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« Reply #15 on: August 08, 2015, 07:12:56 AM » |
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One thing to note, most characters will have different models for 4 player matches and 8 player matches by default. I already knew this. 
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« Reply #16 on: August 10, 2015, 12:35:49 PM » |
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Interesting thread! If you need any help, I know how to script in c# pretty well and I've vertex hacked melee before (which involves some hex editing), so I could try and take a look at these files if you want (not sure I'd know much about them though, lol). I'd also like to ask how you actually get the Smash update's patch folder in order to look at these files (I have an old dump of the files, but that's it)?
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« Last Edit: August 10, 2015, 02:31:39 PM by russmarrs2 »
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« Reply #17 on: August 10, 2015, 01:12:11 PM » |
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Something interesting KJP and I have noticed is that IASA frames (or Allow Interrupt) command doesn't seem to actually be there. Either we're bad at finding stuff or...
1. Allow Interrupt hasn't been identified yet 2. Allow Interrupts now are located in other parts of the characters files
That's all we can tell at the moment. I'm pretty sure Sammi/Dant/Soneek/anyone else could find more than we can at the moment.
Also, Soneek, I was wondering if you would be able to test a change I made to Ryu recently. If you aren't to patch to the most recent update, I also have a change I made to Ganondorf from the very first patch (I believe) that I'd like to see if it was edited properly
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« Last Edit: August 10, 2015, 01:18:58 PM by Large Leader »
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  In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #18 on: August 14, 2015, 06:25:35 PM » |
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Also, Soneek, I was wondering if you would be able to test a change I made to Ryu recently. If you aren't to patch to the most recent update, I also have a change I made to Ganondorf from the very first patch (I believe) that I'd like to see if it was edited properly
I'm not able to test any Wii U stuff at the moment. The webkit exploit stopped working on my current console, and I'm waiting for a 2nd console to come in (my eBay seller hasn't shipped in almost 10 days so I'm sorting that out). I'm working on a loading solution for the 3DS version, so I'll update here once I'm able to easily load files other than music there.
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« Reply #19 on: August 14, 2015, 08:55:16 PM » |
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[censored] your eBay seller. What's his username so we can all go harass him lol.
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« Reply #20 on: August 14, 2015, 10:04:17 PM » |
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Posting here just so I can see evolution taking place.
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ㅤlㅤ
 ㅤlㅤ
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« Reply #21 on: August 15, 2015, 01:09:05 PM » |
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Posting here just so I can see evolution taking place.
Ricky! Welcome to the new era. Soneek - I still want to harass your [censored]ASS Ebay selller 
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« Reply #22 on: August 18, 2015, 01:41:27 PM » |
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Posting here just so I can see evolution taking place.
Same old friend
Same
*lurks from a bush*
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« Reply #23 on: August 18, 2015, 03:37:38 PM » |
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I'm hoping some of you guys have a Wii U on firmware 5.3.2, as well as at least one Smash update downloaded.
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« Reply #24 on: August 18, 2015, 04:02:26 PM » |
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Mine's on firmware 5.4.0. ;-;
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« Reply #25 on: August 18, 2015, 05:02:42 PM » |
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Same old friend
Same
*lurks from a bush*
Is there room for one more lurker behind the bush?
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« Reply #26 on: August 19, 2015, 08:48:35 AM » |
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Does anyone know if a new Wii U out of the box runs a higher firmware then that?
I haven't actually bought one yet, but probably will just for this.
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« Reply #27 on: August 19, 2015, 06:12:57 PM » |
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Does anyone know if a new Wii U out of the box runs a higher firmware then that?
I haven't actually bought one yet, but probably will just for this.
dat may answer your question
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« Reply #28 on: August 21, 2015, 05:38:48 AM » |
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i actualy have the some smash update i dont have the latest one since that was on 5.4.0 and i stayed with 5.3.2 for possible wiiu homebrew.
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« Reply #29 on: August 21, 2015, 07:03:26 AM » |
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Cool. Cafiine hasn't been released officially yet, but that's currently necessary for loading any custom files at all. I've started documenting some stuff on the OpenSA wiki, mainly related to music and sound banks so far. I'm learning about model formats now, since I really wanna test some vertex translations. Of course Shadow would be neat, but a few friends are suggesting to try and vertex hack Ryu into Goku. I can easily change the Hadouken voice clips to Kamehameha, and I understand texture replacements.
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