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    « Reply #5295 on: April 26, 2014, 02:42:17 PM »


    Now I found 2 more glitches in Nebulon's pack, though they might happen because of the high amount of clones. We can still play Brawl mode anyways.

    1. I can't play All-Star mode anymore.
    Well, I can actually enter that mode and defeat Mr. Game&Watch.
    But at the rest zone, when entering the portal, the game silent freezes. I mean, no BEEP, but I can't even access the Wii menu.

    2. In Event Match, I chose the last event and the game froze.

    I'll try the other modes except Classic.
    Why? Because the lack of Stock Icons makes Classic mode freeze.

    Now I'll test Boss Battles, SSE, Multi-Man Brawl and the other Events.
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    « Reply #5296 on: April 26, 2014, 03:03:42 PM »



    Really simple for most characters. Just open up the FitFighter.pac and rename the ef_file to the ID you desire. And reference that new ID on the external GFX on the PSA.

    Random example:
    You have a Mario clone and you don't want him to conflict with regular Mario.
    You open up the FitMarioEx.pac in Bbox, right-click on the ef_mario ARC, and rename it to say ef_jugem (some Assist Trophy.) This will cause the GFX on the MarioEx to now be ID C5 instead of 01. After that open the clone moveset on either PSA or Bbox and change the external IDs from 01 to C5.

    That's all there should be to it, though characters with sword traces like Marth are a little more complicated...

    This should be helpful:

    Effect IDs.
    Code:
    Effect.pac
    External GFX IDs

    -System-
    00 = ef_common(common GFX)
    103 = ef_advcommon [SYS_ADV] (adventure common)
    104 = ef_pokemon[SYS_Pokémon] (Pokeball Pokemon)

    -Fighters-
    01 = ef_mario
    02 = ef_donkey
    03 = ef_link
    04 = ef_samus
    05 = ef_yoshi
    06 = ef_kirby
    07 = ef_fox
    08 = ef_pikachu
    09 = ef_luigi
    0A = ef_captain
    0B = ef_ness
    0C = ef_koopa [Bowser]
    0D = ef_peach
    0E = ef_zelda
    0F = ef_sheik
    10 = ef_popo
    11 = ef_nana (nulled)
    12 = ef_marth
    13 = ef_gamewatch
    14 = ef_falco
    15 = ef_ganon
    16 = ef_wario
    17 = ef_metaknight
    18 = ef_pit
    19 = ef_szerosuit
    1A = ef_pikmin
    1B = ef_lucas
    1C = ef_diddy
    1D = ef_poketrainer
    1E = ef_pokelizardon [Charizard]
    1F = ef_pokezenigame [Squirtle]
    20 = ef_pokefushigisou [Ivysaur]
    21 = ef_dedede
    22 = ef_lucario
    23 = ef_ike
    24 = ef_robot
    25 = ef_pra_mai( nulled)
    26 = ef_purin [Jigglypuff]
    27 = ef_mewtwo (nulled)
    28 = ef_roy (nulled)
    29 = ef_dr_mario (nulled)
    2A = ef_toonlink
    2B = ef_toon_zelda (nulled)
    2C = ef_toon_sheik (nulled)
    2D = ef_wolf
    2E = ef_dixie (nulled)
    2F = ef_snake
    30 = ef_sonic
    31 = ef_gkoopa [Giga Bowser]
    12C = ef_warioman (unused)
    12D = ef_zakoboy [Red Alloy](unused)
    12E = ef_zakogirl [Blue Alloy](unused)
    12F = ef_zakochild [Yellow Alloy](unused)
    130 = ef_zakoball [Green Alloy](unused)

    -Stages Rantou-
    32 = ef_StgBattleField [Battlefield]
    33 = ef_StgFinal [Final Destination]
    34 = ef_StgDolpic [Delfino Plaza]
    35 = ef_StgMansion [Luigi's Mansion]
    36 = ef_StgMarioPast [Mushroomy Kingdom]
    37 = ef_StgKart [Mario Circuit]
    38 = ef_StgDonkey [75m]
    39 = ef_StgJungle [Rumble Falls]
    3A = ef_StgPirates [Pirate Ship]
    3B = -(nulled)
    3C = ef_StgNorfair [Norfair]
    3D = ef_StgOrpheon [Frigate Orpheon]
    3F = ef_StgCrayon [Yoshi's Island (Brawl)]
    3F = ef_StgHalberd [Halberd]
    40 = -(nulled)
    41 = -(nulled)
    42 = -(nulled)
    43 = -(nulled)
    44 = ef_StgStarfox [Lylat Cruise]
    45 = ef_StgStadium [Pokèmon Stadium 2]
    46 = ef_StgTengan [Spear Pillar]
    47 = ef_StgFzero [Port Town Aero Dive]
    48 = ef_StgIce [Summit]
    49 = ef_StgGw[Flat Zone 2]
    4A = ef_StgEmblem [Castle Siege]
    4B = ef_StgEmblem00 [Castle Siege_00]
    4C = ef_StgEmblem01 [Castle Siege_01]
    4D = ef_StgMadein [WarioWare Inc.]
    4E = ef_StgEarth [Distant Planet]
    4F = ef_StgPalutena[Skyworld]
    50 = ef_StgFamicom [Mario Bros.]
    51 = ef_StgNewpork [New Pork City]
    52 = ef_StgVillage [Smashville]
    53 = ef_StgMetalgear [Shadow Moses Island]
    54 = ef_StgGreenhill [Green Hill Zone]
    55 = ef_StgPictchat [Pictochat]
    56 = ef_StgPlankton [Hanenbow]
    57 = -(nulled)
    58 = -(nulled)
    59 = -(nulled)
    5A = ef_StgDxShrine [Temple]
    5B = ef_StgDxYorster [Yoshi's Island (Melee)]
    5C = ef_StgDxGarden [Jungle Japes]
    5D = ef_StgDxOnett [Onett]
    5E = ef_StgDxGreens [Green Greens]
    5F = ef_StgDxPStadium [Pokèmon Stadium]
    60 = ef_StgDxRCruise [Rainbow Cruise]
    61 = ef_StgDxCorneria [Corneria]
    62 = ef_StgDxBigBlue [Big Blue]
    63 = ef_StgDxZebes [Brinstar]
    64 = ef_StgOldin [Bridge of Eldin]
    65 = ef_StgHomerun [Homerun]
    66 = ef_StgStageedit [Stage Edit]
    12B = ef_StgTarget [Target Smash]

    -Stages Adventure-
    67 = ef_AdvCloud [AdvCloud]
    68 = ef_AdvJungle [AdvJungle]
    69 = ef_AdvRiver [AdvRiver]
    6A = ef_AdvGrass [AdvGrass]
    6B = ef_AdvZoo [AdvZoo]
    6C = ef_AdvFortress [AdvFortress]
    6D = ef_AdvLakeside [AdvLakeside]
    6E = ef_AdvCave [AdvCave]
    6F = ef_AdvRuinfront [AdvRuinfront]
    70 = ef_AdvRuin [AdvRuin]
    71 = ef_AdvWild [AdvWild]
    72 = ef_AdvCliff [AdvCliff]
    73 = ef_AdvHalberdOut [AdvHalberdOut]
    74 = ef_AdvHalberdIn [AdvHalberdIn]
    75 = ef_AdvAncientOut [AdvAncientOut]
    76 = ef_AdvFactory [AdvFactory]
    77 = ef_AdvDimension [AdvDimension]
    78 = ef_AdvStadium [AdvStadium]
    79 = ef_AdvHalberdSide [AdvHalberdSide]
    7A = ef_AdvStore [AdvStore]
    7B = ef_AdvFlyingPlate[AdvFlyingPlate]
    7C = ef_AdvEscape [AdvEscape]

    -Enemies-
    7D = ef_kuribo [Goomba]
    7E = ef_patapata [Paratroopa]
    7F = ef_hammerbros [Hammer Bros.]
    80 = ef_killer [Bullet Bill]
    81 = ef_met [Met]
    82 = ef_karon [Dry Bones]
    83 = ef_dekakuribo [Giant Goomba]
    84 = ef_blowm [Blown]
    85 = ef_ploum [Ploum]
    86 = ef_gal [Gal]
    87 = ef_galthunder [Galthunder]
    88 = ef_galfire [Galfire]
    89 = ef_galice [Galice]
    8A = ef_melorin [Melorin]
    8B = ef_popperam [Popperam]
    8C = ef_whauel [Whauel]
    8D = ef_bitan [Bitan]
    8E = ef_mechcannon [Mechcannon]
    8F = ef_mizuo [Mizuo]
    90 = ef_roada [Roada]
    91 = ef_bombhead [Bombhead]
    92 = ef_b[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a [B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a]
    93 = ef_gyraan [Gyraan]
    94 = ef_bucyulus [Bucyulus]
    95 = ef_tautau [Tautau]
    96 = ef_bubot [Bubot]
    97 = ef_flows [Flows]
    98 = ef_aroaros [Aroaros]
    99 = ef_botron [Botron]
    9A = ef_jyakeel [Jyakeel]
    9B = ef_dyeburn [Dyeburn]
    9C = ef_torista [Torista]
    9D = ef_wiiems [Wiiems]
    9E = ef_ghamgha [Ghamgha]
    9F = ef_kyan [Kyan]
    A0 = ef_pacci [Pacci]
    A1 = ef_faulong [Faulong]
    A2 = ef_deathpod [Deathpod]
    A3 = ef_byushi [Byushi]
    A4 = ef_spar [Spar]
    A5 = ef_kokkon [Konkon]
    A6 = ef_jdus [Jdus]
    A7 = ef_arrians [Arrians]
    A8 = ef_mite [Mite]
    A9 = ef_shelly [Shelly]
    AA = ef_ngagog [Ngagog]
    AB = ef_gunnatter [Gunnatter]
    AC = ef_cymal [Cymal]
    AD = ef_teckin [Teckin]
    AE = ef_cataguard [Cataguard]
    AF = ef_siralamos [Siralamos]
    B0 = ef_boobas [Boobas]
    B1 = ef_arman [Arman]
    B2 = ef_prim [Prim]
    B3 = ef_waddledee [Waddle Dee]
    B4 = ef_waddledoo [Waddle Doo]
    B5 = ef_bladeknight [Blade Knight]
    B6 = ef_brontoburt [Bronto Burt]
    B7 = ef_robo [Robo]
    B8 = ef_bonkers [Bonkers]
    B9 = ef_bosspackun [Petey Piranha]
    BA = ef_rayquaza [Rayquaza]
    BB = ef_porkystatue [Porkystatue]
    BC = ef_porky [Porky]
    BD = ef_galleom [Galleom]
    BE = ef_ridley [Ridley]
    BF = ef_duon [Duon]
    C0 = ef_metaridley [Meta Ridley]
    C1 = ef_taboo [Tabuu]
    C2 = ef_masterhand [Masterhand]
    C3 = ef_crazyhand [Crazyhand]
    C4 = ef_falconflyer [Falconflyer]

    -Assist Trophies-
    C5 = ef_jugem [Lakitu]
    C6 = ef_goroh [Samurai Goroh]
    C7 = ef_joe [Knuckle Joe]
    C8 = ef_waluigi [Waluigi]
    C9 = ef_resetsan [Mr. Resetti]
    CA = ef_nintendogs [Nintendog]
    CB = ef_cyborg [Gray Fox]
    CC = ef_shadow [Shadow]
    CD = ef_excitebike [Excitebike]
    CE = ef_devil[Devil]
    CF = ef_hmbros [Hammer Bros.]
    D0 = ef_metroid [Metroid]
    D1 = ef_ast_ridley [Ridley](nulled)
    D2 = ef_wright [Dr. Wright]
    D3 = ef_stafy [Starfy]
    D4 = ef_tingle [Tingle]
    D5 = ef_katana [Kat & Ana]
    D6 = ef_lin [Lyn]
    D7 = ef_customrobo [Custom Robo]
    D8 = ef_littlemac [Little Mac]
    D9 = ef_tank [Advc. Wars]
    DA = ef_jeff [Jeff]
    DB = ef_heririn [Helirin]
    DC = ef_barbara [Barbara]
    DD = ef_robin [Isaac]
    DE = ef_saki [Saki]
    DF = ef_kururi [Kururi]

    -Final Smashes-
    E0 = ef_FinMario [Mario FS]
    E1 = ef_FinDonkey [DK FS]
    E2 = ef_FinLink [Link FS]
    E3 = ef_FinToonLink [ToonLink FS]
    E4 = ef_FinSamus [Samus FS]
    E5 = ef_FinYoshi [Yoshi FS]
    E6 = ef_FinKirby [Kirby FS]
    E7 = ef_FinFox [Fox/Falco FS]
    E8 = ef_FinPikachu [Pikachu FS]
    E9 = ef_FinLuigi [Luigi FS]
    EA = ef_FinCaptain [Falcon FS]
    EB = ef_FinNess [Ness FS]
    EC = ef_FinKoopa [Bowser FS]
    ED = ef_FinPeach [Peach FS]
    EE = ef_FinZelda [Zelda/Sheik FS]
    EF = ef_FinIceclimber [Popo/Nana FS]
    F0 = ef_FinMarth [Marth FS]
    F1 = ef_FinGamewatch [Game&Watch FS]
    F2 = ef_FinGanon [Ganondorf FS]
    F3 = ef_FinWario [Wario FS]
    F4 = ef_FinMetaknight [Meta Knight's FS]
    F5 = ef_FinPit [Pit's FS]
    F6 = ef_FinSZerosuit [Zamus FS]
    F7 = ef_FinPikmin [Olimar's FS]
    F8 = ef_FinLucas [Lucas FS]
    F9 = ef_FinDiddy [Diddy FS]
    FA = ef_FinPokeTrainer [Pokemon Trainer FS]
    FB = ef_FinDedede [Dedede FS]
    FC = ef_FinLucario [Lucario FS]
    FD = ef_FinIke [Ike FS]
    FE = ef_FinRobot [Rob FS]
    FF = ef_FinPurin [Jigglypuff FS]
    100 = ef_FinWolf [Wolf FS]
    101 = ef_FinSnake [Snake FS]
    102 = ef_FinSonic [Sonic FS]

    -Kirby Copy-
    105 = ef_KbMario [Kirby Mario]
    106 = ef_KbDonkey [Kirby DK]
    107 = ef_KbLink [Kirby Link]
    108 = ef_KbSamus [Kirby Samus]
    109 = ef_KbYoshi [Kirby Yoshi]
    10A = ef_KbFox [Kirby Fox]
    10B = ef_KbPikachu [Kirby Pikachu]
    10C = ef_KbLuigi [Kirby Luigi]
    10D = ef_KbCaptain [Kirby Falcon]
    10E = ef_KbNess [Kirby Ness]
    10F = ef_KbKoopa [Kirby Bowser]
    110 = ef_KbPeach [Kirby Peach]
    111 = ef_KbZelda [Kirby Zelda]
    112 = ef_KbSheik [Kirby Sheik]
    113 = ef_KbPopo [Kirby Popo]
    114 = ef_KbMarth [Kirby Marth]
    115 = ef_KbGamewatch [Kirby Game&Watch]
    116 = ef_KbFalco [Kirby Falco]
    117 = ef_KbGanon [Kirby Ganondorf]
    118 = ef_KbWario [Kirby Wario]
    119 = ef_KbMetaknight [Kirby MetaKnight]
    11A = ef_KbPit [Kirby Pit]
    11B = ef_KbSzerosuit [Kirby Zamus]
    11C = ef_KbPikmin [Kirby Olimar]
    11D = ef_KbLucas [Kirby Lucas]
    11E = ef_KbDiddy [Kirby Diddy]
    11F = ef_KbPokelizardon [Kirby Charizard]
    120 = ef_KbPokezenigame [Kirby Squirtle]
    121 = ef_KbPokefushigisou [Kirby Ivysaur]
    122 = ef_KbDedede [Kirby Dedede]
    123 = ef_KbLucario [Kirby Lucario]
    124 = ef_KbIke [Kirby Ike]
    125 = ef_KbRobot [Kirby R.O.B.]
    126 = ef_KbPurin [Kirby Jigglypuff]
    127 = ef_KbToonlink [Kirby ToonLink]
    128 = ef_KbWolf [Kirby Wolf]
    129 = ef_KbSnake [Kirby Snake]
    12A = ef_KbSonic [Kirby Sonic]

    -Minigame-
    131 = ef_coinshooter [Coinshooter]
    132 = ef_cleargetter [ClearGetter]
    133 = ef_chararoll [Solo Mode Shooter]

    Modified and fixed from the one on openSA credit to the original contributors.  -ASF1nk

    If anyone wants to know more I'll keep posting, I don't to write a huge post for nothing...







    Ah, I actually did that before, but a weird thing happened: the characters would only not have conflicts if the original character they were based on was in the battle. Probably did something wrong, but who knows? Doesn't help that a decent amount of my clones are based on Marth or Ike.
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    « Reply #5297 on: April 26, 2014, 03:05:55 PM »


    boss batles wont work due to boss slots being fighters now, remenber brawlex wasnt made for solo modes but for brawl mode saying you found a glith in a solo mode its pointless.. your bound to have glitches like hell, if you want solo modes dont use brawlex.
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    « Reply #5298 on: April 26, 2014, 03:09:03 PM »


    If anyone wants to know more I'll keep posting, I don't to write a huge post for nothing...
    I'd like to know more about the Sword Glow.
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    « Reply #5299 on: April 26, 2014, 03:11:41 PM »


    I'd like to know more about the Sword Glow.

    As would I.

    boss batles wont work due to boss slots being fighters now, remenber brawlex wasnt made for solo modes but for brawl mode saying you found a glith in a solo mode its pointless.. your bound to have glitches like hell, if you want solo modes dont use brawlex.

    Truth.
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    « Reply #5300 on: April 26, 2014, 03:20:30 PM »


    boss batles wont work due to boss slots being fighters now, remenber brawlex wasnt made for solo modes but for brawl mode saying you found a glith in a solo mode its pointless.. your bound to have glitches like hell, if you want solo modes dont use brawlex.

    Sorry to be against you sometimes, but Boss Battle DOES work.
    I tried it and faced as many Bosses as I could using Arbiter (Ganon clone) before being defeated.

    I was able to face Ridley, Crazy Hand, Duon, Petey Piranha and Galleom (he defeated me).

    It froze for me once when I faced Rayquaza using Sephiroth.
    When I used one of his specials, it froze. I was able to defeat Rayquaza first, though.
    But it can't be a problem with BrawlEx, it could be a PSA problem.

    All-Star mode works, but only the first battle. I never had that issue with BrawlEx before.

    Event Match doesn't.

    SSE works, but no BrawlEx data can be loaded there, so you're forced to use the normal roster (no clones).

    Now I'll test the others.
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    « Reply #5301 on: April 26, 2014, 03:33:35 PM »


    Sorry to be against you sometimes, but Boss Battle DOES work.
    I tried it and faced as many Bosses as I could using Arbiter (Ganon clone) before being defeated.

    I was able to face Ridley, Crazy Hand, Duon, Petey Piranha and Galleom (he defeated me).

    It froze for me once when I faced Rayquaza using Sephiroth.
    When I used one of his specials, it froze. I was able to defeat Rayquaza first, though.
    But it can't be a problem with BrawlEx, it could be a PSA problem.

    All-Star mode works, but only the first battle. I never had that issue with BrawlEx before.

    Event Match doesn't.

    SSE works, but no BrawlEx data can be loaded there, so you're forced to use the normal roster (no clones).

    Now I'll test the others.
    they work because you didnt use the character that are over the bosses its simple
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    « Reply #5302 on: April 26, 2014, 03:52:10 PM »



    If anyone wants to know more I'll keep posting, I don't to write a huge post for nothing...

    I would like to know more personally as well ASF. Specifically sword traces, since i will be including it in my new video tutorial.

    boss batles wont work due to boss slots being fighters now, remenber brawlex wasnt made for solo modes but for brawl mode saying you found a glith in a solo mode its pointless.. your bound to have glitches like hell, if you want solo modes dont use brawlex.

    the boss battles mode may or may not work. My theory is that it would not work, however testing is always welcome. If nebulon or someone using boss slots could test, that would be great! BrawlEx was designed to allow clones in the game, and while the primary target was multiplayer matches, that doesn't mean there is no point in discovering bugs in those modes. Im sure PW would like to make this as stable as possible in most modes. Though don't expect it to be high on the priority list.

     The more knowledge we have on what can and can't be done, the better. so if people wanna test / use them in other modes, more power to ya
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    « Reply #5303 on: April 26, 2014, 04:34:03 PM »


    I think I got Sword Trails figured out.

    The Sword Trail Color Parameter is the ID that the Sword Trail texture uses.

    Though I need to do some further testing. I need to know which SSE Enemy uses ef_arman.
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    « Reply #5304 on: April 26, 2014, 04:36:27 PM »


    http://opensa.dantarion.com/wiki/Traces
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    « Reply #5305 on: April 26, 2014, 04:42:49 PM »


    I would like to know more personally as well ASF. Specifically sword traces, since i will be including it in my new video tutorial.

    the boss battles mode may or may not work. My theory is that it would not work, however testing is always welcome. If nebulon or someone using boss slots could test, that would be great! BrawlEx was designed to allow clones in the game, and while the primary target was multiplayer matches, that doesn't mean there is no point in discovering bugs in those modes. Im sure PW would like to make this as stable as possible in most modes. Though don't expect it to be high on the priority list.

     The more knowledge we have on what can and can't be done, the better. so if people wanna test / use them in other modes, more power to ya

    I'll test it. But I'm iffy as far as it working. I know the boss slot characters too so I could easily figure it out.
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    « Reply #5306 on: April 26, 2014, 05:02:33 PM »


    Boss battles should still work, since as Don Jon Bravo had said "We're only borrowing their cosmetics, not actually replacing the bosses"

    Post Merge: April 26, 2014, 05:03:33 PM
    Though I need to do some further testing. I need to know which SSE Enemy uses ef_arman.

    This thing.
    http://supersmashbros.wikia.com/wiki/Armank
    « Last Edit: April 26, 2014, 06:20:57 PM by Kagerou Imaizumi » Logged

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    « Reply #5307 on: April 26, 2014, 09:24:10 PM »


    Okay with Oot Link it's pretty bad I'm trying to use Link's moveset with Oot Link's Model and effects and I encounter the following problems, His sword has some aura effect happening when you attack, He T-poses if you attack to many times, he doesn't have his hookshot at all in his grab, and it freezes if he tries to use his bow and arrow. I know it's not his moveset because it's Link's normal moves that I'm currently using with Steve from Minecraft and it works with no issues, can anyone figure out what might be wrong?
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    « Reply #5308 on: April 26, 2014, 11:11:53 PM »


    they work because you didnt use the character that are over the bosses its simple

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    « Reply #5309 on: April 26, 2014, 11:12:13 PM »


    Hey, I know it's probably been asked but how do I put characters in past the 58 slot? Every time I do it turns into a freezing mario slot. However, if I put in a character on 58 and then 59, slot 59 works.

     I searched the forums, couldn't find an answer and the thread is over 300 pages long, so if someone could just let me know how to use slots 59-63 that would be great. Sorry for the bother.
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