- Remove the wall in the handrail, and make easier to get on the platform.
I was thinking this exactly last night when I was playing on this. That's why it's weird that you said it lol. I mean you can't really see it but then again you can in some angles, specially if you pause to take pictures.
- Extend the wall to the upper deathzone and make the platform not accessible. The stage would become almost symmetric in terms of gameplay.
Eh.. I don't know. That place up on the right is what makes your stage really Mewtwo. I like stages that play like no order stages, that's what makes it fun really.
Characters seem a little too small compared to the doors, but the gameplay gets improved for sure. The central ceiling isn't there anymore, and you can die upwards as normal. Still ceilings in the corridors.
Yeah I noticed, that was bound to happen when scaling, oh well.
I'm glad that the main upwards ceiling is not a ceiling anymore. Now you can do that since you re sized it, and probably move the camera bones so you can't see that far high. Very smart sir.
I'm guessing that the passage way on the left is better now, and doesn't have those ceilings right above you ;o
Looking forward to this and moar.
/fanboy.