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Author Topic: BrawlBox v0.78  (Read 635987 times)
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BlackJax96
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    « Reply #390 on: December 23, 2014, 07:07:08 PM »


    Also, I like how you're voluntarily spoiling your Christmas present right now, haha. Just because you find out SANTA ISNT REAL and that your presents are hidden somewhere in your house doesn't mean you search for them, eventually find them, unwrap them, and start playing with them. It ruins all the meaning of the gift. But hey, I'm not your conscience. If you have a conscience
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    Nezha B. Rose
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    I got a bucket of chicken.

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    « Reply #391 on: December 24, 2014, 06:26:48 AM »


    Let me say that the most updated released public version of Brawl Box is beast, I especially like it because it focused on stage design (I don't make characters, so I might had missed those details) but man this is looking pretty awesome.

    Sorry I don't feedback more often, I don't speak code  Undecided
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    BlackJax96
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    « Reply #392 on: December 25, 2014, 11:17:18 PM »


    BrawlBox v0.74 released!

    Let us know if there's any problems.
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    Tabuu Forte Akugun
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    « Reply #393 on: December 25, 2014, 11:21:02 PM »


    BrawlBox v0.74 released!

    Let us know if there's any problems.


    Sweet. Thanks for the gift, mate.
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    DSX8
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    « Reply #394 on: December 25, 2014, 11:23:11 PM »


    thanks!

    edit:
    Error found with adding metal to character models. Shows fine w/o metal added after being re-opened. With metal added and re-opened, its all broken.

    « Last Edit: December 25, 2014, 11:59:18 PM by DSX8 » Logged

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    BlackJax96
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    « Reply #395 on: December 26, 2014, 12:02:16 AM »


    Also, since we have the updater implemented, we can roll out hotfixes or entire updates much more efficiently to everyone using Brawlbox. If you download the new version and it immediately shows an update (even though it v0.74 was just released), it means we're on the job fixing bugs that are just now showing themselves Tongue the exe unpacker will show all of the changes we made in each update, too.

    I'm already working on fixing the bug above Police

    Edit: Okay that was the dumbest hotfix I made in my life and I'm going somewhere tomorrow so just redownload it, lmfao wtf
    « Last Edit: December 26, 2014, 12:51:23 AM by BlackJax96 » Logged

    Rosetta-Hime
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    « Reply #396 on: December 26, 2014, 01:10:10 PM »


    So I went to start using .74 for animating, and when I went to view an animation... Well, I'll let the pictures tell what happened.

    When it originally was like this

    In .71. Any ideas?
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    pikazz
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    « Reply #397 on: December 26, 2014, 01:33:02 PM »


    the animations seems to get problem when either its a custom move or when one bone is resized/mixture on a way the 74 doesnt like!

    I am testing out the Module stuff right now! I cant test stuff ingame atm since I am away! I love the branch command but something that bugs me is its location! there is one thing aswell, the "purple" box only gets visible once you are over the branch command that go to it, otherwise its invisible and stuff possible to miss some branch attached to it. could you make the purple all the time like how the "red linked words" are? and you could backtrack to them like how the red words works? o:


    also, I am using Windows 8.1, but someone it always resize itself to smaller and gives me bad font. how do I prevent this for happen? o:
    « Last Edit: December 26, 2014, 01:47:14 PM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #398 on: December 26, 2014, 03:11:03 PM »


    I can't save the settings in Windows 8, only if I run the program as administrator :/
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    Don Jon Bravo
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    « Reply #399 on: December 26, 2014, 04:25:13 PM »


    was that bug in the previous brawlbox with the material and shader 1 fixed already?
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    Ashley and Red
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    « Reply #400 on: December 26, 2014, 04:26:44 PM »


    Also, when importing aimations from Marios Sports Mix, they show up as "CHR0" instead of their names, and as 0 frame animations
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    Sammi Husky
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    « Reply #401 on: December 26, 2014, 06:55:35 PM »


    was that bug in the previous brawlbox with the material and shader 1 fixed already?


    Yes, that was fixed a good while ago now.

    ~snip~


    The module editor is a bit of a work in progress right now. I originally intended to have a new control or form for the object/method editing. However with the planned release date nearing, i figured i would put that back in for now. Even then, a few of my changes were (unfortunately) unable to be committed and released, since my internet decided to die Christmas eve.

    As for the problem with windows 8 interaction, i can't really help there. I don't have any machine running windows 8 at the moment. I can however look into it if you post a screenshot of the problem

    Also, when importing aimations from Marios Sports Mix, they show up as "CHR0" instead of their names, and as 0 frame animations
    So I went to start using .74 for animating, and when I went to view an animation... Well, I'll let the pictures tell what happened.

    When it originally was like this

    In .71. Any ideas?



    Unfortunately, most things related to the model previewer or animations are out of the range of my abilities, as BJ rewrote a whole lot of the model related code in both Brawllib and Brawlbox in this update. That all said, this is the perfect example of why the automatic updates will be helpful
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    DSX8
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    « Reply #402 on: December 27, 2014, 03:29:05 AM »


    what i'd like to know is what happened to the "hide bone" feature in the model viewer... i really liked that option... now i cant hide any bones thats blocking my view for positioning.
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    « Reply #403 on: December 27, 2014, 05:46:10 AM »


    The vertex editor is gone as well. When I press the J key, the bottom panel closes instead of switching to the vertex editor.
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    R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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    Urgh...

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    « Reply #404 on: December 28, 2014, 08:22:07 AM »


    I can't open new version at all. It just closes itself before it even shows up. How to fix that?
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