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Author Topic: The Brawl Expansion Project  (Read 2847406 times)
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Xero874
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« Reply #4575 on: March 27, 2014, 03:48:06 PM »


Thanks guys, for telling me on how to use the programs on Linux! Smiley
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My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
Version 0.04

Don Jon Bravo
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    « Reply #4576 on: March 27, 2014, 07:07:08 PM »


    yeah his module appears to be key. HOWEVER, this megaman x does work, and doesnt have the freefall glitch the other does. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29577

    anyways, I'm finished my updated pack, it should have no known freezes. if you've downloaded the old one, delete it from your sd and replace it with the new one in my banner

    CHANGELOG:
    V.1.00
    -added alloys raising total characters to 39 out of possible 43 (2 more EX slots and giga bowser and wario man)
    -disabled gray fox (now klonoa) and slot 58
    -fixed all known freezes(pichu, megaman, megamanx, knuckles, and stages)
    -as such, pichu has no motion.pac file (still looks fine, down B is different tho), megamanx and knuckles have different movesets(at least they work)
    -fixed random to select from everyone
    -added classic stage expansion pack and arwing loading screen
    -reorganized the css by franchise kinda
    -fixed battle portraits, stages, victory screen names, file names
    -added full credits
    -added a bunch of alt costumes (mainly recolors) (not for every slot tho)
    -added sdhc, unlimited camera, and costume reorganize code

    so are the alloys working properly now?
    do they have their own css slot, and csp's?
    are there 5 costumes per alloy?
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    MeleeMaster500
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    « Reply #4577 on: March 27, 2014, 07:42:18 PM »


    yepyepMAYBE, you just have to link them properly (i somehow messed up with their tile portait, order, so i made all their tiles look the same). but yeah, their own slots and about 6 costumes. I couldnt find any good psas for them which didnt crash (and all their psas have their limitations of not picking up stuff or grabbing ledges ect...)

    EDIT: i haven't actually tried different costumes. I just assumed my slots worked and loaded per pac/pcs files you had for alloys... cause idk if alloys are special and can only have one costume or something like g&w

    also, slot 58 keeps not working for me (i construct my packs using sammi husky's tool) for all the packs i've made so far. anyone else having trouble with this slot?

    (it crashes upon selecting the character, modules should be fine.)
    « Last Edit: March 27, 2014, 08:21:05 PM by MeleeMaster500 » Logged


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    Doq
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    « Reply #4578 on: March 27, 2014, 07:53:44 PM »


    Thanks guys, for telling me on how to use the programs on Linux! Smiley
    Good luck, have fun.
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    Nebulon
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    « Reply #4579 on: March 27, 2014, 08:19:19 PM »


    yepyepyep, you just have to link them properly (i somehow messed up with their tile portait, order, so i made all their tiles look the same). but yeah, their own slots and about 6 costumes. I couldnt find any good psas for them which didnt crash (and all their psas have their limitations of not picking up stuff or grabbing ledges ect...)

    also, slot 58 keeps not working for me (i construct my packs using sammi husky's tool) for all the packs i've made so far. anyone else having trouble with this slot?

    (it crashes upon selecting the character, modules should be fine.)

    Slot 58 not working is just a current limitation. I'm hoping that as a tiny update PW will descend from space and give us a fix lol.

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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Don Jon Bravo
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    « Reply #4580 on: March 27, 2014, 08:45:45 PM »


    yepyepMAYBE, you just have to link them properly (i somehow messed up with their tile portait, order, so i made all their tiles look the same). but yeah, their own slots and about 6 costumes. I couldnt find any good psas for them which didnt crash (and all their psas have their limitations of not picking up stuff or grabbing ledges ect...)

    EDIT: i haven't actually tried different costumes. I just assumed my slots worked and loaded per pac/pcs files you had for alloys... cause idk if alloys are special and can only have one costume or something like g&w

    also, slot 58 keeps not working for me (i construct my packs using sammi husky's tool) for all the packs i've made so far. anyone else having trouble with this slot?

    (it crashes upon selecting the character, modules should be fine.)
    cool
    have u tried using my giga bowser hack
    idk if it works since it is based on the css code
    it would give u more character though
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    MeleeMaster500
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    « Reply #4581 on: March 27, 2014, 08:50:13 PM »


    I'll try it, thanks! I guess that means the max is 42 total slots (including alloys giga and warioman if wario man is an option too lol). with 39 characters the total fighter slots used is 80 (counting separate zsamus, sheik and pokemon), so an 83 character brawl is a pretty good stepping stone.

    now if only we got that 7 player brawl code....

    JK Phantom Wings, thanks for all you've done!
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    superstarfy64
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    « Reply #4582 on: March 27, 2014, 09:40:32 PM »


    I know to add SFX I'm supposed to replace the soundbank of a boss and then change the soundbank that the clone reads, but can anyone tell me how to do this?
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    Working on my BrawlEx Pack now!

    SmashKing64
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    « Reply #4583 on: March 27, 2014, 09:42:33 PM »


    Question
    How do I add the Megaman clone to my brawl ex when it has no rel
    The megaman clone is the one nebulon and shinf made
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    Lillith
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    « Reply #4584 on: March 27, 2014, 09:43:45 PM »


    Question
    How do I add the Megaman clone to my brawl ex when it has no rel
    The megaman clone is the one nebulon and shinf made

    Use Lucas' .rel.

    It's not perfect, but it'll get you by 'till the Ness .rel is done.
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #4585 on: March 27, 2014, 09:44:43 PM »


    Thx

    Post Merge: March 27, 2014, 09:46:08 PM
    Tomorrow is gunna be a long day of code testing and cloning for me
    « Last Edit: March 27, 2014, 09:46:08 PM by MachWindEX » Logged

    HaloFanODST
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    « Reply #4586 on: March 27, 2014, 09:51:11 PM »


    I know to add SFX I'm supposed to replace the soundbank of a boss and then change the soundbank that the clone reads, but can anyone tell me how to do this?

    Open the Fighter.dat file of the character.
    Scroll down until you find the Soundbank part.
    There, change the Soundbank ID to the one of the boss.
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    « Reply #4587 on: March 27, 2014, 09:58:16 PM »


    So like 0x000000123
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    HaloFanODST
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    « Reply #4588 on: March 27, 2014, 09:58:54 PM »


    So like 0x000000123

    That is...
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    « Reply #4589 on: March 27, 2014, 09:59:26 PM »


    For soundbank of megaman

    Post Merge: March 27, 2014, 10:00:57 PM
    Oh it's 139
    So 0x00000139 for soundbank id

    Post Merge: March 27, 2014, 10:01:55 PM
    Then rename ft_lucas.rel to ft_ness.rel in module
    « Last Edit: March 27, 2014, 10:01:55 PM by MachWindEX » Logged

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