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« Reply #435 on: April 05, 2014, 10:19:56 PM » |
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Okay, thank you for that. But how do I change the textures to CMPR? (I'm not really that experienced in BrawlBox). Do I export the textures and reinsert them as CMPR files (just a guess/assuming CMPR is a type of texture format).
Correct. Export both textures. Then right click on them and click replace. Re select the same texture and then when the texture comes up you will see format. Click the drop down arrow and choose cmpr. Do that for both and your done.
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« Reply #436 on: April 05, 2014, 10:29:28 PM » |
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That's weird. If you guys don't mind me asking, what OS are you on? For us, we've been getting files no more than 388 KB after unzipping and they work fine, I'm wondering if it's the unzipping software causing a small increase in filesize for some people?
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« Reply #437 on: April 05, 2014, 10:31:21 PM » |
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Windows 8 Toshiba. I used Bitzipper to extract.
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« Reply #438 on: April 05, 2014, 10:34:53 PM » |
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For some odd reason it still crashes after the Now Loading screen. Is there something else I can do? Also, Takio I use Windows 7. I use its regular unzip for .zips and 7zip for .rars
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-KTH (Kirby the Hedgie)
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« Reply #439 on: April 05, 2014, 10:36:15 PM » |
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For some odd reason  it still crashes after the Now Loading screen. Is there something else I can do? Also, Takio I use Windows 7. I use its regular unzip for .zips and 7zip for .rars
Very odd. I'll look at mine.
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« Reply #440 on: April 05, 2014, 10:40:38 PM » |
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Hmm, if it's alright with you, could you try extracting once with Bitzipper and once with the built-in Windows unzipper and comparing the filesizes? Everyone on our end seems to end up with this: Kirby the Hedgie, that's odd, that's what we've been using too. It could possibly be that the SD card needs defragmenting?
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« Reply #441 on: April 05, 2014, 10:51:38 PM » |
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Hmm, if it's alright with you, could you try extracting once with Bitzipper and once with the built-in Windows unzipper and comparing the filesizes? Everyone on our end seems to end up with this: Kirby the Hedgie, that's odd, that's what we've been using too. It could possibly be that the SD card needs defragmenting? Oops I was looking on the wrong SD card. I've just extracted it and its the same as what you posted.
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« Reply #442 on: April 05, 2014, 11:15:50 PM » |
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I never though of defragging it, thanks for the tip. I'll do that right now. Sorry if I took to long to respond, I was recording some gameplay.
Post Merge: April 05, 2014, 11:24:06 PM I defragged it and its still crashing. Im looking at my info.pac's size right now and it says 369KB
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« Last Edit: April 05, 2014, 11:24:06 PM by Kirby the Hedgie »
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-KTH (Kirby the Hedgie)
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« Reply #443 on: April 05, 2014, 11:37:09 PM » |
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It crashes at after the strap loader right? Can you try removing all of them and loading your game? If that works, try adding only info.pac and info_training.pac to your SD card. I don't have a good idea on why the files aren't working, but hopefully one of these suggestions will give us a clue.
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I'm no longer around. If you really need to get my attention, send a PM
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« Reply #444 on: April 05, 2014, 11:50:22 PM » |
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I removed the files before and started up the game and yes, it starts up after removing all of the files. I removed everything except info.pac & info_training.pac and he game still crashes.
Post Merge: April 06, 2014, 12:52:37 AM Okay, I condensed the file size UNDER 392/394, its size is now 353KB and the game still crashes. Maybe its the combined size of some of the files (or all) since they make up part of Brawls content and the combined file size for all of the info2 files made Brawl exceed the amount of content the disc could contain? (Just a wild guess)
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« Last Edit: April 06, 2014, 12:52:37 AM by Kirby the Hedgie »
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-KTH (Kirby the Hedgie)
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« Reply #445 on: April 06, 2014, 01:23:31 AM » |
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Report from a P:M player that uses Zipeg on a Macbook to unzip.
Everythign worked A-ok on the first go- but did I read something about a new loading screen? Is this not in the PM build? Im curious now!
Also, unrelated, but I cannot wait until you release the new menu design and such c:
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« Reply #446 on: April 06, 2014, 01:29:04 AM » |
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Well, I use the P:M version. Everything works perfectly fine. No freezes or anything.
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« Reply #447 on: April 06, 2014, 01:38:53 AM » |
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Well, I use the P:M version. Everything works perfectly fine. No freezes or anything.
Weird how the P:M version works perfectly fine... Maybe the Roy/Mewtwo CSPs/BPs got mixed into the Brawl one? Or my previous theory. Everythign worked A-ok on the first go- but did I read something about a new loading screen? Is this not in the PM build? Im curious now!
I'm using the Brawl build, if thats what you were asking.
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-KTH (Kirby the Hedgie)
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« Reply #448 on: April 06, 2014, 12:07:37 PM » |
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Alright, we'll look into it some more, I think I have a good idea of what's causing the issues now. We'll post up when we've updated it!
And we've also done some slight updated to Falco, his default costume no longer has a head cannon (giant headpiece) and his recolours no longer have black lipstick. If you've downloaded him previously, redownload him!
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« Reply #449 on: April 06, 2014, 12:10:29 PM » |
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Alright, we'll look into it some more, I think I have a good idea of what's causing the issues now. We'll post up when we've updated it!
And we've also done some slight updated to Falco, his default costume no longer has a head cannon (giant headpiece) and his recolours no longer have black lipstick. If you've downloaded him previously, redownload him!
And here I thought the lipstick made him look distinguished also, wanted to read the render "tutorial".. Not cool, mate :c
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