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Author Topic: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)  (Read 243954 times)
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ItalianStallion
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    « Reply #60 on: December 06, 2015, 09:32:48 PM »


    I can do testing on the Wii U version again finally.

    You're just now getting your Wii U that you bought on Ebay shipped from somewhere in Asia!? Damn.

    I had issues using Animcmd on the latest files, so I'm doing manual edits for now. So far I got Falcon saying YES every time he tries the Fair, coins popping up when Mario does up tilt, Attack13, grab hit, flame effect when hitting properly with Fair, and reduced the hit lag from 1 to 0.5. Marth's 3rd side special down hits downwards.

    I can mainly help with trying and documenting stuff for now

    Very interesting. Love reading progress like that, and would love to see it live on Youtube even more,
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    « Reply #61 on: December 06, 2015, 10:11:33 PM »


    You're just now getting your Wii U that you bought on Ebay shipped from somewhere in Asia!? Damn.

    Very interesting. Love reading progress like that, and would love to see it live on Youtube even more,

    The one I ordered back then actually was on too high of a firmware, so I'm giving it to a friend lol. I just got this latest one on Friday.
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    « Reply #62 on: December 07, 2015, 12:17:35 AM »


    I had issues using Animcmd on the latest files, so I'm doing manual edits for now.

    Manual edits as in hex editing?
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    « Reply #63 on: December 07, 2015, 02:06:01 AM »


    It started out manually hex editing, but I wrote a script to modify stuff for me. Right now I've just made every meteor smash in the game have a flame effect, to look like actual falling meteors. I'm actually reducing the hitlag time everywhere. Any move that don't have any effects tied to them are getting some neat effect who's origins I'm unaware of. I'll do a vid if my SD card behaves tonight.
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    Ӄit ßallarɖ
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    « Reply #64 on: December 07, 2015, 05:38:33 PM »


    Flaming Meteor Smashes. This I've got to see.
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    « Reply #65 on: December 07, 2015, 05:46:42 PM »


    Flaming Meteor Smashes. This I've got to see.

    Indeed. *Whistles* Would love to see that.
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    « Reply #66 on: December 07, 2015, 09:03:04 PM »


    I would just love a Smash Wii U character animation viewer for the PC. Smiley I need to reproduce them XD
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    « Reply #67 on: December 07, 2015, 09:26:23 PM »


    It started out manually hex editing, but I wrote a script to modify stuff for me

    More indepth information about this would be swell. Regardless if you give it or not, it's nice to see how much work has been done. Good job!
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    « Reply #68 on: December 07, 2015, 09:33:57 PM »


    Sources for fighter subaction information are at Dantarion's site. By eyeballing it, the 3DS and Wii U subactions looked identical, aside from reverse endianess. I need to verify this though.

    I'm adding more documentation to the main OpenSA wiki, specifically for audio related stuff now. I haven't had a chance to test anything since yesterday, but I'll see if I can do the meteor smash video.

    New video with different model swap attempts - https://youtu.be/RP23SDy6yWg
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    ItalianStallion
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    « Reply #69 on: December 07, 2015, 11:29:47 PM »


    New video with different model swap attempts - https://youtu.be/RP23SDy6yWg

    I saw this earlier today, I'm subscribed to your channel.

    Please keep up the amazing work, and stay motivated!
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    « Reply #70 on: December 09, 2015, 07:52:53 AM »


    Thanks, and I'll try! I'm finished with exams after next week, so I'll have more time to work on everything. I'm doing a stream tonight with edited attack effects, and hopefully some other neat things. 8 PM EST at the BrawlBRSTMs Twitch page.

    If anyone has firmware 5.3.2 and an SD card available, I can help get the testing environment set up for custom patches. It's not fully tested with all files, but I at least know my method breaks right now with extracted param files. I can help you migrate your Brawl BRSTMs to the Sm4sh format.
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    « Reply #71 on: December 09, 2015, 09:47:44 PM »


    It's worth noting that a lot of similar moveset-related stuff has already been done with 3DS ACMDs, including everything Mario can do in the air spiking except for forward air, a glitched DK-to-Pikachu swap, Mii Gunner with an utterly hilarious projectile output, glitchy Foxco (with a fox base), nerfed Greninja (all hitboxes are now weak windboxes), and more utterly stupid things.

    there's a melee fox already in progress, as well as halved framedata shulk and melee falco, all by different people. praise sm4shcommand
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    « Reply #72 on: December 10, 2015, 12:45:34 AM »


    Wait, Sm4shCommand works with 3ds files as well?
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    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

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    « Reply #73 on: December 10, 2015, 12:55:11 AM »


    Dang.. me and being on 5.5
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    « Reply #74 on: December 10, 2015, 10:31:29 AM »


    IIRC SM4SHCOMMAND was built for the 3DS files first anyhow, only to find they're literally the same on both versions.

    I [censored] you not on that, really - 3DS still has the params and acmd hashes for swimming, something that you never access on 3DS ever
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