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Author Topic: Project M Unbound (Beta 2 Is Out)  (Read 87002 times)
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Michaelides
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« Reply #45 on: April 06, 2014, 12:51:44 PM »


How come every time I go into the Clone Engine an error popup about Microsoft .NET Framework pops up? Should I just press continue and proceed to add clones or what?

I'm running off Windows XP btw
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cbennett2121
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« Reply #46 on: April 06, 2014, 02:43:20 PM »


How come every time I go into the Clone Engine an error popup about Microsoft .NET Framework pops up? Should I just press continue and proceed to add clones or what?

I'm running off Windows XP btw

Yes, just continue. This is an error that I have ran into plenty of times.  It is caused by the method we currently use to replace all of the original characters since they lack all of the needed BrawlEX files.  This leads the program to be unable to read the folder properly.  You can still add new clones you just will not see all of the old clones appear.
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Check out My Project EX: http://forums.kc-mm.com/index.php?topic=67116.msg1242650#msg1242650
I am a currently a college student studying mathematics and computer science.  I am a programmer with experience in multiple languages.
I used to mod brawl but stopped for a while and decided to start up again.

MeleeMaster500
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    « Reply #47 on: April 06, 2014, 03:43:55 PM »


    so, the error occurs when the program is trying to find brawlex files for the original roster? that seems like something easy and necessary to fix.
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    cbennett2121
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    « Reply #48 on: April 06, 2014, 04:06:47 PM »


    so, the error occurs when the program is trying to find brawlex files for the original roster? that seems like something easy and necessary to fix.

    Would if we could but can't until all of the .rel's are released
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    Check out My Project EX: http://forums.kc-mm.com/index.php?topic=67116.msg1242650#msg1242650
    I am a currently a college student studying mathematics and computer science.  I am a programmer with experience in multiple languages.
    I used to mod brawl but stopped for a while and decided to start up again.

    Michaelides
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    « Reply #49 on: April 06, 2014, 07:38:58 PM »


    Yes, just continue. This is an error that I have ran into plenty of times.  It is caused by the method we currently use to replace all of the original characters since they lack all of the needed BrawlEX files.  This leads the program to be unable to read the folder properly.  You can still add new clones you just will not see all of the old clones appear.

    Okay, thank you. I did proceed to do so, but I noticed that there was a portrait I didn't even add on my clone, I hovered over the clone and it froze the game.. Weird.
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    Xinc
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    « Reply #50 on: April 06, 2014, 08:43:16 PM »


    Bugs: Pichu: Pichu's head tends to get big and that healing animation when he does his up taunt occasionally surrounds him when he's moving. His aerial neutral B has the chance of freezing an opponent for a long time.

    Megaman: He doesn't have directional airdodge. Also, he has vbrawl physics.
    Roy doesn't have his own SFX (he's silent)
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    MeleeMaster500
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    « Reply #51 on: April 06, 2014, 09:34:32 PM »


    Bugs: Pichu: Pichu's head tends to get big and that healing animation when he does his up taunt occasionally surrounds him when he's moving. His aerial neutral B has the chance of freezing an opponent for a long time.

    Megaman: He doesn't have directional airdodge. Also, he has vbrawl physics.
    Roy doesn't have his own SFX (he's silent)

    It's good to notice all bugs, so good job.

    fixes for these:

    use the pichu model import and delete the motion file, this will fix resizing and known freezes with the file.

    as for megaman, his moveset might not be "suited" for PM, as are all clone characters besides roy and mewtwo. I think, but am not sure, that the airdodge isn't correct because of his moveset.

    and yeah, someone with the knowledge should add sfx for characters
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    TheDarkMysteryMan
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    « Reply #52 on: April 06, 2014, 11:32:15 PM »


    Cant wait for it to be finalized. >~<
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    kanjaroo
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    « Reply #53 on: April 07, 2014, 12:40:51 AM »


    Oh wow I didn't know this was a thing already. I've been working on a perfect BrawlEX beta and its working like a charm so far. I'd love to playtest and see the potential of this project.

    EDIT: I've got almost all the guys mentioned in your poll working like on mine except HOW ARE YOU GETTING SKULL KID???!?!?!?!?!?! I thought Toon Link didn't have a BrawlEX compatible .rel- that's the ONLY reason I don't have him! I RLY want him tho. However, my friends love them some P:M Toon Link  not impressed
    « Last Edit: April 07, 2014, 12:46:31 AM by kanjaroo » Logged

    MeleeMaster500
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    « Reply #54 on: April 07, 2014, 10:29:32 AM »


    someone try out this css edit on the existing build: http://www.mediafire.com/download/27rkck24kvb6g4f/PMUnbound+CSS+fix2b.zip

    you should be able to notice that mewtwo and roy have PM costume portraits. (not that this was the major change but the others shouldn't be noticeable compared to the previous- namely the the files are restructured to be in the correct order)
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    SmashKing64
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    « Reply #55 on: April 09, 2014, 12:21:43 AM »


    I'd say this build is around 70% finalized after I fix the rest it will be character request time

    Post Merge: April 10, 2014, 04:55:48 AM
    Everything has been fixed including CSS, Pichu glitch
    After I test it and clean it up a bit ill release
    « Last Edit: April 10, 2014, 04:55:48 AM by SmashKing64 » Logged

    SmashKing64
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    « Reply #56 on: April 11, 2014, 05:44:41 PM »


    scott pilgrim added
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    spiritpyros
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    « Reply #57 on: April 11, 2014, 06:48:47 PM »


    did you get my pm about the bugs?
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    SmashKing64
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    « Reply #58 on: April 11, 2014, 07:02:13 PM »


    I don't believe so an i fixed all bugs I believe and also I'm almost done making beta 2
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    spiritpyros
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    « Reply #59 on: April 12, 2014, 12:55:46 AM »


    alright.
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