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« Reply #75 on: February 12, 2016, 05:08:44 PM » |
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ID 0 sourspot, ID 1 sweetspot, the sour spot has 6.3 size, sweetspot is currently size 1. ^ Btw yeah it has different ids. Another thing worth mentioning, the sour spot works on ground enemies, because the sweetspot is a meteor smash.
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« Reply #76 on: February 12, 2016, 05:10:21 PM » |
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What are the hitbox flags for both hitboxes?
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« Reply #77 on: February 12, 2016, 08:06:01 PM » |
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Sweetspot : 39820440 Normal : 39810440
Recently changed the normal spot to 39820440 and now it works, but it seems like the sweet spot fails now.
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« Last Edit: February 12, 2016, 08:19:19 PM by Hilmy091 »
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« Reply #78 on: February 13, 2016, 05:44:47 AM » |
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It seems like you have both your hitboxes set to only hit aerial foes. Hitboxes set to air only will of course only hit foes that are in an air state.
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« Reply #79 on: February 13, 2016, 06:10:45 AM » |
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But it seems like the normal spots works for ground enemies? My problem is, either sweetspot or normal only works, it cant keep both.
Any solutions?
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« Reply #80 on: February 13, 2016, 06:22:07 AM » |
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Try setting both your hitboxes to hit both grounded and aerial foes.
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« Reply #81 on: February 13, 2016, 05:14:42 PM » |
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Did that, set both hitbox to air & ground, but only 1 works. set sweetspot to only aerial, still got overriden by the normal spot.
If your asking i did that correctly or not, I followed the flag link you gave (page 5), and I'm positive I did it correctly
Is there still no news for the Up b spring?
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« Last Edit: February 13, 2016, 05:31:45 PM by Hilmy091 »
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« Reply #82 on: February 13, 2016, 07:59:46 PM » |
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What are your updated Hitbox flags?
No, nothing new with the Article thing.
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« Reply #83 on: February 14, 2016, 11:00:49 PM » |
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Normal spot : 39830440 Sweet spot : 39820440
So the article thing is impossible?
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« Reply #84 on: February 15, 2016, 07:03:23 AM » |
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Could you post your coding in general for your move?
Just be patient for the Article stuff. I don't know how long it's gonna take.
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« Reply #85 on: February 15, 2016, 04:07:49 PM » |
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Code : (In psa 2.65) I just wanted to know if its possible or not (article).
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« Last Edit: February 15, 2016, 04:09:16 PM by Hilmy091 »
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« Reply #86 on: February 15, 2016, 06:09:16 PM » |
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By the looks of it, there's nothing wrong. It's just that your sourspot comes out 3 Frames before your sweetspot.
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« Reply #87 on: February 16, 2016, 04:20:13 AM » |
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I wanna make sure the sweetspot doesnt hit too early so i put it there. Is my solution to change the sweetspot to a later frame?
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« Reply #88 on: February 16, 2016, 06:38:33 AM » |
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If you want, on the Frame the sweetspot activates, insert a Delete Hitbox command to delete the sourspot hitbox.
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« Reply #89 on: February 16, 2016, 04:55:54 PM » |
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I prefer not to do that, is there no way to fix it?
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