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Question: Who should come out first?  (Voting closed: December 13, 2013, 02:26:35 PM)
Black Knight - 9 (27.3%)
Chrom - 18 (54.5%)
Hector - 2 (6.1%)
Roy - 4 (12.1%)
Total Voters: 33

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Author Topic: The Star Forge: Side Project - SSBU Sheik  (Read 132250 times)
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    « Reply #75 on: January 25, 2014, 05:54:42 PM »


    Yepp needed me some articles. And I didn't know how to swap sword trails before so I needed one of those too. Don't worry though, when he's done you won't even notice.
    Ok. Actually I tried to test him... But I saw his model was from Ganon, but the brres was called Toon Link... So I tried him over Ganon... Freeze.
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    « Reply #76 on: January 25, 2014, 05:56:59 PM »


    Lol yeah that'll happen. The model is swapped from ganon.
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    « Reply #77 on: January 25, 2014, 06:01:21 PM »


    Will these to have some sfx files?Because BK sounding like toon link just doesn't make sense.

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    « Reply #78 on: January 25, 2014, 06:03:07 PM »


    Yeah they both will have SFX from their respective games. I figured out how to rip SFX from awakening for chrom.
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    « Reply #79 on: January 25, 2014, 06:03:51 PM »


    I wouldn't mind testing as well if you're still looking for testers
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    « Reply #80 on: January 25, 2014, 06:06:21 PM »


    The downloads for the old betas are in page 2 if you'd like to test those ones. We are working on getting a second beta for chrom out soon.
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    « Reply #81 on: January 25, 2014, 06:06:47 PM »


    How exactly did you guys work with Chrom's final smash?

    Is the guy still in the air, or on the ground?

    And do you guys use Special Offensive Collisions for all his hits or normal offensive collisions?
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    « Reply #82 on: January 25, 2014, 06:08:36 PM »


    The downloads for the old betas are in page 2 if you'd like to test those ones. We are working on getting a second beta for chrom out soon.

    I was actually referring to the second when it came out
    Also will the model model be included in beta v2?
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    « Reply #83 on: January 25, 2014, 06:13:42 PM »


    How exactly did you guys work with Chrom's final smash?

    Is the guy still in the air, or on the ground?

    And do you guys use Special Offensive Collisions for all his hits or normal offensive collisions?

    Well...
    Uhm..
    I haven't exactly done his final yet. I'm still working on it, we have several ideas to get it to function. And all the hit boxes will probably be special.


    I was actually referring to the second when it came out
    Also will the model model be included in beta v2?

    Fer sure just keep checking in. When we post it we will include a model, I'm always screwing with bones or adding stuff to it.
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    « Reply #84 on: January 25, 2014, 06:14:25 PM »


    So the next one is still in beta huh? I'm guessing the final version will contain some polish and the new model?
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    « Reply #85 on: January 25, 2014, 06:15:50 PM »


    Well...
    Uhm..
    I haven't exactly done his final yet. I'm still working on it, we have several ideas to get it to function. And all the hit boxes will probably be special.

    Just telling you now from experience with Hector, as soon as the first special hitbox lands, the opponent is launched upwards. I'm going to try normal hitboxes, but from experience with SS Link I feel that it won't work...
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    « Reply #86 on: January 25, 2014, 06:19:34 PM »


    So the next one is still in beta huh? I'm guessing the final version will contain some polish and the new model?
    If that model ever comes out! It will prolong the release because its over marth. Meaning we, revenant actually, will have to edit every single animation to fix it.

    Just telling you now from experience with Hector, as soon as the first special hitbox lands, the opponent is launched upwards. I'm going to try normal hitboxes, but from experience with SS Link I feel that it won't work...

    Just play around with different actions. The upward motion only happens during the second action of his final, bypass that and the motion doesn't happen.
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    « Reply #87 on: January 25, 2014, 06:38:27 PM »


    Oddly enough, in the first action/subaction when they're supposed to be buried, the get knocked into the air.

    Probably need to fiddle around with it some more...
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    « Reply #88 on: January 25, 2014, 06:44:14 PM »


    If that model ever comes out! It will prolong the release because its over marth. Meaning we, revenant actually, will have to edit every single animation to fix it.

    Just play around with different actions. The upward motion only happens during the second action of his final, bypass that and the motion doesn't happen.

    A shame you'd have to redo every animation. But if you do decide to redo the animations, then it'll be great either way.
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    « Reply #89 on: January 25, 2014, 06:51:22 PM »


    Yeah Ike's final is definitely a pain to work with...

    A shame you'd have to redo every animation. But if you do decide to redo the animations, then it'll be great either way.

    I'm pretty sure Rev is down to do it cuz that model looks so much better then the current one.
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