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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1927080 times)
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Thyrus
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« Reply #4650 on: July 31, 2011, 06:52:08 PM »


Why so complicated? D:

Let's just make sure I'm still following you... in order for the Block Tool to properly rotate my model's normal, I should first rotate each of it's bone -starting from Body M all the way to Plat-4b- using Brawlbox, is that correct?
I'm so gonna ask for a step-to-step tutorial if that is not what you meant XD

I see, thank you!

Same thing here, Estouro only showns up when the offsets are set to 0.

Edit: Wait, what? Dude you are messing up with my head lol
Things are probably going to work just fine if I darken the textures used by the 2d model, which I could easily do but would be no fun.
So I'd really appreciate it if you could explain how this Block Tool actually works. That's it if my thoughts up there are not correct...
« Last Edit: July 31, 2011, 06:56:24 PM by Thyrus » Logged

Mewtwo2000
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    « Reply #4651 on: August 01, 2011, 04:55:46 AM »


    Let's clarify everything finally.

    First, I read wrongly that darkened texture thingy. While the 2D model is always clear, the stage builder block is affected by lighting. This means that the way you see the texture depends on the lighting and the normals for that face. If you rotate the normals conveniently in the block, you may reach the exact color in the 2D model. But, if I'm not mistaken, and as you say, the only way to make a 2D model look like this is just darkening the texture.

    Also, unless I'm mistaken, there's no use in rotating the normal in the 2D model, cause the only place you will see the change will be in brawlbox. If things are the way I guess for that model, it will always look the same in-game.

    About properly rotate the model with block tool... Well, it's not really useful cause it has some different bones. The 'apply' to model feature is thought for models with a single bone, that can't be modified by 2 different bones at once. The stage builder block is one of them. But that 2D block doesn't need it.

    Anyway, if you want it to be modified properly, hit the 'cut' button in every bone you're not really using. And, if you want to apply the changes, be sure to apply them in block tool bone by bone. Starting from Body M to Plat-4b. If you've cutted the contents of every bone except for plat-4b, then you only need to apply once with the offset of plat-4b.

    I guess this should be everything about this.
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    Thyrus
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    « Reply #4652 on: August 01, 2011, 06:43:24 AM »


    Man I was totally overlooking the fact that each of the 2d model's bone has it's own offset! After seeing this I could finally understand what you were trying to explain about applying the changes bone by bone. Sorry about that!

    Quote
    But, if I'm not mistaken, and as you say, the only way to make a 2D model look like this is just darkening the texture.
    I don't know if that is the only way to do it, but it is the only way I can do it so far. And that was what lead me to try and edit the 2d model's normals.
    The block model and the 2d model that I'm using shares the same texture, are positioned side-by-side and haven't had their rotations edited at all. In inspite of that, the 2d model didn't seem to be affected in-game by lighting the same way the block model was, and this was really annoying me. Both of them were supposed to have that darker color you see on the block model by the picture but the 2d model just wouldn't cooperate.

    I should stop talking now lol

    Well, thank you once again for clarifying everything. I owe you that, Mewtwo.

    Edit:
    Quote
    Also, unless I'm mistaken, there's no use in rotating the normal in the 2D model, cause the only place you will see the change will be in brawlbox. If things are the way I guess for that model, it will always look the same in-game.

    Unfortunately you are not mistaken. The 2d looks fine in Brawlbox but won't change in-game.
    « Last Edit: August 01, 2011, 07:00:23 AM by Thyrus » Logged

    Mewtwo2000
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    « Reply #4653 on: August 01, 2011, 02:37:40 PM »


    New picture showing the boo:



    After animating him and a few more like him, and making 1 more place playable, I'll share the stage.
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    « Reply #4654 on: August 01, 2011, 02:42:46 PM »


    New picture showing the boo:


    After animating him and a few more like him, and making 1 more place playable, I'll share the stage.


    Awesome! Are they going to turn invisible/have coins in them? hahaha
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    « Reply #4655 on: August 01, 2011, 02:43:08 PM »


    That Boo is too cool.
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    « Reply #4656 on: August 01, 2011, 06:22:40 PM »


    You never disappoint. I'm just looking at this picture, and I can hardly tell whether it's Brawl with a Super Mario 64 stage, or Super Mario 64 with Super Smash Bros. Brawl characters!
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    « Reply #4657 on: August 01, 2011, 06:33:19 PM »


    Thanks =)

    New picture before going to sleep:

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    « Reply #4658 on: August 02, 2011, 12:37:30 AM »


    Nice one.
    Are you using reference from Toad's Tool 64 for the Boo's default positions? That and the miniature mansion cage you have planned are the only improvements I can think of.
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    « Reply #4659 on: August 02, 2011, 06:58:18 AM »


    Cool
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    « Reply #4660 on: August 02, 2011, 07:54:03 AM »


    New picture showing the boo:
    http://i.imgur.com/FdMCM.jpg
    After animating him and a few more like him, and making 1 more place playable, I'll share the stage.
    Holy damn, that's crazy! That boo is just an exact replica O.o
    Is he imported from the original game?
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    « Reply #4661 on: August 02, 2011, 09:09:46 AM »


    no, that's impossible, he built them from scratch using coordinates from the original game as a guide.
    *EDIT* ohmigod i just hit 50 posts! I'M NOT A NEWBIE KITTEN ANYMOOOOORE! Happy Face
    « Last Edit: August 02, 2011, 09:11:28 AM by Allav866 » Logged

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    « Reply #4662 on: August 02, 2011, 09:39:23 AM »


    lol that Boo looked really creepy.

    But I just thought that someone could put Peach's crown on the Boo, and then make him bigger so that there's King Boo!(To be used either with the stage or to port the model over a character and make him playable.
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    Hmp... Very well. Let's do this.

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    « Reply #4663 on: August 02, 2011, 10:33:30 AM »


    wow Mewtwo. this looks incredible. i cant wait to try out this stage. Cheesy
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    « Reply #4664 on: August 02, 2011, 10:54:23 AM »


    @mewtwo2000 for his stage:
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