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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602952 times)
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Mewtwo2000
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    « Reply #4170 on: June 11, 2011, 10:36:53 PM »


    Sent u a pm br3 Tongue

    Mewtwo, you keep making these badass stages AWESOME 2.0!
    Ne, do you think you could make an Adok stage? It's the place you fight Nitros in Bomberman Hero (And if I'm correct any other game with nitros in it)


    I don't think so, I've not played any bomberman game and I'm not familiar with that place.

    I'm doing only places I've played during my live.

    More amazing than words. I still can't believe how perfectly well you made this look, you put us all other stage makers in shame sir.

    I hope you continue making more Nintendo 64 stages, you're great at them.


    I enjoy doing them the most, and I'll keep doing N64 stages while I'm able to make stages.

    Latest picture: Now the pokemon trainer is defined for the version showed in the video.



    About it, there will be one version with that very angle but a smaller area to fight.
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    « Reply #4171 on: June 12, 2011, 12:15:31 AM »


    just upload the stage already i will for sure download it instant then i see it Cheesy
    that stage is perfect for one of my mario powerups to my Mario PSA Cheesy (winged cap mario)
    as i will soon make a video to Cheesy
    « Last Edit: June 12, 2011, 12:16:31 AM by MarioDK » Logged

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    Mewtwo2000
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    « Reply #4172 on: June 12, 2011, 04:16:49 AM »


    Not yet, it's not finished. This has to be my best stage, I can't release an unfinished thing. Okay, it looks complete enough to download and play to the end of time, but there are some details I personally need to do.

    - Finish every model in the stage (2-3 small walls, some stones and signposts are left)
    - Make the rest of playable versions (including the moving one, which will take some time)
    - Butterflies
    - Moving flags
    - Do something with the background (which is now Newpork's and the texture is repeated twice)

    By the way, I need to ask something, I want some opinions. Some people want to load some of the versions in the same stage slot. I've thougt about including a gct file with the alternate stage loader for a slot. Which slot? Mario Bros? 75m? I accept suggestions and button combinations for the n alternate versions included in the code.

    Note that if I made it for the stgcustom slot, every stgcustom stage would have an alternate version, and if the game tries to load an inexistent file, will crash.

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    « Reply #4173 on: June 12, 2011, 06:33:07 AM »


    Shocked

    That so incredible.
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    Mewtwo2000
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    « Reply #4174 on: June 12, 2011, 08:26:26 AM »


    I'm having a blog post tomorrow. I'm gonna post the final version of Hyrule 64, cause I shared it for the first time 1 year ago.

    I changed the lighting the other day, I already posted some pics. Now, I've remade that green thing on the right, which had some issues.

    1- The front part was a 2D object, the lighting didn't change how it was shown. Not a big deal, but a texture edition was needed everytime the lighting changed.

    2- The sides had a bad texture because of how they were made. Now I've improved a lot, and they're now fixed

    3- The normals weren't good in some of the not-2D parts. Light wasn't good enough for some of the pieces.

    4- The window was part of the 2D model. This made it to be a little distorted.

    Here's how it looks now:



    This is how it looked before:



    This will be the v1, not beta anymore.
    « Last Edit: June 12, 2011, 08:27:28 AM by Mewtwo2000 » Logged

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    « Reply #4175 on: June 12, 2011, 08:51:17 AM »


    It's very accurate! Cheesy
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    « Reply #4176 on: June 12, 2011, 09:21:35 AM »


    I'm having a blog post tomorrow. I'm gonna post the final version of Hyrule 64, cause I shared it for the first time 1 year ago.

    I changed the lighting the other day, I already posted some pics. Now, I've remade that green thing on the right, which had some issues.

    1- The front part was a 2D object, the lighting didn't change how it was shown. Not a big deal, but a texture edition was needed everytime the lighting changed.

    2- The sides had a bad texture because of how they were made. Now I've improved a lot, and they're now fixed

    3- The normals weren't good in some of the not-2D parts. Light wasn't good enough for some of the pieces.

    4- The window was part of the 2D model. This made it to be a little distorted.

    Here's how it looks now:



    This is how it looked before:



    This will be the v1, not beta anymore.

    I can't see the first pic for some reason(even when I copy and paste it into the URL address).

    Also, WONDERFUL stage so far for Peach's Castle!
    Also, can you still include the code for alternate stage code over EVERY Custom Stage?
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    Mewtwo2000
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    « Reply #4177 on: June 12, 2011, 09:57:33 AM »


    Sure, I will

    Reuploaded the picture to imageshack O.o

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    « Reply #4178 on: June 12, 2011, 10:53:07 AM »




    Im srs here You Are Epic
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    DocStrange
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    « Reply #4179 on: June 12, 2011, 10:54:54 AM »


    If you make the gct I would put the slot over Mario Bros. It would have the correct icon already and 75m already has a good hack to make it playable, but there's no saving Mario Bros.
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    « Reply #4180 on: June 12, 2011, 11:36:06 AM »


    you know what'd be epic?
    If u made the wooden bridge a breakable floor O_o
    And somehow make it fix itself lol
    maybe examining the stuff in Skyworld stages rel would help...
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    Mewtwo2000
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    « Reply #4181 on: June 12, 2011, 07:48:18 PM »


    Quick video:

    <a href="http://www.youtube.com/watch?v=HHuPnzQaqmo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HHuPnzQaqmo</a>


    *dissapears in the darkness*
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    « Reply #4182 on: June 12, 2011, 07:50:01 PM »


    Quick video:

    http://www.youtube.com/watch?v=HHuPnzQaqmo

    *dissapears in the darkness*

    lol, nice work that made me laugh big time xD
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    « Reply #4183 on: June 12, 2011, 07:53:32 PM »


    Quick video:


    *dissapears in the darkness*


    You are a little something I like to call "amazing."

    Seriously. Im srs here

    Granted, it needs work, but still, that is just amazing...

    Hopefully we'll get a fully functional tornado soon.

    Keep up the good work. :]
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    « Reply #4184 on: June 12, 2011, 08:00:45 PM »


    Quick video:

    http://www.youtube.com/watch?v=HHuPnzQaqmo

    *dissapears in the darkness*
    LOL! When did Hyrule Castle become a space station? They were takin' off like rockets! XD

    But still, nice work Mewtwo! Can't wait to see the finished product!
    « Last Edit: June 12, 2011, 08:01:53 PM by 2DaMax92 » Logged

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