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Author Topic: The Brawl Expansion Project  (Read 2847665 times)
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Ricky (Br3)
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    « Reply #7260 on: September 08, 2014, 03:29:40 PM »


    Apparently, the SlotXX.dat tells the game which Victory Announcer to load. However, I have not been able to change it so far...
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    « Reply #7261 on: September 08, 2014, 04:10:18 PM »


    yes it is done through cssslot.dat for each clone or each original character dosen't matter which.

    for red team for instance first you put the team color like this first team color 00 next would be which color slot you want to use
    let's say it's color 05 so you would first put 00,05 than put the rest of the colors and team colors you want
    team color is always first character color is always second.

    Post Merge: September 08, 2014, 03:03:13 PM
    that wold help the only problem is he mix up the team colors, the way the team colors is suppose to be is
    00 is red team, 01, is blue team and 03 is green team.
    yes it is done through cssslot.dat for each clone or each original character dosen't matter which.

    for red team for instance first you put the team color like this first team color 00 next would be which color slot you want to use
    let's say it's color 05 so you would first put 00,05 than put the rest of the colors and team colors you want
    team color is always first character color is always second.

    Post Merge: September 08, 2014, 03:03:13 PM
    that wold help the only problem is he mix up the team colors, the way the team colors is suppose to be is
    00 is red team, 01, is blue team and 03 is green team.
    yes it is done through cssslot.dat for each clone or each original character dosen't matter which.

    for red team for instance first you put the team color like this first team color 00 next would be which color slot you want to use
    let's say it's color 05 so you would first put 00,05 than put the rest of the colors and team colors you want
    team color is always first character color is always second.

    Post Merge: September 08, 2014, 03:03:13 PM
    that wold help the only problem is he mix up the team colors, the way the team colors is suppose to be is
    00 is red team, 01, is blue team and 03 is green team.

    For extra costumes I've been putting 00 0X. So I should be putting 0X0X. Well this'll push back my release another day.

    Post Merge: September 08, 2014, 04:12:20 PM
    And thanks for everything. I'll come back if I get stuck.
    « Last Edit: September 08, 2014, 04:12:20 PM by Nebulon » Logged

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    Ricky (Br3)
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    « Reply #7262 on: September 08, 2014, 04:12:55 PM »


    Quote
    Slot Config

    0x00 Tag ("SLTC")
    0x04 File Size (0x40)
    0x08 Version (2)
    0x0C Edit Level
    0x10 *Slot Characters (0x10 bytes)
    0x20 Victory Fanfare
    0x24 Record ID (0x1 byte)
    0x28 **Victory AnnouncerCall
    0x30 **Victory Camera Distances (0x10 bytes)

    Edit Flags:
    0x01: Set Slot Characters

    * Not set unless specified in Edit Flags.
    ** Version 2 Only.

    Did anyone get this to work?
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    « Reply #7263 on: September 08, 2014, 04:23:39 PM »


    Did anyone get this to work?
    I don't think... I didn't see any packs with this functionning properly...
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    « Reply #7264 on: September 08, 2014, 05:09:10 PM »


    I guess I'm going to make a video tutorial on everything BrawlEx related soon.
    An all-in-one video that covers everything.
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    « Reply #7265 on: September 08, 2014, 06:01:47 PM »


    seems easy imo. i havent tried it yet, but i dont see why i wouldnt be able to get it to work
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    « Reply #7266 on: September 08, 2014, 07:12:50 PM »


    The problem with the victory announcer call is that I believe either cssslotxx.dat or slotxx.dat is missing the line of hex numbers that loads victory announcer calls. PW added support in the unstable build, but if you try to use the unstable configs with the stable builds, the game will crash after, "The Winner is"
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    « Reply #7267 on: September 08, 2014, 09:43:49 PM »


    Quick question about cosmetics.

    So I added my first clone to my new pack, and I did everything that I have done in the past for it to work... but this is weird and idk how to fix it. The clone does not freeze, but it's icon and csp name both display as random, while the csps are the correct images. How do I fix this? Also how do I change the franchise icon behind the csps. Tongue
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    « Reply #7268 on: September 08, 2014, 09:49:22 PM »


    Quick question about cosmetics.

    So I added my first clone to my new pack, and I did everything that I have done in the past for it to work... but this is weird and idk how to fix it. The clone does not freeze, but it's icon and csp name both display as random, while the csps are the correct images. How do I fix this? Also how do I change the franchise icon behind the csps. Tongue
    For the Random thing, you didn't change the framecount in the VIS0 (Is it VIS0? confirm plx).

    Franchise icon is another CosmeticConfig option. I can't remember where exactly.
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    « Reply #7269 on: September 08, 2014, 09:51:47 PM »


    For the Random thing, you didn't change the framecount in the VIS0 (Is it VIS0? confirm plx).

    Franchise icon is another CosmeticConfig option. I can't remember where exactly.
    1. VIS0?... What? Never heard of that...
    2. I figured as much, but what specifically?
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    « Reply #7270 on: September 09, 2014, 08:14:26 PM »


    I updated my pack. For those that use it. If you find any bugs, report them to me via pm. If you want to help me with my pack then pm me as well.

    And PhantomWings, feel free to put it in your OP as you did with the other. If you'd like. No pressure.

    On Topic: Is there any stage expansion beyond the adds 01-25 hex? I don't think I've asked, I've just assumed it was limited to that particular expansion.
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    « Reply #7271 on: September 09, 2014, 08:23:45 PM »


    For the Random thing, you didn't change the framecount in the VIS0 (Is it VIS0? confirm plx).

    Franchise icon is another CosmeticConfig option. I can't remember where exactly.

    It's  PAT0, actually, and Sammi Husky has a tutorial out on YT.

    It's been, like, forever since we last heard from PW, right? I wonder if next update will feature new rels... XD
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    « Reply #7272 on: September 09, 2014, 08:27:06 PM »


    I updated my pack. For those that use it. If you find any bugs, report them to me via pm. If you want to help me with my pack then pm me as well.
    I'm downloading it right now, whats been changed since the previous version?
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    « Reply #7273 on: September 09, 2014, 08:50:43 PM »


    I'm downloading it right now, whats been changed since the previous version?

    Oh, I've got a note in the DL link that explains most of it. The only thing I would add is that it includes PSA edits not on the vault with the intention of balancing the pack. But yeah, just refer to the pdfs in the DL Smiley
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    « Reply #7274 on: September 09, 2014, 08:58:02 PM »


    Oh, I've got a note in the DL link that explains most of it. The only thing I would add is that it includes PSA edits not on the vault with the intention of balancing the pack. But yeah, just refer to the pdfs in the DL Smiley

    IDK how to PSA edit the SFX IDs, but I can help you making some SFX if you want.
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