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Author Topic: BrawlBox v0.78  (Read 635757 times)
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SPiRAL
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« Reply #840 on: August 30, 2015, 12:44:42 PM »


Um, when i try to look at any model my brawlbox v0.76 on my mac , it gives me an error and then i can't view the model. i don't have a github account but can you find a fix for that? i saw someone else had the same problem.
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« Reply #841 on: August 31, 2015, 04:24:05 AM »


Um, when i try to look at any model my brawlbox v0.76 on my mac , it gives me an error and then i can't view the model. i don't have a github account but can you find a fix for that? i saw someone else had the same problem.
This is what I hate about video game hacking... Lack of Linux support.
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    « Reply #842 on: August 31, 2015, 05:49:18 PM »


    Quick question. Will the be a UV Editor for Brawlbox yet? I want to be able to edit UV's in Brawlbox.
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    E-scope

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    « Reply #843 on: August 31, 2015, 10:11:41 PM »


    Go make one for it then. :v
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    « Reply #844 on: September 01, 2015, 10:26:25 AM »


    I've sent a report not so long ago when Brawlbox sent me an error message. I said that BB crashed but actually it just continued working fine after pressing on send so it didn't exactly crash.
    I also forgot to say that I was already using the old file in another place at the same time I tried to replace it.
    « Last Edit: September 01, 2015, 10:34:30 AM by Draco » Logged

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    « Reply #845 on: September 01, 2015, 11:53:42 AM »


    I want to take back my report about corrupting shaders.

    Turns out I forgot to add color nodes and set the Default ones to true.
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    « Reply #846 on: September 17, 2015, 10:39:29 AM »


    If I recall correctly wasn't there a version of Brawlbox that showed the programming of attack animations when you play the animation and what part of the programming it was on during what frame? Which version was that and why was it taken out? I hope my questions make sense.
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    KingJigglypuff
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    « Reply #847 on: September 17, 2015, 11:27:05 AM »


    The last version of BrawlBox to support moveset editing was v0.68b.

    The reasoning for its removal was because it was unstable and BJ was going to develop a separate program for moveset editing (Ikarus), but later canceled it, due to complications.
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    uyjulian
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    « Reply #848 on: October 08, 2015, 10:46:04 PM »


    It seems like compiling on mono is broken on 902c63ed763a6c9ec2b60a464201e21b40bf966b because of type-related errors in the resx (System.Drawing.Font, System.Drawing), so I'll try to fix that.
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    « Reply #849 on: October 12, 2015, 01:46:54 PM »


    Does anyone have trouble editing scn0 in the latest brawlbox where you point the lighting where you want it but in game it points into a different direction?
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    « Reply #850 on: October 14, 2015, 04:02:02 AM »


    I keep receiving this error:

    Then, i can't select any bones, polygons or textures and i receive this error one more time when trying to close the window. It doesn't happens with all models, but this happens with models that matter. This never happened before Hotfix 2. How to fix this? Simply re-importing it as .dae does nothing.
    « Last Edit: October 14, 2015, 04:08:45 AM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


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    « Reply #851 on: October 15, 2015, 01:10:17 PM »


    Could you make it happen again, but make that error window wider so we can see the line numbers for the stack trace? Or you could just copy and paste the contents of that box into a post here.
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    « Reply #852 on: October 15, 2015, 01:33:21 PM »


    It doesn't show the line numbers when you run the program without the IDE attached. Here's the same issue reported a bunch already:
    https://github.com/BrawlBox/BrawlBoxIssues/issues/16
    https://github.com/BrawlBox/BrawlBoxIssues/issues/18
    https://github.com/BrawlBox/BrawlBoxIssues/issues/39
    https://github.com/BrawlBox/BrawlBoxIssues/issues/40
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    « Reply #853 on: November 07, 2015, 07:37:50 PM »


    Will there be a new version of Brawlbox?
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    « Reply #854 on: November 07, 2015, 07:51:27 PM »


    don't ask BJ, ask Liberty or Sammy.
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