|
|
« Reply #5880 on: May 25, 2014, 03:10:38 PM » |
|
Of course =D
I'm just making sure. I forgot to do that at first and I was just stumped for the longest time on why it wasn't working. Then when I found out it was as easy as changing 2 characters I felt so stupid.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5881 on: May 25, 2014, 04:41:29 PM » |
|
Anyway to organize the CSS easily?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5882 on: May 25, 2014, 07:03:40 PM » |
|
Anyway to organize the CSS easily?
you shouldbe able to move the bones somewhere in the scselcharacter fileand save as for the order all u do is change the order in the cssroster.dat remember the ids are stored there so just change the order of ids to rearrange em pretty simple
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5883 on: May 25, 2014, 07:06:35 PM » |
|
i would write down the ids tho you don't wanna forget those
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5884 on: May 25, 2014, 09:10:41 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5885 on: May 25, 2014, 09:21:34 PM » |
|
is it a loud or soft crash
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5886 on: May 25, 2014, 09:48:56 PM » |
|
If it's freezing selecting a stage it likely means the game can't find the files for your char (make sure you have ALL the files from the wii disc for the character your cloning)
Or that your module hasn't been edited/was edited wrong
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5887 on: May 26, 2014, 12:52:51 AM » |
|
Sigh.
|
|
« Last Edit: May 26, 2014, 12:53:57 AM by Dylanator1 »
|
Logged
|
|
|
|
|
|
|
« Reply #5888 on: May 26, 2014, 02:09:20 AM » |
|
sc_title.pac is for the opening. What the debugger is telling you is that you don't have a sc_title.pac in your pfmenu2 folder, so it loaded it from the ISO. It's nothing to worry about.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5889 on: May 26, 2014, 02:28:20 AM » |
|
Sigh.
Honestly, i have no idea what would be freezing the game that quickly. Is it freezing at the strap screen? or is it freezing right after leaving gecko before anything pops up on the screen at all? In other news, hoorah! i lied. I know i said this would be last, but I couldn't resist the programming challenge for myself in adding new cosmetic slots with one click. so that feature is basically already done. Im setting up a nice little window that will pop up and allow you to import your textures for ALL custom cosmetics for the character. The code restructuring is also under way at the moment. Much safer, efficient, and less buggy I've also made it so that changing the cosmetic slot of a clone will update the icon of the clone in the tool in real time, so you can check to see if things are correct before trying to play. Aside from that there will be a huge number of bug fixes that nobody even knew about but that i found while implementing features. Honestly there were so many that i don't know if i remember all of the bugs i fixed. In any case, the tool will be updated very soon. Look forward to it!
|
|
« Last Edit: May 26, 2014, 02:35:00 AM by Sammi Husky »
|
Logged
|
|
|
|
|
|
|
« Reply #5890 on: May 26, 2014, 08:59:17 AM » |
|
Bowser and Giga bowser cloning soon? (I know the Wario and bowser issue BUT we can clone one without a FS, right?)
BTW Sammi, its after the online actions not rated by the whatever, it freezes at the first loading screen. Should I put a sc_title.pac in my sd.raw?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5891 on: May 26, 2014, 09:52:40 AM » |
|
Well after days of trying and trying, i guess 4gb really doesn't work with brawl. dang
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5892 on: May 26, 2014, 10:38:34 AM » |
|
Wait, there's a Wario and Bowser issue? Does it have to do with loading the other fitcharacter.pac mid-battle?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5893 on: May 26, 2014, 10:42:18 AM » |
|
Wait, there's a Wario and Bowser issue? Does it have to do with loading the other fitcharacter.pac mid-battle?
Its cause they use 2 slots, Gigabowser and Warioman are the reason for this! So yea you guessed half the reason, kinda.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5894 on: May 26, 2014, 12:15:37 PM » |
|
Well after days of trying and trying, i guess 4gb really doesn't work with brawl. dang
Have you tried using the SDHC code first, then the File Patch Code? By moving the SDHC Extension code to the top, I managed to get 4 GB to work. EDIT: To clarify, I had the exact same issue. Apparently it first executes the FPC code first when loading stuff, but, as it's an SDHC SD card, it can't read anything. So, it never gets to the SDHC code before that.
|
|
« Last Edit: May 26, 2014, 12:17:11 PM by GaryCXJk »
|
Logged
|
|
|
|
|
|