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Author Topic: The Brawl Expansion Project  (Read 2847741 times)
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HaloFanODST
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    « Reply #3795 on: March 09, 2014, 10:51:50 AM »


    u mean the specific sawnd file?
    or the whole smashbros brsar?
    are u using IE's sound code?

    How do you guys make that code work flawlessly?
    I can't.
    Whenever I include a sawnd file, many other SFX get messed up and sound either horrible, like a fart, or do not sound at all but freeze the game.
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    « Reply #3796 on: March 09, 2014, 11:01:54 AM »


    How do you guys make that code work flawlessly?
    I can't.
    Whenever I include a sawnd file, many other SFX get messed up and sound either horrible, like a fart, or do not sound at all but freeze the game.
    It's over filesize limit. Remember that most character-sounds have a sample rate of either 22050 of 32000. That makes a big difference in filesize.
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    HaloFanODST
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    « Reply #3797 on: March 09, 2014, 11:06:04 AM »


    It's over filesize limit. Remember that most character-sounds have a sample rate of either 22050 of 32000. That makes a big difference in filesize.

    I'm talking about OTHER SFX in the game (not yet hacked).
    The hacked ones work perfectly.
    But others are messed up.

    Ex: I want to have Shadow or Master Chief SFX. When I include the sawnd file, the Announcer SFX become messed up.
    And I haven't hacked the Announcer SFX yet.
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    « Reply #3798 on: March 09, 2014, 11:10:28 AM »


    I'm talking about OTHER SFX in the game (not yet hacked).
    The hacked ones work perfectly.
    But others are messed up.

    Ex: I want to have Shadow or Master Chief SFX. When I include the sawnd file, the Announcer SFX become messed up.
    And I haven't hacked the Announcer SFX yet.
    It shouldn't modify other parts of the BRSAR unless the .sawnd is suppoded to modify that part. Are you naming them correctly? [ By Group ID, i.e. Mario's is 8 and Fox's is 17 ]
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    Ricky (Br3)
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    « Reply #3799 on: March 09, 2014, 11:12:20 AM »


    CSS Organizer gave me a negative index error when i tried opening my sc_selcharacter, if that's of any use.

    I can confirm this. Now to figure out how to position it through the CHR0 animation...
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    NinjaDude6040
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    « Reply #3800 on: March 09, 2014, 11:18:40 AM »


    Hey, I'm following the video tutorial link and it told me to go into BrawlEx -> ExModules and not all the characters show up. Only Ike, Kirby copy, Link, Lucario, Lucas, Mario, Marth, Peach, Pikachu, Pikmin, Pit, Snake, Sonic, and Wolf. I tried re-downloading the file and the same few characters popped up.
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    HaloFanODST
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    « Reply #3801 on: March 09, 2014, 11:20:24 AM »


    It shouldn't modify other parts of the BRSAR unless the .sawnd is suppoded to modify that part. Are you naming them correctly? [ By Group ID, i.e. Mario's is 8 and Fox's is 17 ]

    Yes.
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    « Reply #3802 on: March 09, 2014, 11:33:55 AM »


    Hey, I'm following the video tutorial link and it told me to go into BrawlEx -> ExModules and not all the characters show up. Only Ike, Kirby copy, Link, Lucario, Lucas, Mario, Marth, Peach, Pikachu, Pikmin, Pit, Snake, Sonic, and Wolf. I tried re-downloading the file and the same few characters popped up.

    Only some characters have ExModules they are still being worked on.
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    NinjaDude6040
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    « Reply #3803 on: March 09, 2014, 11:37:11 AM »


    Only some characters have ExModules they are still being worked on.
    So can I still clone other characters, or just these?
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    ShinF
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    « Reply #3804 on: March 09, 2014, 11:39:11 AM »


    So can I still clone other characters, or just these?

    Just the ones in the download. There's also a Captain Falcon module in the thread somewhere, and some Ness PSAs will work with a Lucas ExModule (In particular, Mega Man and Avatar Ness are known to work.)
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    NinjaDude6040
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    « Reply #3805 on: March 09, 2014, 11:49:30 AM »


    Just the ones in the download. There's also a Captain Falcon module in the thread somewhere, and some Ness PSAs will work with a Lucas ExModule (In particular, Mega Man and Avatar Ness are known to work.)
    Alright, thanks
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    Xero874
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    « Reply #3806 on: March 09, 2014, 12:28:25 PM »


    Were do I put my smashbros_sound? It doesn't seem to load in pf/sound
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
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    « Reply #3807 on: March 09, 2014, 12:32:28 PM »


    ...
    You need the Replacement Soundbank Engine code. You extract the .sawnd files from the BRSAR and place it in pf\sfx.
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    Xero874
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    « Reply #3808 on: March 09, 2014, 12:38:37 PM »


    Oh... Thanks.

    Post Merge: March 09, 2014, 12:44:33 PM
    How do you get a .sawnd from Brawlbox?
    « Last Edit: March 09, 2014, 12:44:33 PM by Xero874 » Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

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    « Reply #3809 on: March 09, 2014, 12:46:20 PM »


    You have much to learn, young padawan.
    http://forums.kc-mm.com/index.php?topic=47713.0
    http://forums.kc-mm.com/index.php?topic=61460.0
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