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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1909221 times)
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BlueBrain
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    « Reply #5730 on: December 02, 2011, 06:53:57 PM »


    awesome, ill be sure to include this in mah brawl!
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #5731 on: December 02, 2011, 07:25:19 PM »


    Dude, c'mon. That bridge doesn't match the low-resolution style of the rest of the level or game. OoT 3D is basically what Soul Calibur Link's version of OoT would be.
    Actually, it's been officially stated that OoT3D is what OoT would have looked like if they had more power to work with on the N64, which is why they didn't drastically change the visual style to be more like Twilight Princess, and instead keeping it faithful to the original's art style.
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    Mewtwo2000
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    « Reply #5732 on: December 02, 2011, 07:34:55 PM »


    That's what they say now, but the truth is that even with the nintendo ds, which is less powerful than the N64, SM64 looked better in some ways. The characters look much better and such. That's because of experience, new techniques, etc.

    The N64 didn't need more power, some games demonstrate what the graphics were up to (like Banjo-Tooie or Conker's BFD). Also, Zelda 64 was gonna look really worse than the final product, we only need to see the beta screens. They finally made a masterpiece, but they wouldn't have been capable to make something like OoT3D even if they got a better console back in those days.

    OoT3D is just a remake, faithful to the original's art style, using the new technologies and knowledge. Something that they should have made the day they started to port it to consoles, like gamecube or wii's vc. They have needed to wait until 3DS to enhance graphically the game, and that's sad.

    About VC, instead of copy-pasting the old games, they should have enhanced them a little. Similar to what Rare did with Banjo, Perfect Dark, or Goldeneye before it got cancelled.
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    « Reply #5733 on: December 02, 2011, 08:25:20 PM »


    Too much work, and Nintendo doesn't like that. Besides, the VC was about getting the original experience. It's just stupid how so many N64 games lacked pheripheral support like rumble or memory paks, but then Pokemon Snap supported the printer device.
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    « Reply #5734 on: December 02, 2011, 08:43:06 PM »


    (I guess this post didn't show up when I submitted it an hour ago because of the site errors)

    Games always look better later in consoles' life spans because developers learn how to use the technology better. If you want a drastic example, compared Super Mario Bros. to Kirby's Adventure on NES. They look like they're a generation apart. And also compare OOT to MM. OOT came out in 1998 and was developed earlier, while MM took OOT's base and used the Expansion Pak to literally surpass the N64's maximum performance and improve the graphics from the very same engine.
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    « Reply #5735 on: December 02, 2011, 10:00:59 PM »


    I can't wait for Ganon's Castle.

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    « Reply #5736 on: December 02, 2011, 10:43:13 PM »


    So what's next after Ganon's Castle? Also, what would give Final Destination 64 a boost in the poll is making the background. Cheesy
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    Mewtwo2000
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    « Reply #5737 on: December 03, 2011, 10:20:15 AM »


    Blog post



    So what's next after Ganon's Castle? Also, what would give Final Destination 64 a boost in the poll is making the background. Cheesy


    I got a few stages in hold, and other few stages in mind. Also, now there are some character imports in my mind too. So, I don't know it >.< xD
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    « Reply #5738 on: December 03, 2011, 11:22:00 AM »


    Can't wait to get my Wii back so I can try out your new stages.
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    « Reply #5739 on: December 03, 2011, 11:47:20 AM »


    Amazing work, as always.

    Keep up the great stuff. :]
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    « Reply #5740 on: December 03, 2011, 03:42:31 PM »


    Thanks for going the extra mile and giving Ganon's Castle some variety with the floating island and the platforms. I can't begin to tell you how many stage imports I've had that are flat, walk-off format. Tongue
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    « Reply #5741 on: December 03, 2011, 04:02:22 PM »


    Abou time you released it man! So glad it's out and can't wait to try it out.
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    « Reply #5742 on: December 03, 2011, 04:03:46 PM »


    Ganon's Castle is just awesome...
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    « Reply #5743 on: December 05, 2011, 03:17:41 PM »


    Thanks =3

    Hope you enjoy it half way I do :3

    Well, now working on Jinjos finally:



    I suppose I'll be working on this and other unfinished stages/revamps I had for a long time.
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    « Reply #5744 on: December 05, 2011, 03:39:58 PM »


    Thanks =3 Hope you enjoy it half way I do :3 Well, now working on Jinjos finally: I suppose I'll be working on this and other unfinished stages/revamps I had for a long time.


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