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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1612984 times)
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DannyDirnt
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    « Reply #3900 on: May 22, 2011, 11:24:26 AM »


    Are you making a new version of Fourside without the Chimera effects?
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    Mewtwo2000
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    « Reply #3901 on: May 22, 2011, 11:39:00 AM »


    Erm... if you want to remove the chimera effects, just use it over another stage or just use a final destination rel file O.o

    Wow, that new facility does look good, even though I liked the platform.

    About your Breakable Ganon's Tower stage, would you mind telling me how to prevent the floor tiles from respawning or make it take more time ? I couldn't find anything that looke like it in BrawlBox.

    I'll take a look to it, I'm not sure if changing the animations would make the job. It should, but it may be something STDT related to change too.
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    Mewtwo2000
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    « Reply #3902 on: May 22, 2011, 01:10:15 PM »


    Facility Destination, now rotating thanks to the Block Tool I'm releasing today

    <a href="http://www.youtube.com/watch?v=ppTYiKHsxqY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ppTYiKHsxqY</a>
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    « Reply #3903 on: May 22, 2011, 01:22:42 PM »


    Facility Destination, now rotating thanks to the Block Tool I'm releasing today

    http://www.youtube.com/watch?v=ppTYiKHsxqY

    Dang that is really awesome, can't wait to see the new Facility Wink
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    « Reply #3904 on: May 22, 2011, 02:04:15 PM »


    Facility Destination, now rotating thanks to the Block Tool I'm releasing today

    http://www.youtube.com/watch?v=ppTYiKHsxqY


    i... am.... LOVING... this =D

    i so cant wait for this to be released now x3
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    « Reply #3905 on: May 22, 2011, 02:08:07 PM »


    Facility Destination, now rotating thanks to the Block Tool I'm releasing today

    http://www.youtube.com/watch?v=ppTYiKHsxqY

    THAT'S how it's done.
    Good job sir Grin
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    Mewtwo2000
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    « Reply #3906 on: May 22, 2011, 05:09:34 PM »


    Block Tool and Facility posted in the blog:

    Link





    I'll post a nice tutorial for Block Tool later, or tomorrow.
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    « Reply #3907 on: May 22, 2011, 05:14:44 PM »


    Facility's file is set to private.
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    Mewtwo2000
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    « Reply #3908 on: May 22, 2011, 05:17:20 PM »


    Sorry, my fault. It's fixed now Wink
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    « Reply #3909 on: May 22, 2011, 05:19:47 PM »


    Sorry, my fault. It's fixed now Wink
    So what one is the new one?
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    « Reply #3910 on: May 22, 2011, 05:20:46 PM »


    Read the blog Tongue
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    « Reply #3911 on: May 22, 2011, 05:28:00 PM »


    Read the blog Tongue
    So you do still have the old version right? because that one could be the 4 player version, while the New version can be the story mode one. Tongue

    Edit: Liking the new look, it looks darker then the old one. Tongue
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    « Reply #3912 on: May 22, 2011, 06:48:50 PM »


    *read about the stage block tool*  I see what you did there ......

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    its in the good way Angel
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    Mewtwo2000
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    « Reply #3913 on: May 23, 2011, 01:58:29 PM »


    Bad news: Some problem has come with FoD. While I'm having nice progress with the background stuff, the stage has reached the limit. I guess there's a model limit or something. The case is that, even deleting textures and having a filesize lower to 2MB, I can't seem to be having the 3 modeldatas working at once. While testing, I've only managed to make it work as a whole over Battlefield, using 4 modeldatas and not 3.

    This is how the stage would look now:



    So, I'm not 100% sure I'm able to continue the stage, at least the way I was doing it. I have to try every possibility, changing models from a modeldata to another may work. But this will take time.

    PS: These are 177 models right now.
    « Last Edit: May 23, 2011, 02:01:39 PM by Mewtwo2000 » Logged

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    « Reply #3914 on: May 23, 2011, 02:03:04 PM »


    Vertex a object.
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