn't want the color bar to look weird (going from Special 1 to Color 7) and I don't know how to change the effects instead. It's ok I'll just change Color 7 to another Special. Thanks for the help though. Oh the added costume has Fire Peach's effects is that normal?  I don't mind anyway.
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    « Reply #814 on: January 05, 2014, 10:37:33 PM »


    Ok, so cBLISS and Project M have been working together great! I have almost no errors. My bowser is still a little weird, but it doesn't freeze so it doesn't really bother me. What really bothers me is Diddy Kong!!!!! I have no idea what is wrong with him. His 7th costume slot, or 06, causes the game to freeze. Yet you can still happen upon the costume using random. At first I thought it was the pac files, so I downloaded a different one from brawl vault and made it FitDiddy06.pac, but that also doesn't work. So there is something more indepth going on here that i don't know how to fix! Any ideas why? Everything else works fine. It is only the 7th Diddy Kong slot.
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    « Reply #815 on: January 05, 2014, 10:38:44 PM »


    Ok, so cBLISS and Project M have been working together great! I have almost no errors. My bowser is still a little weird, but it doesn't freeze so it doesn't really bother me. What really bothers me is Diddy Kong!!!!! I have no idea what is wrong with him. His 7th costume slot, or 06, causes the game to freeze. Yet you can still happen upon the costume using random. At first I thought it was the pac files, so I downloaded a different one from brawl vault and made it FitDiddy06.pac, but that also doesn't work. So there is something more indepth going on here that i don't know how to fix! Any ideas why? Everything else works fine. It is only the 7th Diddy Kong slot.
    I had a problem with that as well. I think I ended up needing a FitDiddy01 there for some reason.
    « Last Edit: January 05, 2014, 10:39:45 PM by ShinF » Logged


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    Mewtwo2000
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    « Reply #816 on: January 06, 2014, 06:35:49 AM »


    Maybe I forgot to edit Diddy's code, so after the last original diddy, diddy01 is what comes. If that one isn't found, the game freezes.

    I'll check it out and will change it if that's the case.
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    « Reply #817 on: January 06, 2014, 12:39:22 PM »


    I had a problem with that as well. I think I ended up needing a FitDiddy01 there for some reason.


    I added a FitDiddy01.pac, and now it works fine. The only thing about it is that now I have to rearrange my CSPs, but that's easy. So now every character works without freezing!  Awesome Face



    Has anyone made any headway on the bowser issue?
    « Last Edit: January 06, 2014, 12:41:01 PM by Pokemon Master CB » Logged


    Mewtwo2000
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    « Reply #818 on: January 06, 2014, 12:53:35 PM »


    The Bowser issue should be fixed when using the latest cBliss Tool.
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    « Reply #819 on: January 06, 2014, 04:14:20 PM »


    Curious, is the tutorial in the op for PM 2.6 still applicable to PM 3.0? I figured there'd probably be some code changes, given the clone engine & additional costumes apparently already utilizing cBliss. Tried something someone had uploaded on the PM subreddit, but a lot of the last costumes for characters freeze (Link's 10th, Toon Link's 10th, Lucario's 10th, two of Dedede's, etc.).
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    Mewtwo2000
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    « Reply #820 on: January 06, 2014, 04:25:44 PM »


    The tutorial in the op doesn't work, or at least not fully. Some characters have had their slots enlarged, and that changes where data is stored. Codes for certain characters would be there twice, and only one instance would work. There would be more things to replace apart from the pokemon trainer stuff.

    The easiest thing here is using cBliss Tool with the Project M gct file. That will change automatically everything needed and the costumes will get maximized even for the 2 extra characters.

    PS: Updated the tool, when used on a fresh projectm gct, the fitdiddy01 won't be used, and the fitdiddy10 will be needed. Using the tool on a gct with the codes already on it will change nothing.
    « Last Edit: January 06, 2014, 04:27:27 PM by Mewtwo2000 » Logged

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    « Reply #821 on: January 06, 2014, 05:45:49 PM »


    PS: Updated the tool, when used on a fresh projectm gct, the fitdiddy01 won't be used, and the fitdiddy10 will be needed. Using the tool on a gct with the codes already on it will change nothing.


    Just to be sure... is the cBliss version in the op outdated? Looks like it hasn't been updated in a while. You mentioned updating it, so I did a little bit of searching and stumbled on this you made: http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool

    Wasn't aware there were cBliss updates going on outside this topic, pardon my ignorance~
    « Last Edit: January 06, 2014, 05:55:32 PM by Register » Logged


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    « Reply #822 on: January 06, 2014, 07:30:04 PM »


    He doesn't update the tool on the vault, he only re-upload the tool on Mediafire, Why he dont change the link? Because he only give the folder link! Wink Hope that helps!
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    Mewtwo2000
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    « Reply #823 on: January 08, 2014, 06:29:08 AM »


    Updated it again. Fixed a few issues when one tried to lower the number of costumes for certain characters.
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    « Reply #824 on: January 14, 2014, 12:55:29 AM »


    I tested out the cBliss tool on my PM 3.01 build and I only added one costume slot to Ganondorf. I put in a CSP and a BP and I got as far as playing a match and everything was going great, but it did a loud freeze when the match ended before reaching the results screen. Any ideas on what I'm missing?

    Thanks in advance for the help.
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