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Author Topic: The Brawl Expansion Project  (Read 2847658 times)
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Xero874
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« Reply #4140 on: March 15, 2014, 11:32:11 AM »


i thought not the one on the stage selection screen but only the one on the result screen
He did did a tutorial on the Result Screen Tongue
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Don Jon Bravo
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    « Reply #4141 on: March 15, 2014, 11:35:31 AM »


    Mine is SDHC!!! I think that may be the problem! Let's hope that works!

    hi
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    ShinF
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    « Reply #4142 on: March 15, 2014, 11:41:36 AM »


    i thought not the one on the stage selection screen but only the one on the result screen

    But doing it on the SSS is the same thing, just with sc_selmap.
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    « Reply #4143 on: March 15, 2014, 11:43:22 AM »


    You should most definitely write a tutorial for the stock faces, reason being, i never got them to work..The closest i got, it replaced all stock icons on the screen with mario's. So tutorial is very welcome!
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    HaloFanODST
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    « Reply #4144 on: March 15, 2014, 12:34:12 PM »




    How rude man.
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    « Reply #4145 on: March 15, 2014, 01:12:02 PM »


    here is a link to the tutorial
    http://forums.kc-mm.com/index.php?topic=66888.msg1239056#msg1239056
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    Don Jon Bravo
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    « Reply #4146 on: March 15, 2014, 02:56:57 PM »


    How rude man.
    yea
    sorry
    maybe i should save that one for the next person that asks if Project M is compatible with BrawlEx

    on a side note
    havent had much luck with the alternate sound code
    sometimes it works, sometimes it doesnt
    and dolphin is not being nice to me to continue working on it
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    HaloFanODST
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    « Reply #4147 on: March 15, 2014, 03:06:56 PM »


    yea
    sorry
    maybe i should save that one for the next person that asks if Project M is compatible with BrawlEx

    on a side note
    havent had much luck with the alternate sound code
    sometimes it works, sometimes it doesnt
    and dolphin is not being nice to me to continue working on it

    Oh c'mon. Sad
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    « Reply #4148 on: March 15, 2014, 05:01:01 PM »


    Hi. I followed Sammi's graphics tutorials and I got everything working right. However I still can't figure out why the Results stage keeps crashing (just black with the annoying beep sound, as I'm sure we're all familiar with.)

    I think it's because of the Mark/franchise icon, because normally you have to edit the Animation Pattern thing for everything else but Sammi didn't do it for the Mark. I'm wondering what I can do to fix the crashing?

    (Sorry, if this should be in the Help forum, move it there if so.)
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    Xero874
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    « Reply #4149 on: March 15, 2014, 05:14:51 PM »


    Hi. I followed Sammi's graphics tutorials and I got everything working right. However I still can't figure out why the Results stage keeps crashing (just black with the annoying beep sound, as I'm sure we're all familiar with.)

    I think it's because of the Mark/franchise icon, because normally you have to edit the Animation Pattern thing for everything else but Sammi didn't do it for the Mark. I'm wondering what I can do to fix the crashing?

    (Sorry, if this should be in the Help forum, move it there if so.)
    If you're using custom Franchise Marks, then that's your problem.
    Or it's because you're missing  your "CloneNameResult.pac"
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    Kaylie
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    « Reply #4150 on: March 15, 2014, 06:08:09 PM »


    If you're using custom Franchise Marks, then that's your problem.
    Yeah, it is a custom mark. It's a clone of Mario but I used a different icon for the clone on the results. I'm fine with not importing the custom mark, but apparently I need it for the results not to freeze (if I'm understanding Sammi's tutorial correctly.)

    Or it's because you're missing  your "CloneNameResult.pac"
    Though my clone was working just fine without the cosmetics, it didn't freeze the results stage. I didn't know there was a file for individual clone results, though?
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    superstarfy64
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    « Reply #4151 on: March 15, 2014, 08:11:22 PM »


    I don't think that's his problem. Since the icon shows up, that implies that the game is reading the CSSRoster.dat file. It's just BrawlEx that's not running properly.

    Although yeah, he would need that code if he was using SDHC.

    You were right, if I used the code it really didn't change anything. My plan now is to just download someone else's pack and then put my characters in with custom CSS icons.
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    « Reply #4152 on: March 15, 2014, 08:22:10 PM »


    Yeah, it is a custom mark. It's a clone of Mario but I used a different icon for the clone on the results. I'm fine with not importing the custom mark, but apparently I need it for the results not to freeze (if I'm understanding Sammi's tutorial correctly.)

    It's not required to have a custom mark. You can do without that as long as you don't change the Franchise icon ID inside the config file. The icon could be the cause, or it could be that you don't have any results screen portraits for your character. If you hadn't set one up for the character, you may want to re-watch the tut for when i added the RSP.
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    MeleeMaster500
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    « Reply #4153 on: March 15, 2014, 08:38:59 PM »


    If you dont have custom result screen portraits, you can always use my generic one and it'll fix any freezing caused by that (and save you the trouble of making tons if you dont want to)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202684
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    HaloFanODST
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    « Reply #4154 on: March 15, 2014, 09:11:01 PM »


    Alternate Sound Loader By Mr.MW


    And here are the codes

    +$alternate sound loader by Mr.MW
    284DE4B0 00000C80
    045A7D30 2F736678
    CC000000 00000001
    045A7D30 2F736632
    E0000000 80008000
    284F7880 00001800
    045A7D30 2F736678
    CC000000 00000001
    045A7D30 2F736632
    E0000000 80008000


    This code is activated by button combinations that are never used in gameplay:
    Wiimote/Wiimote+nunchuck use "-" + "A"
    Gamecube controller use "X" + "Y"

    Make a folder named sf2 inside your pf folder


    Place your sawnd files for your clones in it
    They need to be named as normal

    So before u choose ur clone, activate the code.  YOur clone's sfx directory will than be swapped to sf2 loading files from there.

    To play sfx from one folder vs the second one, example Wolf vs Vegeta,
    choose Wolf first
    go to stage selection screen
    go back to Character Selection Screen
    Do not unchoose Wolf(this makes it so that Wolf already loaded sfx from the first folder)
    Now activate code
    Choose Vegeta
    go to stage
    and finally to game
    You should now have Wolf with his normal sfx, vs Vegeta with sfx from sf2.

    Dolphin Users, you need to do a lot of clear caching when fighting same based characters...


    I can't make this to work.
    Goku still sounds like Pit.
    As well as Shadow, he still sounds like Sonic.
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    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

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