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Author Topic: Noob question about movesets/psa  (Read 70687 times)
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Hilmy091
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Making ssb4 movesets to brawl. Accepting request

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    « Reply #75 on: February 12, 2016, 05:08:44 PM »


    ID 0 sourspot, ID 1 sweetspot, the sour spot has 6.3 size, sweetspot is currently size 1.
    ^ Btw yeah it has different ids. Another thing worth mentioning, the sour spot works
    on ground enemies, because the sweetspot is a meteor smash.
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    KingJigglypuff
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    « Reply #76 on: February 12, 2016, 05:10:21 PM »


    What are the hitbox flags for both hitboxes?
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    Hilmy091
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    « Reply #77 on: February 12, 2016, 08:06:01 PM »


    Sweetspot : 39820440
    Normal : 39810440

    Recently changed the normal spot to 39820440 and now it works, but it seems like the
    sweet spot fails now.
    « Last Edit: February 12, 2016, 08:19:19 PM by Hilmy091 » Logged


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    « Reply #78 on: February 13, 2016, 05:44:47 AM »


    It seems like you have both your hitboxes set to only hit aerial foes. Hitboxes set to air only will of course only hit foes that are in an air state.
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    Hilmy091
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    « Reply #79 on: February 13, 2016, 06:10:45 AM »


    But it seems like the normal spots works for ground enemies?
    My problem is, either sweetspot or normal only works, it cant keep both.

    Any solutions?
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    « Reply #80 on: February 13, 2016, 06:22:07 AM »


    Try setting both your hitboxes to hit both grounded and aerial foes.
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    Hilmy091
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    « Reply #81 on: February 13, 2016, 05:14:42 PM »


    Did that, set both hitbox to air & ground, but only 1 works. set sweetspot to only aerial,
    still got overriden by the normal spot.

    If your asking i did that correctly or not, I followed the flag link you gave (page 5),
    and I'm positive I did it correctly

    Is there still no news for the Up b spring?
    « Last Edit: February 13, 2016, 05:31:45 PM by Hilmy091 » Logged


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    « Reply #82 on: February 13, 2016, 07:59:46 PM »


    What are your updated Hitbox flags?

    No, nothing new with the Article thing.
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    « Reply #83 on: February 14, 2016, 11:00:49 PM »


    Normal spot : 39830440
    Sweet spot : 39820440

    So the article thing is impossible?
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    KingJigglypuff
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    « Reply #84 on: February 15, 2016, 07:03:23 AM »


    Could you post your coding in general for your move?

    Just be patient for the Article stuff. I don't know how long it's gonna take.
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    « Reply #85 on: February 15, 2016, 04:07:49 PM »


    Code : (In psa 2.65)

    I just wanted to know if its possible or not (article).
    « Last Edit: February 15, 2016, 04:09:16 PM by Hilmy091 » Logged


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    « Reply #86 on: February 15, 2016, 06:09:16 PM »


    By the looks of it, there's nothing wrong. It's just that your sourspot comes out 3 Frames before your sweetspot.
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    « Reply #87 on: February 16, 2016, 04:20:13 AM »


    I wanna make sure the sweetspot doesnt hit too early so i put it there.
    Is my solution to change the sweetspot to a later frame?
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    « Reply #88 on: February 16, 2016, 06:38:33 AM »


    If you want, on the Frame the sweetspot activates, insert a Delete Hitbox command to delete the sourspot hitbox.
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    Hilmy091
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    « Reply #89 on: February 16, 2016, 04:55:54 PM »


    I prefer not to do that, is there no way to fix it?
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