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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602973 times)
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KTH
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    « Reply #3255 on: February 24, 2011, 05:05:04 AM »


    O.0 Wow, amazing. I"m Will put this stage over Mario Bros.
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    (gabriel/joao)wojwicz
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    « Reply #3256 on: February 24, 2011, 06:43:35 AM »




    Really nice stage! I'm surprised! =O
    BTW, why the characters are moving/attacking so fast?
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    « Reply #3257 on: February 24, 2011, 06:48:39 AM »




    Really nice stage! I'm surprised! =O
    BTW, why the characters are moving/attacking so fast?
    I think because of Project M. Not sure, haven't tried it myself.
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    Mewtwo2000
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    « Reply #3258 on: February 24, 2011, 06:57:22 AM »


    Yeah, that's the reason. The meleeish gameplay in project M makes everything in characters faster.
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    « Reply #3259 on: February 24, 2011, 08:11:07 AM »


    Yeah, that's the reason. The meleeish gameplay in project M makes everything in characters faster.
    Figures Tongue I prefer Brawl's style over melee though. Except a few moves from some characters. But what am i saying, i prefer overpowered PSA's against each other XD

    Anyway enough off-topic from me, back on-topic.

    Are you going to release a beta of the stage? I'd like to see how it plays myself Cheesy
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    Ricky (Br3)
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    « Reply #3260 on: February 24, 2011, 08:59:13 AM »


    Could ya? Grin
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    Mewtwo2000
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    « Reply #3261 on: February 24, 2011, 11:55:00 AM »


    I could, and I may do it, but not yet. I mean, I want to make the whole area, but I can reach a good enough state to share. But I've not reached it yet, the castle is not complete, the visible parts during the match are not complete yet.

    Anyway, if I do this, I know that most people with the beta version won't download the completed one, because the beta would be enough. And, personally, I shouldn't care (same downloads, right? O.o), but I prefer people having updated versions of my stages, and I usually see that they aren't. I've seen old versions of stages like Hyrule64 in not-too-old videos, and I really prefer to see them in their best state, not betas.

    Well, I'll see what to do with it. After all, if the beta is complete in terms of playing, it's good enough to share, nobody cares if the rest of the area is or isn't really there.
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    « Reply #3262 on: February 24, 2011, 11:56:49 AM »


    just look at actual games, when u go out of bounds, u usally find black or white outta space... xD
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    « Reply #3263 on: February 24, 2011, 12:17:48 PM »


    You got me wrong xD

    Mewtwo2000, could ya hex "clone" some faces to me again?

    Could ya? Grin
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    « Reply #3264 on: February 24, 2011, 12:32:51 PM »


    i think everybody got u wrong... XD
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    Mewtwo2000
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    « Reply #3265 on: February 24, 2011, 12:46:30 PM »


    xD

    Yeah, I can. Anyway,  it's an easy process you should learn.

    Are you familiar with dasdonkey box v1?
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    « Reply #3266 on: February 24, 2011, 01:05:48 PM »


    Kinda. Well, at least more that with hex editors.
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    Mewtwo2000
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    « Reply #3267 on: February 24, 2011, 01:18:56 PM »


    Kinda. Well, at least more that with hex editors.

    Then, you only need to extract the vertexed face, generate the DDV.3ds file, and re-insert it in the different offsets for the other faces.
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    « Reply #3268 on: February 24, 2011, 01:31:18 PM »


    dont forget to import and export in 3ds max, otherwise u'll get a polygon explosion in brawlbox...
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    Mewtwo2000
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    « Reply #3269 on: February 24, 2011, 01:52:49 PM »


    That's only happening with the latest version of dasdonkey v1.

    The original one (the anim8or one) has not this problem.
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