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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1603046 times)
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Friedslick6
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« Reply #4245 on: June 15, 2011, 11:33:39 PM »


I noticed the flags. You must have seriously mangled up the original model to make that magic happen XD .
« Last Edit: June 15, 2011, 11:37:57 PM by Friedslick6 » Logged

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    « Reply #4246 on: June 16, 2011, 05:24:23 AM »


    the middle tower is too high for good gameplay, maybe u could build a tunnel to go through it... xD
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    « Reply #4247 on: June 16, 2011, 10:07:25 AM »


    Mushroom Kingdom 64 (Revamp) are you going to do that after Peach castle?
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    « Reply #4248 on: June 16, 2011, 11:04:05 AM »


    the middle tower is too high for good gameplay, maybe u could build a tunnel to go through it... xD
    I was thinking the same thing: Every so often a tunnel should go through to connect to each side.
    Also, I noticed the flags.
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    Mewtwo2000
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    « Reply #4249 on: June 16, 2011, 12:14:39 PM »


    the middle tower is too high for good gameplay, maybe u could build a tunnel to go through it... xD

    I thought of a pipe in the walls xD

    But I guess the other solution I have in mind will be better. I'll show you later, or one of these days.

    Mushroom Kingdom 64 (Revamp) are you going to do that after Peach castle?

    That, or one of the B-K stages. Or maybe another stage, don't know.

    I was thinking the same thing: Every so often a tunnel should go through to connect to each side.
    Also, I noticed the flags.

    But that tunnel would be extrictly necessary, every character is able to go to the other side. Also, it's a good separator for simmultaneous 1vs1 matches, for example a teams match with half the team in each side.

    Well, that said, I'm trying to make another version in which there's no tower. I'll show you what I mean later, or tomorrow, just when it's ready.
    « Last Edit: June 16, 2011, 12:17:30 PM by Mewtwo2000 » Logged

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    « Reply #4250 on: June 16, 2011, 12:18:18 PM »


    ok i just wanted to know becoz if you dont did i think i will try(just for fun ) to make a stage or revamp one
    and that one will be Mushroom Kingdom 64 or Budokai Tenkaichi or make Cell games arena as a SSBB stage
    then i am done with both SMBZ mario/goku Moveset
    « Last Edit: June 16, 2011, 12:19:35 PM by MarioDK » Logged

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    Mewtwo2000
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    « Reply #4251 on: June 16, 2011, 12:22:14 PM »


    My mushroom 64 revamp is nearly finished, only the platforms and the background animations are left. The pipe system isn't made either. Besides those, the stage is made.

    I was thinking on making a cell arena some day, but do it yourself if you want. Anyway, the budokai tenkaichi stage isn't good for that, you would need to make the arena with stage builder blocks, and get the background from another game.
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    « Reply #4252 on: June 16, 2011, 12:26:21 PM »


    ok thanks for the tip Cheesy
    but you can still make cell game stage if you like maybe my version is going to be really bad(since first timer stage maker Cheesy)
    but i got to try it out to make a stage(not 2d but 3d)
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    « Reply #4253 on: June 16, 2011, 05:25:03 PM »


    Oi mewtwo.... i have a question.... do u kno any SRT0 files that can be used for fire, and smoke? cause i really need to figure out which 1 to use for my burning wasteland stage... cant even seem to find 1 that works properly and not making it freeze.
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    « Reply #4254 on: June 16, 2011, 05:35:26 PM »


    Norfair maybe?

    Anyway, at least with PAT0s, I've run into freezes because of Brawlbox. It sometimes touches things that shouldn't change, and things stop working. Maybe the freezes you get are because of you renaming some bone or something. Watch carefully your animations before discarding them by freezes.
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    « Reply #4255 on: June 16, 2011, 05:40:35 PM »


    Norfair maybe?

    Anyway, at least with PAT0s, I've run into freezes because of Brawlbox. It sometimes touches things that shouldn't change, and things stop working. Maybe the freezes you get are because of you renaming some bone or something. Watch carefully your animations before discarding them by freezes.
    i dont rename bones, and the fires/smoke on my stage arnt connected to any bones... so, give them a PAT0? ok, ill try that out, and give it norfairs lava srt0... even tho i believe that would only be useful for lava's....
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    « Reply #4256 on: June 16, 2011, 06:28:05 PM »


    Norfair has some heat and smoke animations that you could use. Also, when I say bones I mean sub-items in the animation, nodes or however they're called. If you try to edit a srt0 node to match the name of the target material, you may run into trouble, that's what happened to me when editing pat0 animations. I don't guess a pat0 animation makes any sense here by the way, they're just to switch between different textures in a single model.
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    « Reply #4257 on: June 16, 2011, 09:10:24 PM »


    Report of the day:

    I've been making some progress in Peach's Castle with some thingies I want to include. I've improved my technique again and now I can use textures more wisely by editing the UV coordinates in my models. I've made a program for that, I may share it in the future if anybody is interested. If I knew about the UV coordinates before, I suppose I would have done some things in another way and saved lots of space. Anyway, the stage keeps growing (it's over 3MB now), but still works, and textures are decent. That filesize is probably too much to make the stage work over jungle japes for water versions, I'll see if I can optimize some of the textures to make it smaller.

    More tomorrow, good night.
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    « Reply #4258 on: June 16, 2011, 09:57:09 PM »


    Norfair has some heat and smoke animations that you could use. Also, when I say bones I mean sub-items in the animation, nodes or however they're called. If you try to edit a srt0 node to match the name of the target material, you may run into trouble, that's what happened to me when editing pat0 animations. I don't guess a pat0 animation makes any sense here by the way, they're just to switch between different textures in a single model.
    hmm... well wat i do is just right click on a srt0 file, and hit replace, and select a brawl srt0 file to use. some of the 1's i tried did work, but then they just make the flames vanish after 30secs into the match, and thats with giving the srt0 its material name.
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    « Reply #4259 on: June 16, 2011, 10:27:09 PM »


    hmm... well wat i do is just right click on a srt0 file, and hit replace, and select a brawl srt0 file to use. some of the 1's i tried did work, but then they just make the flames vanish after 30secs into the match, and thats with giving the srt0 its material name.

    Wait, they vanish after 30 seconds with every working srt animation you tried?
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