Tested Chrom out for a few with the time that I had. Pretty much what everyone said is what needs fixing. I'll get down and gritty with the PSA stuff later. Right now, seeing as how ShinyMammoth isn't here right now, I want to talk animations

Wait2 needs to have Chrom's right arm weight down slightly when he catches his sword. Doesn't matter who you are or how skilled you are, if you toss a sword in the air and catch it, your arm isn't going to be that straight, ya' dig?
Personally, I wouldn't attempt making a throw-a-sword-and-make-it-spin-and-catch-it type of move because of how difficult it'd be to make it look passable. If you just can't get it to look polished and nice (which may or may not happen, who knows), I'd personally (it's an opinion, mate) scrap it and go for a different wait. Maybe something like Chrom holding up his blade and checking it out, or maybe lowering his sword and glancing around.
All the transitions you've made (LandingLight, LandingHeavy, etc) look a bit rough on the edges and need a slight bit of polishing.
I think the worst offender you have is the up smash. All your animations look great, just need a bit of polish, but they all look great.
... Except for the up smash.
I've stood there in Training mode just spamming it over and over and trying to see if it looks nice. Then I went to Brawlbox and had it playing on loop.
The start and loop are fine, but you probably should add a few more frames from when Chrom starts swinging the sword to when he's holding it with both hands (before he swings it over to the other side).
And make the "Exit" to the animation (where he goes to wait) yourself. It'll look much cleaner that way (in my opinion) instead of using Ike's.
Otherwise, it all looks great. Just make sure to break out the polishing brush and it'll look great.
Thanks for the feedback, and I'll be sure to make a few changes you mentioned to Chrom. Although I have to say the wait2 is staying. I have already added a decent amount of recoil for him catching his sword. Regardless it's a completely unethical thing to do in the first place, similar to Hector spinning his axe with one hand and grabbing onto it with ease. I based the attack off of the Hero's Wait2 from FE Awakening in which the hero catches his sword with ease. The movement is supposed to be casual, and with how his arm is bent there is no where for it to go but straight. Elbows cant bend backwards.
Landings will get some polishing.
I'm just gonna re-animate his up smash. I have never really been happy with its animation. Originally I wanted it to be Ike's with a framespeed, then after a while I thought it tacky to keep such a signature move. So I tried to change it in such a way that it still retained a bunch of Ike's attack, with aesthetic changes. But I'm just gonna make a new one now.
I tested Chrom. Very nice job by the way guys. He's pretty damn good.
Okay down to business. The slight issues I found were for the most part already posted by Saber(Akeno) and FrozenFire98. My two cents in there would be to adjust the length that Chrom dashes forward for the second strike of his Side B on ground only. In the game he goes right through the enemy as if to cleave them in two. He ends quite far on the other side of them as a result. The move itself is fine just make him go farther past the opponent he's attacking.
For his Neutral B attack, You should change the angle of the hitbox to reflect the direction of the swing. It doesn't really make sense that the enemy goes flying upward when he swings so far left or right(depending on where you're facing). And yes change the self damage down from 10%.
Does his DAir have a spike or no? Because I think there should be a sweet spot spike on that move.
Also what Drogoth said. The animations still need a bit of cleaning up to make them smoother.
Everything else seems fine to me though. Oh and I made a Wait1 for Chrom myself. I can show you it if you want. Normally he doesnt bounce around that much. He's really just standing there.
This is what I did. Quick and simple to make.
I also made a Wait1 for Lucina. This one took quite a while to do.
Side B is definitely gonna lunge more, I'm not sure how I got that wrong lol
I'll fix the trajectory of his NB too. I liked the combo capabilities with how it is, but it doesn't make much sense.
I'll also give him a sweet spot spike for his D air. At first I didn't want it to be a spike because of how often people do spikes, but a sweetspot spoke would be cool.
As for the wait1 I like it, but i'm not a fan of the cape wind thing. It does look dynamic, but the thought of the wind always blowing on every stage whenever Chrom is standing still is unlikely. I see it looking especially odd when he is standing next to someone like Marth who's cape is mysteriously not being affected by the wind lol.
I also made the decision to make him hopping around more because the original animation I had for him got a complaint that he is standing too still, so I livened it up. But I do like yours, I'd use it if it lost the wind.
Hey guys, I came around to apologize. I've been dead busy, dead stressed, and just dead in general. A lot has been going on and I haven't been able to test Chrom. I hope you guys can forgive me.
I'll be back in 2 weeks to test out whatever you guys need me to. Same to you Drogoth.
Cheers.
No problem man, take your time.
Alright so far with everyone's help with the feedback, I have made this list of changes that will be made to Chrom before his release.
(Some testers have also not reviewed Chrom, so this list may be updated.)
-----Updates-----
Misc: Add Exalted Falchion activator
Landings: Clean up
A Combo: Make it work a little better
Wait2: Reduce Sword Trail length, Remove Sword Glow
Up Tilt: Fix weird arm movement at the end
Up Smash: New animation, Give slightly more range, Do more damage
Down Smash: Clean up transition to Wait1
Down Air: Make precise hitbox a spike
Neutral B: Reduce recoil damage, Fix trajectory
Side B: Make the second hit jump further
Side B Air: Stuff, and things
Final Smash: Import a new stage, Import Aether's Symbol as a graphic, Add some misc graphics
Win2: Fix Cape
SFX: I just need a little more for it to be done, Like the sound that happens when Aether activates
CSS: I was hoping that the new Chrom model would magically be finished before the PSAs release, so this will affect the CSS and recolors. I'm not sure if I'm gonna use a pic of his model, or a pic of Chrom I cut from his game.